(These cliffs will be changed with our own concrete cliff style)
I cant' take all the credit of course, a huge thanks to Droke for many new textures and styles, and of course some of the older Debris work was thanks to some of the TI originals (Vefbl4 and DarkRose) and of course the meteor set was done by good old DarkRose too. Last edited by Aro on Mon Feb 23, 2009 5:04 pm; edited 2 times in total QUICK_EDIT
Maybe the shadow seems too strong on those hills. Also, doesnt it look weird if anyting goes over it but doesnt get any higher/lower? (Mainly talking about the bottom-middle and top second from left) QUICK_EDIT
Totally awesome work Aro, you've outdone yourself.
Was that it?
LOL. Thanks. But as I said, I can't take all the credit, Droke deserves a big thumbs up too.
Quote:
Maybe the shadow seems too strong on those hills. Also, doesnt it look weird if anyting goes over it but doesnt get any higher/lower? (Mainly talking about the bottom-middle and top second from left)
Some of them are not passible, only particular areas of the tiles are. I've been meaning to fix that darkness issue, I've just been all over the place. With over 1000 TMP's to place, it's hard to stay organized. QUICK_EDIT
There's just one thing that keeps this terrain from reaching epicness: meteor trails. They need to be at least three times as long as they are now. Make them as seperate tiles if you must. _________________ QUICK_EDIT
Or make them as "extension" tiles (where the original works on its own, but extra trails can be added over the top, making it longer). Personally I think they're fine as is. QUICK_EDIT
Well, if something that big hit the earth going as fast as most meteoroids do, then there would be a huge ztyping crater and everything within a large radius of ground zero would be fucked up. I think you would need more than a crash trail. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
That in the screenshot is NOT a meteor its a craft which is actually possible of slowing down at impact . . maybe thats why theres not so much of a crater, as for the trail something may be done about it but theres other things to worry about. _________________
Silly taco fumbling unicorns nocturnally launch basketballs, Hell March. QUICK_EDIT
Those vines REALLY look like they can crawl out of their...well...holes now. Also, nice rocks. Tiberium tree-esque? _________________ Please, read the signature rules of the forum. QUICK_EDIT
The green grass stays the way it is (Apart from maybe a better fix). A new dead grass LAT could always be made though.
Well, I'm not talking about dead grass, I am more talking about grass in dry weather. You see, grass isn't green like that in dry and warm places. QUICK_EDIT
I have to agree Crash.
A bit more yellowish or brighter grass would also give a higher contrast to the trees, which are hard to make out if they stand on the grass.
so it would fix 2 problems at once, the grass fits better to the dry terrain and the trees stand out more.
But if you plan to do a dead grass anyway, i would suggest keeping the current grass and make the dead grass close to the suggested way.
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sat Feb 28, 2009 8:35 pm Post subject:
well, I like the grass.
grass shores would be a pain though, because they wouldn't automatically blend into the LAT. The less instances of that, the better.
It gets PAINFUL for us mappers to place manual LAT edges on stuff! _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
The grass is nice, but it doesn't look right.
If you're going to do a terrifying post-apocalyptic world with the breakdown of society and the fall of world government, then at least the ground can be a little less green. The rest of the picture is dusty, drab, depressing, with happy green grass making strange little waves in it.
Please make the grass a little, tiny bit less well watered.
Or is it raining only on those spots? QUICK_EDIT
grass shores would be a pain though, because they wouldn't automatically blend into the LAT. The less instances of that, the better.
It gets PAINFUL for us mappers to place manual LAT edges on stuff!
Can't you make a new grass LAT that looks exactly like the other grass, but which would connect with the new grassy shore? Similar to the manner TX made it's new paved cliffs connect to the pavement LAT. _________________ QUICK_EDIT
There's just something about that pavement that's bugging me. Can't quite place what it is but yea....
As for the terrain as a whole.....nice!
I think I may have a suggestion but I'm gonna have to think it through fully before actually posting it otherwise it might be a bit confusing on just what I mean. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
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