Posted: Thu Mar 19, 2009 5:31 am Post subject:
Dominance
Dominance – Enter the Battlefield
A Whim of Fate
The 1970’s, a time of liberty and fear, where the path of Dominance begins. Everything in history is as we know it; The Cold War rages as the two superpowers, the US and the USSR, compete in deadly silence. Little did the public know of the great reformation and the eventual collapse of the USSR, which Gorbachev would have caused within just two decades if he had lived. There was no end in sight at the time; the future was dark and the lingering threat of an all out Nuclear Apocalypse hung above the world like the legendary sword of Damocles.
1974, the cursed year, the most decisive year in the 20th century, Mikhail Sergeyevich Gorbachev falls victim to a major heart attack, killing him in mere hours. The cause of the heart attack was blamed upon political stress, and that destiny just so happens that Gorbachev was alone that fatal night. This fateful death marks the survival of the Soviet Union….and the continuation of the cold war.
The Sky’s Limit
Gorbachev’s death influenced the continuation of the space race. The competition becomes more tense and space travel technology was developing at a rate never before seen. In a mere 3 years, there was much progress, much more than 10 years could have made. As both sides get their systems refined for efficiency, funds boost immeasurably.
In 1985, technology is equivalent to that of 2020 because The Cold War had not ended. Permanent settlements are developed after breakthroughs in cheap recycling and conservation of essential materials, most notably water. It is in this year that the US and NATO collaborate to set up a lunar base for nuclear missile targeting and launching. The public hype for space advancement was a great cover-up, and for many years to come, the public was only aware of the innocent, non-war related research being conducted in the first major military push to space.
Healthy Competition
The competition of the cold war did not allow this move to slide by without an effect. The whole world was watching, and the USSR knew it. The Soviet leaders looked for some counter to the US’s space expansion, this perfectly coincides the Soviet Scientist’s research on space colonization. Mars was chosen for the new effort; it was the most convenient choice, as US forces are present on the Earth’s moon. The year is 1995, and the USSR launches a colonisation craft and a base is set up on Mars, although its size was nothing compared to the US’s now-large Moon base, the vast resources of Mars presented greater promise. However, there were hurdles to overcome yet, the atmosphere of mars had far less heat-retaining capacity than earth's and almost no oxygen. However, most rock being calcium carbonate, all that was needed was a way to release it. A reaction was found where solar energy could be used to break up the rock (CaCO3) into oxygen and Carbon dioxide, with waste calcium expelled onto the surface. These machines were set up by Kosmonauts on delivery and left to run for a decade, leaving mars with a breathable atmosphere and bearable heat levels.
Both bases expand exponentially for the next 20 years; The USSR’s base on mars was now ahead of the US base, despite being even harder to access from Earth. The Americans saw this clearly, they forged a plan to involve corporations to share the burden and help increase the moon base’s value, to surpass that of USSR’s. The moon base’s activities now include commercial industries such as the harvesting of minerals from Near Earth Objects and the Moon itself. The USSR now uses their advantage of resources on Mars, they utilize the poles for water, and build massive colonies with people immigrating from Russia. The new colonies are made with great efficiency, and the immigrants were only of medium-high ranking officials, the highest educated, and machinists for the future planned mining and resource extraction operations. The balance of power is unstable - tensions mount on earth, as the cold war predicted for over 50 years seems ready to kick off…
Colonization, Exploitation, Ionization
2020, in a surprise move the USSR began moving its entire population to mars, stunning NATO and the entire west. All of the USSR’s population is eventually evacuated; those who resisted were forced to flee for their lives, all possessions of such people were confiscated by the USSR. Finally in 2030 the migration reaches an end, leaving earth to the "victorious" democracies.
The exploitation of the moon's resources and the rebuilding of the USSR on Mars continued, and in mere months after leaving Earth, the soviet leaders looked back on their actions and realizes the folly of leaving their foothold on Earth. Despite the mineral riches of mars, the planet was not Earth; the cradle of life still holds much significance for the occupiers of the red planet. Using research and the discovery of a special mineral, with enormous amounts energy stored in them found on Mars, the USSR developed powerful, new, laser like weaponry, a true achievement for the USSR.
