Posted: Thu Feb 26, 2009 1:02 am Post subject:
heightmap question
has anyone gotten heightmaps to work in ra3 wb ? i tried several times with .tga and it just keeps saying wrong size, I tried 256x256 and 512x512 16 bit images. QUICK_EDIT
I figured it out. The number of pixels in the tga will determine the size of the map. (400x400 pixels = 400x400 map) Also in order to open the targa file you need to open a new map that is the same size as the targa. Then hit import height map.
Alternatively you can click open tga and open the tga, then import it as a height map. _________________
MT wrote:
You are so worthless, not even Tiberium can grow on you.
I use 32 bit targa heightmap, with selected color. When i import it to new map it comes as the same size as the heightmap.
height 350 (elevation 2), R=255, G=0, B=40
height 280 (elevation 1), R=171, G=0, B=255
height 210 (elevation 0), R=0, G=127, B=255
height 130 (shallow), R=0 G=255, B=40
height 0 (deep), R=0, G=0, B=0 QUICK_EDIT
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