Posted: Mon Aug 03, 2009 11:40 pm Post subject:
More screenshots from v1.4
Here we go with new bunch of screenshots.
TE_GDI_jUMPJET.jpg
Description:
Unlike in tiberium sun these fly all the time, so they are much more like rocketeers in RA2, but they can go to low altitude and enter armory to replenish fallen squad members. They are intended to be airborne infantry, so in low altitude they got some pe
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TE_epic.jpg
Description:
Alien unique unit (epic if you wish). Its tiberium based creature armed with two tiberium beam cannons and tioxin blast cannon (corrupters weapon) It also has ability to seed tiberium.
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TE_repair.jpg
Description:
Its repair vehicle with ability to be deployed in to stealth generator and back to repair vehicle. It lost its repair ability in stealth generator mode though.
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TE_ARACHNID.jpg
Description:
Alien artillery unit. It spread tiberium ichor on greate distance, dissolving structures and turning all human infantry in to viceroids.
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Aug 04, 2009 1:47 am Post subject:
Wow that conqueror is HUGE, awesome I like it a lot .
Everything looks good, can't wait to play the new version.
On a sidenote, have you considered making jumpjets act like the shadows (being able to land, and alternate between both modes)?. QUICK_EDIT
Holy shit, twin chainguns for Jumpjetters I love the Scrin stuff, good work! _________________ Please, read the signature rules of the forum. QUICK_EDIT
Pretty impressive stuff. Might add though that the jetpacks on the Jumpjet guys seem a little low-poly which is very conspicuous as they are closer to the camera than normal infantry.
For the arachnid, I think it may need to be renamed since it has too few legs to be a proper arachnid. Maybe something that reflects its combat role like "Defiler" due to its tiberium spreading weapon.
I'm also in favour of what machine said about Jumpjet guys having flying and walking modes.
btw I'm no C&C 3 modder so I don't know to what extent can you tweak particles but for the meteorite I'd recommend a colour transition in the smoke trail from yellow to orange to red and finally grey, that way it'll look more like something coming down from space
A better look at the colour transition of the above particle:
lol they're laser fences! Bullets and flamethrower streams could probably pass through them!
Yeah I don't really like the laser fences idea tbh. Never did in TS. It always felt to me more like a flashy gimmick. At least the Firestorm System provided a force field. _________________
Holy shit, I just realised, those Scrin creatures are based on Lost Planet's Akrid
No its not. I don´t know about Akrid until your post. I dont have x-box in possesion, so i dont know features of lost planet. I just put my imagination on loose during development and put some common insect element in to it, so did probably creators of lost planet.
Ixonoclast wrote:
Have you checked your PM's? I could use your expertise for advice for Below The Sun.
I dont have any PM´s from you.
Tore wrote:
Awesome! I hope you made the walls stronger too! And immune to MG fire and flames like in the older C&C games.
Good idea.
Valdes wrote:
lol they're laser fences! Bullets and flamethrower streams could probably pass through them!
In fact Laser fence could provide impenetrable wall for any particle. You can adjust laser emitor to fill every space in our wall section with high charged photon rays all in matter of milisecond. It can be even invisible and still 100% impenetrable and deadly for anything passing trough. But invisible laser fence will be not cool, so in game it represents several horizontal lasers. Of course it can´t be achieve with today technology, but theoretically its possible, specially in sci fi game. QUICK_EDIT
Hmm in that case why not have a red glow around the horizontal beams, that could somehow represent the high-intensity emission which constitutes a barrier. It could also look pretty cool on night maps.
Btw got pics of the Tiberium ordnance upgrades? There dont seem to be any showing their firing. _________________
that's one fine game you got there. so many mods so little time. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
I think the scrin should have some actual technology, this in reference to their Buzzer hives, I think they should have turrets of some sort. QUICK_EDIT
Technically they _are_ technology outside of the game, if you get what I mean. The Scrins are organic...well...sorta. Drone Platform. Stormrider. MOTHERSHIP >: _________________ Please, read the signature rules of the forum. QUICK_EDIT
Hey at least the Scrin are alien, they're allowed to be unconventional in design. Just because it may look biological doesn't mean it IS a living thing.
