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G.D.I. Firestorm Cannon.
Moderators: Tiberian Odyssey Active Staff
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Feb 29, 2012 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Personally I'm not a fan of SHP turrets aside from AA structures. Especially for something that shoots a linear projectile, it will look stupid on sloped terrain.

ditto
needs at least a voxel barrel but then u will get the TS laser turret problem, so a voxel turret is probably necessary too (even more so because of its low profile design)
Nice model/texture tho

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 29, 2012 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno... It does have a lot of facings. It might look fine.

I guess that since we have the model we can try it both ways and see whether the SHP version is a problem. If it is then 3ds2vxl is but a few clicks away.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Mar 01, 2012 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

TBH I think SHP is fine. Voxels tend to look not as good.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Mar 01, 2012 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great dude......Looking forward to the buildup Wink

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 01, 2012 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I hate doing buildups. Bah. Laughing

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Mar 01, 2012 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 01, 2012 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread


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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Mar 01, 2012 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Because I have a better plan.

I'll try and use the Buildup Creator

#Tongue


OMFG LOL, Orac!! xD

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Lord Firestorm
Soldier


Joined: 20 Jun 2010

PostPosted: Wed Mar 07, 2012 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:

Updated.

Quote:
Originally modelled by Gamingroach, then altered slightly and textured by me. Still ongoing.

Looks blurry and bad in preview, much less so in the original.


Good job, Orac, looks great! Very Happy



Yes.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 08, 2012 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm glad it's going down well in render form, because the SHP won't get a nice range of cyan.

(although this is more of an issue on the Firestorm Generator's model)

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Mar 08, 2012 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Been waiting on this for AWHILE. Looks nice!

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Mar 08, 2012 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, that looks ready to kick the shiz out of ANYTHING

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