The great realization of their mistakes, the powerful new weaponry, sparked the Soviets to begin planning their return to Earth. It was discovered later that by projecting a stream of ionised particles using the laser, electricity can be made to follow a particular path, using this to their advantage; The Soviets could use terrifying bolts of man-made lightning that could be directed by their will, possibly a military trump card for the USSR. With this planned, the eventual return to Earth was code named “The Dominance Project”.
Rivalry Re-Emergence
The Soviets, having no use for their nuclear weapons any more, decide to launch their warheads at earth, beginning by a short but blistering exchange of nukes with thousands of nuclear weapons destroyed in space by the Russian orbital defences and Earth shielded by the American lunar facilities. Both sides denied the exchange of nukes, to prevent all the citizens from panicking, and the cold war soon started all over again and in the same way viewed by the public.
The western powers, having claimed much of Russia and being the nations who began lunar colonization began to unite the world into one democracy. They formed the Democratic Earth Alliance (DEA) as the central civil and military custodians of Earth and the Moon.
The Soviets form a similar, communist central government on Mars, called the Kautine Empire, taken from the colloquial name for the Mars colonists derived from Kosmonaut and shortened over the decades. The Kautine also formed the KERA, an extension of the original Mars guard force and the replacement for the Red Army, which in the early years it was mostly composed of. The name is an abbreviation for Kautine Empire Red Army. The KERA was set up to provide a planetary-surface deterrent to the Earth democracies' DEA forces and to counterattack in the event of an unsuccessful DEA assault.
The Kautine continued their research, watched by spy probes from earth, including the black ops "U3" reconnaissance satellites, which officially did not exist.
However, the red planet’s rocky structure means that most of the work could be carried out underground, leaving the Democratic Earth Alliance nearly clueless about the soviet’s plans.
The Kautine develop a ferocious array of energy-based weapons ranging from handheld laser personal weapons to full-sized AFV mounted armaments capable of tremendous damage.
The Dominance Project
The current year now is 2050. The Dominance Project has been launched, and the Kautine invasion forces are making their move. Everyone can tell that this is the climax of the Cold War, as the forces and deployments finally thaw the heat is beginning to show. All hell is about to break loose with mankind at the brink of impending doom. The DEA doesn’t have enough intelligence to justify an assault on Mars yet, so instead of making the first strike, major cities are fortified against orbital strikes, unimportant towns are evacuated, citizens are marshalled for their rapid evacuation to bunkers and defences are put in place. This is the present day; the awaiting terror of the first strike. The destiny of all humankind is now about to be decided. Every soldier, officer, commander, is to prepare for battle. Now is the time for all good men to come to the aid of the party.
The survival of mankind itself may ultimately hinge on you.
[/story]
Story made by Albrecht, MT, and Inzane Krazy Last edited by MT on Sun May 03, 2009 6:38 am; edited 4 times in total QUICK_EDIT
tl;dr -
Kautine are Communist Invaders, with flashy laser/tesla Tech
Democratic Earth Alliance are Capitalist "good guys", using high powered weapon we know today
...
Now Presenting the KERA Arsenal Commander. Be prepared to deal with these on the battlefield.
Infantry
So far the Kautine have three basic infantry.
[Fighter]
These are armed with light precision lasers, which are most effective at other infantry. They are also effective to Vehicles and Structures, but only in large numbers.
CREDIT: Original SHP By SomeGuy,
just the recolour by Myself
[Guardian]
These are armed with heavy blaster lasers, which rip tanks to shreds in seconds. The do reasonably well against structures, too. Their weakness would have to be the more basic infantry, so be sure to mix some of your own in, for support.
CREDIT: Original SHP By Dark_Elf_2001,
just the recolour by Myself
[Desolater] -Name and Image subject to change
Recoloured ra2 unit, now instead of deploying, it has its main weapon with plasma radiation.
