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Four Words:
Tiberian Alert Zero Hour
Warning: Boring Content =P
Development:
A large modification for Yuri's Revenge that I started in 2007. Eventually I stopped working in this mod in the beginning of the 2008
for about six months. After that, i kept working on it and I actualized it so it could work with the latest version of NPatch.
This mod, as most of the first mods that people do, contains a big meshup of public, private and other mod's stuff.
It all began when I started to mod C&C Reloaded, wich is the best no-patch mod I've played. Initially there were minor changes like
bringing the Chronosphere, Iron Curtain and hidden tech units back. Then I started to play with weapons and stuff. Then I started to play
It Came From Red Alert, another great mod, I became a fan of it.
After a time, When I wanted to do something bigger, I decided to incorporate the Red Alert Allies and Soviet sides of ICFRA into
C&C Reloaded. It took some time until I finally corrected and dominated the code so it could run IE-Free. I wanted to cure the injured AI of the
resulting game but I found more troubles so I will leave the AI at the end. I made some fixes, included superweapons, made them compatible with
RP10, and restored (thanks to the patch and personal workarounds) most of the TS and RA logic that didn't work in original YR. After finishing
this first phase I took a large break.
Somewhere and somehow i got the idea to inclue the Tiberian Dawn sides into it. So I started to work again in the mod. Originally
i was planning to use the Return Of The Dawn TS mod assets to implement them as the TDNod and TDGDI sides, but navigating in the C&C mod's
and resource's websites i found C&C Renessans, wich was perfect, i played it and i was wondered. Immediatly i began to add its graphics and codes
to my meshup. As I did with ICFRA, i fixed and repaired the code until i reached the IE-Free state.
After all of this i began to work with CABAL, and i found a lot of material. I quickly finished it and i'm currently working in the Scrin
converting buildings from C&C 3 into SHPs. After this i may continue to build the rest of the remaining. There's still a lot to do.
Here's the list of many of the mods I used:
-C&C Reloaded
-It Came From Red Alert
-C&C Renessans
-Future Crisis
-TS Advanced
-Mental Omega
-Robot Storm
-Return Of the Dawn
-Sudden Strike
-Eagle Red
-Generals 2.5
-The Dawn of Tiberian Age
-Exodus Alpha
I listed them in order of importance when making up the game. All of them great mods wich served as
inspiration and a source to build this personal project.
Gameplay:
The goal here is to include all factions of all the C&C games. Here's the large list:
-Tiberian Dawn GDI*
-Tiberian Dawn Nod*
-Tiberian Sun GDI*
-Tiberian Sun Nod*
-Tiberian Twilight GDI
-Tiberian Twilight Nod
-Tiberian Sun CABAL*
-Tiberian Twilight LEGION
-Tiberian Twilight Scrin
-Red Alert I Allies*
-Red Alert I Soviet Union*
-Red Alert II Allies*
-Red Alert II Soviet Union*
-Red Alert II Yuri*
-Red Alert III Allies
-Red Alert III Soviet Union
-Red Alert III Empire Of The Rising Sun
-Generals USA
-Generals China
-Generals GLA
-PEACE (Pacific Elite Army of Civilian Estates)
-MLA (Mutant League Army)
*Finished/Fully working sides
Every side has its supeweapons, its own hero character, its own epic unit, and its own vast army.
