

* * *
Omega Ruins (1v1) [ Download ]

Map based on final Allied/Soviet mission from Mental Omega, the one where you fight against last Yuri's base and destroy his precious tower. Plenty of resources to collect, plenty of ones to fight fore (some are placed on axial symmetry so these are the ones), multiple paths between bases.
Pictures
* * *
Shipwreck Shore (1v1) [ Download ]

This one was supposed to be remake of Deadman's Ridge. Well, due to my miscalculations it turned out to be way too big (after placing cliffs, so I really didn't want to resize it) I had the lake bigger with no bridges. So there you go, air/navy map with little emphasis on ground units.
Picture 1
Picture 2
Picture 3
* * *
Mayday II (1v1) [ Download ]

My remake of Red Alert 2's classics - Mayday. It's kinda different because shores are not beachable, there are cliffs instead, you can reach water by few paths. Less derricks than on original and of course airports won't provide you with additional paratroopers.. Bummer.. This one is good for ground battles, especially when you garrison buildings but navy and air are also important here.
Pictures. And pictures.