CREDIT: recolour by Myself
Units All of these are made by Myself
These are the vehicles you will have to face on the battlefield. Read up and prepare.
[Humvee] ;-Name subject to change
This guy is pretty weak, in combat he can do little but pick off lone infantry. The main purpose is speed, take advantage of it as a scout.
[Shredder]
A speeding, gattling, killing machine.
This tank is decent in armour, speed, but terrible vs. armour tanks.
Against Infantry this is best, always keep a few with your attack force.
It has two stages of fire, the second being the heavy/more damaging one, good against even structures and heavy infantry.
[MBT] ;-Name and Image subject to change
A sturdy tank, lots of armour, but can be fried before it has time to turn by Infantry.
Always use with anti-infantry support.
[Harvester] ;-Image subject to change
Heavily armoured, but unarmed and slow to accelerate.
Always keep an eye on these; they a vital and expensive asset, and a squad of tanks could lay waste to one in seconds. Last edited by MT on Sun May 03, 2009 6:30 am; edited 3 times in total QUICK_EDIT
Now, best of all commander, the Kautine Structures. These are what, in the end, we will invade and capture.
All of these have been made by me
Kautine Conyard, Power Plant, Barracks, Radar, Refinery are all redone, see my 9th post!
Kautine Turret
Kautine Warfactory
In future will be coming more structures, like tech center, airfields,
and more units, more infantry, Ackron side, etc.
So this is what I've been working on since I have started the community.
If anyone still remembers my old Copypaste mod, go to its thread in offtopic and you will see how I had steps to learn 3d and plan for this mod...
Comments, Advice, and Hosting Appreciated!
Oh, and Sorry for triple post, But I need it to keep it organized! Last edited by MT on Mon Mar 23, 2009 3:13 am; edited 4 times in total QUICK_EDIT
the sharpness of voxels and infantry and blurriness of the buildings and terrain didn't mix well... _________________
Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/ https://www.moddb.com/mods/yr-zero-hour QUICK_EDIT
The story is confusing- so you've been fighting an enemy for god knows how long, and you win by breakthrough. The government is defeated and finally world peace is within your grasp. A guy then comes up to them with the idea to exile them to Mars??
..you realise that's a really horrible unrealistic insane crazy idea? You're giving your enemy a new planet to colonise on a silver platter, then you'd have to successfully annihilate resistance to the insurgencies of all the asian countries before packing the people in metal hulks and shipping them off there (after a 100 year war), then to add insult to injury they're allowed to use the old communist government on the planet? Not to mention Mars is untouched resource-wise so Earth is going to be screwed in the long run?
The Allies (western powers) are not retarded pacifists.. _________________ QUICK_EDIT
The story is confusing- so you've been fighting an enemy for god knows how long, and you win by breakthrough. The government is defeated and finally world peace is within your grasp. A guy then comes up to them with the idea to exile them to Mars??
..you realise that's a really horrible unrealistic insane crazy idea? You're giving your enemy a new planet to colonise on a silver platter, then you'd have to successfully annihilate resistance to the insurgencies of all the asian countries before packing the people in metal hulks and shipping them off there (after a 100 year war), then to add insult to injury they're allowed to use the old communist government on the planet? Not to mention Mars is untouched resource-wise so Earth is going to be screwed in the long run?
The Allies (western powers) are not retarded pacifists..
Okay, I know the story does have its flaws... TBH I didn't quite succeed in linking, what I already had in mind, like the Exile, and the Kautine + Ackron, to the Earth history now.
Yes it is unrealistic, but the Allies weren't the ones to choose. It was not a case of "Go to Mars", it was "Leave Earth, we don't care where you go from there but never go near the Earth or moon". Although you are right, I shall try to work on making it more plausible... if that is possible without screwing having to change everything after the Exile >.<
Quote:
then you'd have to successfully annihilate resistance to the insurgencies of all the asian countries before packing the people in metal hulks and shipping them off there (after a 100 year war),
Alright, the it shall be changed to only "north asia". Objections?
Oh and thanks for reading the whole story, and for pointing these things out, despite the size of it all
- geno - wrote:
the sharpness of voxels and infantry and blurriness of the buildings and terrain didn't mix well...
