why do you request something?
it´s their engine and they should at first only add what they really need...
everything else is useless weight... _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Looks pretty sweet. Is it supporting multiple resolutions or is it fixed and windowed always? Also seems the sidebar is too thin unless you go for a one cameo wide bar.
As long as it works well and actually gets done it should be awesome. Hell you could sell it. QUICK_EDIT
Looks pretty sweet. Is it supporting multiple resolutions or is it fixed and windowed always? Also seems the sidebar is too thin unless you go for a one cameo wide bar.
As long as it works well and actually gets done it should be awesome. Hell you could sell it.
Looks pretty sweet. Is it supporting multiple resolutions or is it fixed and windowed always? Also seems the sidebar is too thin unless you go for a one cameo wide bar.
As long as it works well and actually gets done it should be awesome. Hell you could sell it.
SHUT UP,don't give him ideas
lol, mind you Alex, them first, and then it's Vef's decision if he will let us use it or not. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
I think it's some health status screen that can be seen through the UI, it shows specific medical conditions of your individual soldiers, wether there is tiberium exposure and it's related symptoms, or just wounds of some kind.
Someone please comment something to what I said! I will attach the picture on the front as soon as photobucket quits stubborning and bickering about my login. QUICK_EDIT
The concept was awesome, but I don't think it would be helpful. Seeing what's wrong with your infantry couldn't bother me less; I'd only care about their health bar. _________________ QUICK_EDIT
True but you could just do a second health bar for Tiberium poisoning, basically just like the Protoss shield bar, except it fills up instead of decreases. It would make Tiberium a lot more dangerous. You wouldn't even be able to go near it, let alone in it then once the bar is full your infantry start taking damage every so often. Of course dudes wearing Tiberium proof suits (could be an upgrade) would be immune... QUICK_EDIT
That reminds me, whether an infantry unit killed in Tiberium would spawn a Visceroid or not shouldn't be only either "yes" or "no", but instead a random chance. _________________ QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Fri Aug 07, 2009 5:56 pm Post subject:
Actually it sounds like a useful feature, after all tiberium is supposed to consume everything. It could be a "secondary life bar", when filled, the affected unit will start to take damage. So that way you could represent vehicles being slowly consumed by tiberium (giving them a huge value for it), and infantry dying in it quickly (since they have a low value for their resistance). It could be also used for tiberium based lifeforms and cyborgs, when their bar if filled they would start to heal.
Anyways this has nothing to do with vefbl4's engine, after all it's his engine, and not something for the community. QUICK_EDIT
Actually it sounds like a useful feature, after all tiberium is supposed to consume everything. It could be a "secondary life bar", when filled, the affected unit will start to take damage. So that way you could represent vehicles being slowly consumed by tiberium (giving them a huge value for it)
This doesn't sound like the classic tiberium to me, have I missed something? AFAIK this sounds like the cryptonite-like tiberium that turns everything into more tiberium. Is that what you meant? QUICK_EDIT
Actually it sounds like a useful feature, after all tiberium is supposed to consume everything. It could be a "secondary life bar", when filled, the affected unit will start to take damage. So that way you could represent vehicles being slowly consumed by tiberium (giving them a huge value for it)
This doesn't sound like the classic tiberium to me, have I missed something? AFAIK this sounds like the cryptonite-like tiberium that turns everything into more tiberium. Is that what you meant?
Most vehicles aren't completely sealed off, especially when damaged.
TD and TS didn't have this, but TD and TS weren't really detailed on battlefield damage, were they? QUICK_EDIT
i dare you to bring something near to the crawler in.
What's the point anyway? This wasn't done simply in the now-under-development C&C4 but also in Universe at War. It feels kinda like EA resorted to this as an excuse to compensate for their lack of creativity and originality.