I look at the Nod stuff in C&C 3 and C&C 4 and their military hardware looks like it's drawn by someone who thinks he's designing stuff for Star Wars, not a militarised faction on Earth. And the GDI stuff isn't much better, the Predator has the most retarded treads I've ever seen.
I would say the designs for the human stuff are a lot more poorer than the alien stuff. With aliens you can flex creativity to a greater extent, but I like my human stuff to look like it was designed and built by humans. The occasional alien-like design like the Banshee is ok if there's a sensible background to it, and if done in moderation but really, half of the Nod stuff in C&C 3 looks semi-alien to me. And it shows in C&C 4 too. You could colour a Nod crawler purple and it'd pass off as the uglier cousin of Halo's Scarab. _________________
Posted: Thu Oct 22, 2009 11:17 am Post subject:
Advice
You should just shrink phantom it looks big, even bigger than avatar. But design is very good. I also loved one thing that you brought back from ts. Invisible stealth generator. It was ussles in tiberium wars since your opponnent could see it and knew where to strike. But With invisible generator stealth is back in action. Also love the laser fence. Now if you only bring back firestorm wall and generator and hunter seeker drone I will be very happy.
Also noticed that you made just few more buildings not much like vehicles. Add some new ones like ion cannon disruption generator or some others. QUICK_EDIT
Posted: Thu Oct 22, 2009 11:25 am Post subject:
Re: Advice
ilic stefan wrote:
Add some new ones
Y'know, he really shouldn't add stuff just for the sake of adding stuff. It's not easy to make the model and code it and the last thing a modder wants to add something on impulse only to regret it later when its impossible to properly integrate into gameplay. _________________
Posted: Mon Nov 02, 2009 6:58 pm Post subject:
Re: Advice
Valdez wrote:
ilic stefan wrote:
Add some new ones
Y'know, he really shouldn't add stuff just for the sake of adding stuff. It's not easy to make the model and code it and the last thing a modder wants to add something on impulse only to regret it later when its impossible to properly integrate into gameplay.
Haha, human technology isn't advanced enough to build a Rift Disruptor. GDI already has plenty of ASATs (Which are supposed to kill satellites but instead used to kill ICBMs...)
On the other hand the Jumpjetter's wings could use a bit more length, too stubby _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 21 Oct 2009 Location: Somewhere in the great nothingness
Posted: Sat Dec 05, 2009 9:59 pm Post subject:
No an SW-targeting prevention structure will be great addition to game,there are already one per each side present:Ion Disruptor for Nod,A-SAT for GDI and Phase-Generator for Scrin,at least i see so;as we are seeing its reasonable why theyre not in game,everyone gets a question even at thought of it,gamingly intelligent but as idea unreasonable(maybe dont so?!) _________________
No, having a Anti-SW structure is a bad idea since they take ages to build, cost 5k, can be seen by all and have a 7-minute cooldown, plus a buildlimit of one. Unless multiple SWs are allowed, having a Anti-SW structure will break the game. But still having multiple SWs still prevents you from firing on a area with a single Anti-SW structure. Not to mention you can't stop Nukes and Rift Generators with a Ion Disruption Generator, Rifts with ASATs (Shooting down the Ion Cannon Satellite Network is bollocks, you're destroying everyone's GDI SW outright and breaking the whole concept of the Ion Cannon itself, haha.) while the Phase Generator will render the entire base almost impervious to damage by SWs AND weapons.
And oh yeah Carnius, if the Conqueror can't hit aircraft, can it get some sort of upgrade to? _________________ Please, read the signature rules of the forum. QUICK_EDIT
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