Orac wrote:
You should either make the entire game look as smoothed and shiny as these structure, or make structures look more crisp.
I have tried and the SHP Builder's Sharpen tool helped it IMO.
Here is a ss of Kautine so far:
Screenie.PNG
Description:
OLD VERSIONS OF STRUCTURES!
These have been fixed, see 8th and 9th Post!
Filesize:
713.45 KB
Viewed:
22869 Time(s)
Last edited by MT on Mon Mar 23, 2009 2:27 am; edited 1 time in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Thu Mar 19, 2009 9:12 pm Post subject:
switch-off anti-aliasing in rendering
To story: I thought, I have better idea, but it seems to be other problematical possibility...
Forget about USSR or so.
I think everybody knows Jules Verne, Jules Verne had many right visions, some where wrong. In one of his novels set into 23rd century there is mass-media mogul who is real ruler of the world (using puppet politicians to rule). He decides about supporting of research projects, he decides about supporting revolution on Mars, etc.
OK, so you want Red Mars, really Red, not just by colour. So what if there was rule of mining corporations, hard conditions for settlers, during decades of mass colonization went to new red revolution (repeats with changes: Hussits in the 15th century -> protestants (some even very similar), jacobians -> Napoleon, USSR -> socialistic movements in Latin America)...
Problem it's that would be better to get this into machine revolution... because I ended with technicians in robot mines, but what about other people on Mars, maybe shop-assistants, highly-specialized workers, etc. But still on the worst work there are robots. And you know robots can cause disaster (also there are nanite which are even better on work, but they can turn into robot virus with some evil manipulation).
Unless there is some robot ban (so you still need human workers), robot would be cheaper than man. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
When you render, try using something called Alpha Channel (atleast thats what it's called in Anim8or). It will create a black and white silloete of your render, which you can then use to put over your AA render. _________________ Please, read the signature rules of the forum. QUICK_EDIT
To story: I thought, I have better idea, but it seems to be other problematical possibility...
partyzanPaulZy wrote:
Forget about USSR or so.
I think everybody knows Jules Verne, Jules Verne had many right visions, some where wrong. In one of his novels set into 23rd century there is mass-media mogul who is real ruler of the world (using puppet politicians to rule). He decides about supporting of research projects, he decides about supporting revolution on Mars, etc.
OK, so you want Red Mars, really Red, not just by colour. So what if there was rule of mining corporations, hard conditions for settlers, during decades of mass colonization went to new red revolution (repeats with changes: Hussits in the 15th century -> protestants (some even very similar), jacobians -> Napoleon, USSR -> socialistic movements in Latin America)...
Problem it's that would be better to get this into machine revolution... because I ended with technicians in robot mines, but what about other people on Mars, maybe shop-assistants, highly-specialized workers, etc. But still on the worst work there are robots. And you know robots can cause disaster (also there are nanite which are even better on work, but they can turn into robot virus with some evil manipulation).
Unless there is some robot ban (so you still need human workers), robot would be cheaper than man.
It is nice how you are thinking and going into detail, etc. And Yes, Mars being the "red planet" is now with two meaning But it is really complicated, what else you said, I can not really understand what you want by this, could you please rephrase? You want a robot ban?? QUICK_EDIT
if you´re using 3dsm turn of background AA
and render the the building and the shadows seperately...also change from area aa to catmull _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Ya remove the aa from your models, it will also help a lot with removing the background from the buildings(unless you want the black boarder around your buildings) _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri Mar 20, 2009 10:09 pm Post subject:
I meant scenario when robots (and nanites, nanoscopic robots) were used on colonization of the Mars, but there was some problem with them, they rebelled (like in Terminator), so most of them have been banned from production. Human workers were back in "game".
2nd scenario can be without this ban, but with technicians as the lowest class. And these technicians started red revolution.
In both cases Mars is controlled by mining corporations. People turned Red and overthrown them.
Or something else, it's hard to thing out some realistic scenario.