Edit: There could be some lightbulb ideas coming from this, though. Like say, an alterante Scrin base gameplay or perhaps Cabal, who already loves to build large mechanical monstrosities. There needs to be a faction philosophy that fits this style. Last edited by Pepzi on Sat Aug 08, 2009 12:07 pm; edited 2 times in total QUICK_EDIT
i played universe at war and the hierachy had a horrible gameplay imo...i couldn't work at all witht he never still standing base.
yeah i totally agree with the more personality for the factions, tough it would be also cool if they were more different than starcraft does their races, it wouldn't be a problem, it's just open mindet, still strategy. _________________ Hydraw Art on Facebook QUICK_EDIT
Well,all I can say now is that there may be a different logic in harvesting tiberium.
One team will have an ability to build a mobile harvester station that will collect tiberium using small robots,still that,the tiberium that is collected to the mobile station(slave miner) will need to be returned back to refinery using harvester or tiberium carrier plane.It is better since harvesters wount need to run around the tiberium field collecting it.
Different teams will have different unit updates and different update levels. _________________ Lost Relic[mod] Lost Relic[game] QUICK_EDIT
One GDI/Nod faction is vanilla C&C.
One GDI/Nod faction is capable of moving some buildings.
One GDI/Nod faction has a Crawler-like unit, and can create defenses and refineries.
One GDI/Nod faction has one HUGE super building, like in Dark Colony. QUICK_EDIT
I had an idea of a small completely moveble GDI faction.It has only 6 tech levels but it can travel around the map with no problem leaving someone behind.
I dont know about that.Because it is easier to burrow when they are spiky. _________________ Lost Relic[mod] Lost Relic[game] Last edited by Vefbl4 on Sat Aug 08, 2009 10:22 pm; edited 1 time in total QUICK_EDIT
jesus christ no, ixo you crack me up, how the hell is this NOW innovative?!
i mean EA announces bullshit, literally.
now even haters of that mechanic wanna try a compromise into our shattered cnc realms by having a huge innovation called crawler....WELLL it isn't such a huge innovation because its ANNOUNCED RIGHT ztyping NOW HOW IT WORKS BY EA FOR THE NEXT CNC GAME!
so how about JUST WAITING FOR IT!?
seriously i feel now really relieved...and a bit like i farted a gigantic super mecha death christ 2000 bc ver. 5.01
hell yeah!
Edit: how the hell can you say nod in TS was lame?
it had friggin tick tanks wich could dig into the ground to be awesome!
i mean OK maybe just the concept sketches of the tank were just cool and stylish, when the ingame version looked a lot like these cubical pieces of crap wich were flowing with the liquid of recent vomit's, but who cares it was awesome! _________________ Hydraw Art on Facebook QUICK_EDIT
jesus christ no, ixo you crack me up, how the hell is this NOW innovative?!
i mean EA announces bullshit, literally.
now even haters of that mechanic wanna try a compromise into our shattered cnc realms by having a huge innovation called crawler....WELLL it isn't such a huge innovation because its ANNOUNCED RIGHT ztyping NOW HOW IT WORKS BY EA FOR THE NEXT CNC GAME!
so how about JUST WAITING FOR IT!?
seriously i feel now really relieved...and a bit like i farted a gigantic super mecha death christ 2000 bc ver. 5.01
hell yeah!
duuuh lookies, there is actually someone doing a whole engine for the purpose to be creative. but i wouldn't have known myself if it wouuuldn't be the title of the whole threat >_># _________________ Hydraw Art on Facebook QUICK_EDIT
duuuh lookies, there is actually someone doing a whole engine for the purpose to be creative. but i wouldn't have known myself if it wouuuldn't be the title of the whole threat >_>#
I'm just saying that the engine should be as "open" as possible, able to support anything from vanilla C&C to Crawler gameplay. QUICK_EDIT
no crawler gameplay! think of something lese, something new! you know, you have a brain, why is everything tied to vanilla base or crawler? sure there is nothing there isn't it? IT IS ! _________________ Hydraw Art on Facebook QUICK_EDIT
pre constructed bases is a nice idea
also i'd like to see more diversion in everything between the factions, they should be very different in harvesting, building, and overall mechanic... _________________ Hydraw Art on Facebook QUICK_EDIT
Well I would think having a load of different game modes like YR would be cool. That way you can have capture the flag and stuff like that. Prebuilt could be an option like "enable superweapons" is, rather than being restricted to a gamemode. QUICK_EDIT
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