Here's a short description of every side I've currently finished:
(Click in the images to enlarge)
TD GDI
Hero Characters: Commando
Epic Units: Golden Guardian
Super Weapons: Ion Cannon, Airstrike, Ground units support via helicopters
Special Tactics: Artillery Operations, Antiarmor operations
Weaknesses: Base Defenses & Expensive Units
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TD Nod
Hero Characters: Black Hand Commando
Epic Units: Scorpion I
Super Weapons: Nuclear Strike, Tank Drop, Infantry Reinforcements
Special Tactics: Hit & Run Operations, Submarine Operations, Economic Units
Weaknesses: Low Armored Units
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TS GDI
Hero Characters: Umagon & Ghost Stalker
Epic Units: Mammoth Mark II
Super Weapons: Ion Cannon, Ion Storm, Firestorm Defense, Drop Pods, Hunter Seeker, Dropship Reinforcements
Special Tactics: Antiarmor Operations, Superior Naval Warfare
Weaknesses: Power Income & Expensive Units
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TS Nod
Hero Characters: Cyborg Commando
Epic Units: Scorpion II
Super Weapons: World Altering Missile, Cluster Missile, Chemical Missile, Hunter Seeker
Special Tactics: Stealth Operations, Artillery Operations, Underground Operations
Weaknesses: Weak Airforce, Antiair Arsenal
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TS CABAL
Hero Characters: Adv. Cyborg Commando
Epic Units: Core Defender
Super Weapons: Orbital Strike, GPS Signal, Medal Of CABAL, Repair Wave
Special Tactics: Heavy Armor, Antiarmor Operations, Air Operations, Naval Warfare
Weaknesses: Power Income, Expensive Units, Artillery Operations
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RA Allies
Hero Characters: Tanya
Epic Units: Heavy Battleship
Super Weapons: Nuclear Bomb, Chronosphere, GPS Satellite, Sonar Pulse
Special Tactics: Hit & Run Operations, Naval Warfare, Base Defenses, Economic Units
Weaknesses: Artillery Operations, Weak Airforce, Low Armored Units
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RA Soviet Union
Hero Characters: Volkov & Chitzkoi
Epic Units: Super Tank
Super Weapons: Atomic Bomb, Iron Curtain, Parabombs, Paradrop Reinforcements, Spy plane
Special Tactics: Heavy Armor, Antiarmor Operations, Submarine Operations, Base Defense
Weaknesses: Expensive Units, Hit & Run Operations
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RA2 Allies
Hero Characters: Tanya
Epic Units: Decimator
Super Weapons: Weather Storm, Chronosphere, Airborne Squadron, Chrono Reinforcements, Force Shield
Special Tactics: Stealth Operations, Air Operations, Infantry Operations
Weaknesses: Power Income, Artillery Operations, Harvesting Operations
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RA2 Soviet Union
Hero Characters: Boris
Epic Units: Centurion Siege Crawler
Super Weapons: Nuclear Missile, Iron Curtain, Spy plane, Force Shield
Special Tactics: Antiarmor Operations, Base Defenses, Power Income, Air Operations
Weaknesses: Expensive Units, Naval Warfare
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RA2 Yuri
Hero Characters: Yuri
Epic Units: Star Disk
Super Weapons: Psychic Dominator, Genetic Mutator, Chaos Missile, Psychic Reveall
Special Tactics: Psionic Weapons, Harvesting Operations, Economic Units
Weaknesses: Weak Airforce, Artillery Operations, Base Defense
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And....
Ha! THE OMG G14NT W33D 34T3R
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LOL, jk
Storyline:
Right now my biggest challenge doesn't rely in obtaining resources or coding. Building a reallistic and interesting plot wich explains
how all of the C&C sides are battling against each other is my punishment. The battlefield should be a common one: Earth. I was thinking in involving the Moon too.
At the moment the best i have thought is that this Time-Space catastrophe was ocassioned by multiple factors: The unclosed Scrin portals and wormholes
after the events of Tiberium Wars, the constant use of the Chronosphere, the alternate timelines created by both Time Machines (The Soviet and the Allied one),
The Chrono Vortexs (This weird phenomena of Red Alert I), Wheater storms, Tiberium influence and Ion Storms. But I still don't know how to structure it.
Any ideas? I'm sure someone here will easily build a kickass storyline based on the factors i mentioned.
Thanks to this mod i've grown in knowledge in terms of modding and i have experimented almost every situation.
I just wanted to share it with you so you can express what you think about the idea, what can improve it or any suggestion. I consider it a tribute
to C&C, to the RA2/TS great mods mentioned before and to every single modder. I posted this today because it's my beer-day lol
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Vote for your favorite or more interesting faction!
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