3D: I remember when I rendered that prism commando, I was using modified flyby's script where is anti-aliasing turned off to prevent black line appearing. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Alright everyone, I have found the fix for disabling background AA. In Blender, it's something like a choice "key", instead "sky". And also there is a option for Catmull I've never noticed before (thank you Raminator and H_M for this Catmull!)
Expect the buildings fixed sometime tomorrow, with nice screenies
(already done a few... but it needs all to be done for it to look nice ^^) QUICK_EDIT
Some New Buildups! If you check carefully, you'll see no black outline anymore! ^^
Besides being given new buildups, these three are also modified to look better, with catmull, so they are more sharp ingame.
The rest of the buildings will be done soon, today or tomorrow (I have a long holiday so I can work lots for Dominance ^_^)
--------------------
There is something else I will bring up now: This mod will get finished, and not run into the problems some mods face because I will not rely on a huge team, but rather get most of the structures and units done myself.
Like DaFool said, a Jack-Of-All_Trades, I will do AI, Buildings, Units, Coding, all to finish the mod if I lack team members for that. But I can't do everything. I am looking for:
2d Image Artists - People who can handle photoshop/GIMP well enough to make at least one of the following:
-Logos
-Team Signatures
-Building Damage Frames
-Menus/GUI
-Textures for 3d use
-Terrain
That is all for now. I will take what I can get, but you need some good skills to be for something else, like a helping 3d modeler. Beta testers, Coders, and Mappers are not available.
So far credits:
EDIT - UPDATE: inzane krazy - concept artist
EDIT2 - UPDATE2: AltomareXD - a few logos
MT - Mod Leader, Coding, AI, 3d modeling
Shadow Hunter - comments, ideas
Anderwin - comments, may be a beta tester later on
Dutchygamer - helped with some AI bug
All those who make editing tools, like Olaf and Banshee
Assets:
SomeGuy - original DeltaForce SHP, now recoloured and used as Kautine Fighter
Dark_Elf_2001 - original Sidewider SHP, now recoloured and used as Kautine Guardian
All Other Buildings, Units, and Infantry so far are done my Me (MT).
--------------------
Anyway, now the New Buildups/Improved Buildings!
Ingame Buildings_fixed background AA.PNG
Description:
These are fixed so far!
Filesize:
209.52 KB
Viewed:
22592 Time(s)
kabarracksmk.gif
Description:
Filesize:
127.63 KB
Viewed:
22598 Time(s)
kapowermk.gif
Description:
Filesize:
90.83 KB
Viewed:
22597 Time(s)
kacnstmk.gif
Description:
Filesize:
333.88 KB
Viewed:
22597 Time(s)
Last edited by MT on Sat Mar 28, 2009 5:50 pm; edited 3 times in total QUICK_EDIT
There doesn't that look much better? _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
You want a story? I'll write ya one, I'll have more time now all my coursework is in; all I need are guidelines and must-haves. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Really, redo the terrain to match the buildings. The buildings should look more grounded to the ground, rather than simply being imposed onto it. QUICK_EDIT
Really, redo the terrain to match the buildings. The buildings should look more grounded to the ground, rather than simply being imposed onto it.
The terrain will be redone, it is a Total Conversion .
Only problem is, my terrain attempts produced blurry, untileable terrain, and my experience in 2d image editors like GIMP is very limited.
So for now I will work on the structures, and just try for practice my terrain making, until it is of acceptable quality for the mod. Or of course, by some divine miracle, I get a PS artist on the team , but that won't be for a while IMO. So now I work on the things I can do.
Quote:
The Radar looks pretty small. lol
Lol, I couldn't quite find the space for a bigger one in 2x2. If you and others really want it bigger, I can re-render it as 3x3 then QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Mar 23, 2009 2:15 pm Post subject:
That radar reminds me Dune2 Radar design, nice. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Mar 25, 2009 11:13 am Post subject:
Interesting work so far. I like the shape of the buildings.
