Joined: 20 Dec 2008 Location: Front line between GDI and Nod...and EA
Posted: Sun Dec 28, 2008 2:50 am Post subject:
Medium is Murder
guys, we know Easy's too easy, and Medium is hell, and I've got a video to prove it.
Look, we need to tweak the AI to make them less whoring on overpowered Stealth Tanks and constructing massive amounts of Tiberium Refineries.
The difficulty we faced here was a Medium Balanced, but it felt like so much more. Hell, I've got a 3-hour-long video of me against 1 Medium Balanced in Black's Big Battle. The AI expanded to all corners and spammed me with terrorists, Vertigos, and Stealth Tanks, oh yeah, and massive amounts of Avatars. 5 at one time!
I got a replay to prove it, and I'll send it to you since it seems like I can't attach it here. _________________ EA Apologizes
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Dec 28, 2008 5:49 am Post subject:
AI's performance relies seriously in the map. Any AI usually performs very well on Black's Big Battle because that map has a vast amount of resources near the initial base and a bunch of tech buildings. It has too much credits for only 2 players. QUICK_EDIT
Posted: Sun Dec 28, 2008 6:05 am Post subject:
Re: Medium is Murder
White Wolf wrote:
guys, we know Easy's too easy, and Medium is hell
IIRC, Carnius did not modify the AI, so whatever's going on is likely to do with the map or gameplay balance like the so-called OP Stealth Tanks. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Dec 28, 2008 12:05 pm Post subject:
Editing AI = +50% chance of the game crashing on starting a skirmish game. I've learned from experience. It works fine for a while, but after that, it just refuses any edits to the AI, and will crash your game every bloody time QUICK_EDIT
Yesterday I played a skirmish against a medium Nod AI as well. In a 2 player map, tiberium in the middle, forgot the name.
And it sure wasn't easy, it had killed my mammoth mk2 in no time.
After that, it would have taken to long an I quit. QUICK_EDIT
That's why GDI retired the bugger in the first place. It's so slow, expensive and impractical that it dies too easily. Not to mention Carnius added $2000 to its price tag and it can't be airlifted like in TS QUICK_EDIT
Still it looks awesome. But that won't defeat the enemy...
it needs better range (on par with or even surpassing Juggernaut). Seriously considering the elevation of the guns that should be a given. Besides since the railguns have no movable turret it shouldn't be too unbalanced QUICK_EDIT
Beats me. I'm still stuck on trying to figure out what's so "artillery" about the Beam Cannon. It's a small, teeny car with an ice cream cone stuck on top... it's almost cute. I hate the design. And EA had to adopt a similarly cute theme for the Specter. Argh.
Mammoth (and Titan) due to their elevation can suit as artillery platforms easily.
@sindri
Snipers can engage targets from distances measured in kilometers but you wouldn't call them artillery would you?
Artillery has to do with firepower too. usually large ordnance or projectiles. QUICK_EDIT
I'm still stuck on trying to figure out what's so "artillery" about the Beam Cannon. It's a small, teeny car with an ice cream cone stuck on top... it's almost cute. I hate the design. And EA had to adopt a similarly cute theme for the Specter. Argh.
The difficulty we faced here was a Medium Balanced, but it felt like so much more. Hell, I've got a 3-hour-long video of me against 1 Medium Balanced in Black's Big Battle. The AI expanded to all corners and spammed me with terrorists, Vertigos, and Stealth Tanks, oh yeah, and massive amounts of Avatars. 5 at one time!
That is actually problem in vanilla cnc3 too, but it´s not in all maps. In some maps is even hard balanced no problem to defeat. I don´t see in to map editing as much but it seems that in certain maps is AI driven by some script which make it more "smart".
Dutchygamer wrote:
Quote:
Editing AI = +50% chance of the game crashing on starting a skirmish game. I've learned from experience. It works fine for a while, but after that, it just refuses any edits to the AI, and will crash your game every bloody time
Yeah, I have same problem, but so far no luck. But it seems AI consider most units by price/health, when I lowered MLRS price from 1200 to 1100 AI build more these units. So balancing price and health can make AI prefer certain unit. Unfortunately this works only with single player AI. Skirmish AI is forced by code to prefer certain units.
0warfighter0 wrote:
Quote:
Still it looks awesome. Razz But that won't defeat the enemy...
Mammoth MK II can´t be unstoppable because of game balance
Valdes wrote:
Quote:
it needs better range (on par with or even surpassing Juggernaut). Seriously considering the elevation of the guns that should be a given. Besides since the railguns have no movable turret it shouldn't be too unbalanced
That sounds reasonable. I think I can increase his railguns range a bit.
Valdes wrote
Quote:
I'm still stuck on trying to figure out what's so "artillery" about the Beam Cannon. It's a small, teeny car with an ice cream cone stuck on top... it's almost cute.
That is soo true Valdes But still not as bad as "marvelous" units in RA3 QUICK_EDIT
I'm still stuck on trying to figure out what's so "artillery" about the Beam Cannon. It's a small, teeny car with an ice cream cone stuck on top... it's almost cute.
That is soo true Valdes But still not as bad as "marvelous" units in RA3
RA3 is the wacky game. Not surprising to have wacky unit designs inside, but C&C 3 is more serious and the units should look more realistic.
If you seen the Nod Artillery in the ReGenesis mod (design adapt from Renegade's artillery)
It looks much better than the tiny Specter artillery because of the "realism" factor. FYI the design is actually based on a real life South African artillery
...the Zhukov in EndWar also uses this design with a double cannon configuration
QUICK_EDIT
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