I think these buildings are lacking lighting while the terrain is getting a way too much lighting. So, you either make these buildings more colourful or the terrain darker, otherwise it will look weird. QUICK_EDIT
Inzane speaks truth. The update will be huge, and in a few days, probably Monday. It will feature a new story, all errors caused by about the backgroundAA everywhere gone ages ago, and will best of all there will be... a few surprises
(nobody on the team tell, okay?)
And if you news posters where planning to mention this, then wait until the update please, and not before (even though you probably weren't going to anyways, this is just to be sure) QUICK_EDIT
I personally cant wait for it tho im a member of the mod XD
EDIT: Dont wanna double post. and my message is...Can anyone join the team as a voxeller maybe? _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Those buildings are looking really neat actually, but try not to elongate stuff too much in animations, like in the CY's buildup where the building pretty much stretches out of a thin slice, a bit like an accordion or a piece of bubble gun
The voxels, however are... gwuuuhhhhh. guhhhh... They look like plastic toys. Also, about the infantry, I think you should stick to the original RA2 format.
Good luck and I hope you get something going. QUICK_EDIT
Well, here is the update you’ve been waiting for! Sorry for the delay, but I assure you this mod is still as active as ever
New Story: See the first post for the new story, although it’s still WIP.
Made by Lt Albrecht.
New Buildings: Now presenting the kautine Tech center! It will provide you with the KERA’s more advanced units, infantry, and structures.
Concept by the artist Inzane Krazy,
Building by MT.
Concept:
Buildup:
New turret Concept
New Terrain! (For I am working on the desert theatre)
By MT (Eno added logos, etc):
Screenshot17.PNG
Description:
Filesize:
570.33 KB
Viewed:
19537 Time(s)
straight_border_408.png
Description:
Filesize:
642.55 KB
Viewed:
21446 Time(s)
straight_border2_580.png
Description:
Filesize:
1.09 MB
Viewed:
21446 Time(s)
Last edited by MT on Tue Sep 08, 2009 3:40 pm; edited 1 time in total QUICK_EDIT
according to MT, the update isn't done due to some RL situations, he will complete it sooner or later. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
obtw, i haven't noticed this before, but please tell me why that harvester has...well, errrrr, a rank o.o _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Well the buildings seem paletted to death, or are too dark, or just dont blend into the terrain enough. Basically they stand out too much. Maybe make them dirty.
The buildup has far too many frames IMO. Rember things dont have to build one after the other. The tower could raise at the same time as the remap thats at the top for example. QUICK_EDIT
Good,good....But I do recommend,you to make that terrain a bit more blue tinted.Since all the stuff that you made is blue,with that red tinted terrain it gives an impression of daub(unfitting) mess.
And sorry dude,I think its the only way it will look good.Also,judging by those buildings, terrain may need to have more contrast.
What?? suggesting that Mar's should be blue, seems quite....illogical :/ _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Right. Some buildings are small and it makes the infantry look like giants (conyard looks short)
Standard Ra2 infantry scale is used; the players need to see their functions as quickly as possible in a heated battl.e
Quote:
The turret has a black outline, looks odd.
I inform you that it is a placeholder. Looks at inzane's epic concept for an idea of how the new one will appear
Orac wrote:
That new building has one of the nicest buildups I've seen yet. How many frames are there?
90 frames on that one, twice as many as usual, although it's complexity "deserves it", lol. Probably the anim is game regulated to appear the same speed though.
vefbl4 wrote:
terrain may need to have more contrast.
More contrast?
Quote:
But I do recommend,you to make that terrain a bit more blue tinted
Yet that would make it less contrast. And as Inzane said, we must prize realism to a reasonable extent.
I'll tell you what, in the future there will probably a terrain on starting locations, like the role of concrete or so. And this is most definitely will blend nicer to structures.
Quote:
Well the buildings seem paletted to death, or are too dark, or just dont blend into the terrain enough. Basically they stand out too much. Maybe make them dirty.
Too much contrast? Well, I do hope that ^ pavement-like base floor would help. As for making them dirtier, that is not an option for these same structures will be present in radically different theatres (detail will arrive on them when terrain is done).
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum