The issue with the dropship bay's radar could have something to do with the normal map that causes that part of the radar to look black if there's no light shining directly on it.
If there's light on it, by right it should look like this:
btw I think the Dropship bay needs to have a bigger landing platform. Now it is not big enough to accommodate MK II which forces the Dropship to land at a weird angle rather than parallel to the Dropship Bay QUICK_EDIT
Joined: 26 Dec 2008 Location: Sarajevo, Bosnia & Herzegovina
Posted: Mon Jan 05, 2009 6:16 pm Post subject:
I noticed few things about Tiberium Essence, but because my english sucks I'm not going to explain what's good or what should be changed, redesigned, etc. That's why I'm gong to post few screenshots and hopefully they are going to speak for themselves...
mammothmk2comp.jpg
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0piccomp.jpg
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TE Titan missing few things (antennas) and there is legs design...
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1piccomp.jpg
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Wolverine antenna on wrong side and maybe design of the legs and guns...
Joined: 26 Dec 2008 Location: Sarajevo, Bosnia & Herzegovina
Posted: Mon Jan 05, 2009 6:28 pm Post subject:
TE Hover MLRS cockpit is positioned symmetrical, but it should be positioned asymmetrical on the left side (from the viewer point of view placed in front of the hover mlrs), and there is maybe few more details...
Joined: 26 Dec 2008 Location: Sarajevo, Bosnia & Herzegovina
Posted: Mon Jan 05, 2009 7:06 pm Post subject:
I think that are some TE units (Titan, Wolverine, Hover MLRS) a little bit oversized in comparison with other C&C3 units (vehicles). For example, Titan is a little bit taller a than Juggernaut (MKI) in Tiberian Sun but in Kane's Wrath Titan (MKII?) is smaller than Juggernaut MKIII and Juggernaut MKIII is a little bit smaller than Behemoth (Juggernaut MKII). I don't think that Titan (TE/TS version) suppose to be taller than Juggernaut MKIII. I don't know is Juggernaut MKIII bigger than Juggernaut MKI, but it should be because MKIII version carrying bigger guns (3 200mm cannons) than MKI version (3 120mm cannons). There is also height issue with Titan versions. Is TS version taller or smaller than KW version or they are same height? It is safest way to say that they has same height.
Probably most ppm forum member knows, but for those who don't know, all C&C concepts and renders used in my screens were taken from http://www.cnc-source.com/forums/index.php?&autocom=gallery and http://www.cybergooch.com/pages/tibsunarchive/tsa_main.htm
PS
I almost forgot to mention, there is one screenshot taken from Gen zh All stars mod which I used in my posts.
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Last edited by hammerfest83 on Tue Jan 06, 2009 1:38 pm; edited 1 time in total QUICK_EDIT
This is not actual flaws or mistakes. Everything is deliberate and made for reason. I made these changes because I don't like some details on original tib sun units or find them not important. Good example is hover mlrs, why did westwood designers put it's cockpit on side is beyond me. It seriously reduce field of view and make wrong perspective for pilot. There is really no reason why it should be on side when opposite side is empty. If there would be visible sensors or something like that, then it make sense but it is not so I put it in to middle because it makes more sense and looks better.
Tiberium essence is not Tib sun clone, it is all about what tiberian wars should be. You maybe disagree but considering time between second and third war I think is acceptable that something looks different. QUICK_EDIT
Joined: 26 Dec 2008 Location: Sarajevo, Bosnia & Herzegovina
Posted: Mon Jan 05, 2009 8:15 pm Post subject:
Then it's OK if you made all these changes deliberately. I already know that TE is not TS clone, but I thought that you maybe missed few details on some units. Nevertheless it would be nice if you have free time to make one C&C3 mod which will have TS FS vanilla units, or, as once you said on this forums, TS version of TE mod
PS
One more question: when you are going to release next version of TE, is there any date, I can't wait QUICK_EDIT
Ok those comparisons with the Eric Gooch concept arts are the epitome of nitpicky... nobody's going to notice (or care) about minor stuff like that (or someone'd have already gave feedback on the er... Titan antenna or thingy)
Plus, Hammerfest I'd say your argument on the scaling of the units isn't going to go very far. When I mentioned to Carnius that his Cyborgs and Cyborg Reaper are unrealistically larger than average human, he said the scaling wasn't perfect in TS either (though I still feel that they'd look better if scaled more towards the size of fellow infantry) QUICK_EDIT
Joined: 26 Dec 2008 Location: Sarajevo, Bosnia & Herzegovina
Posted: Tue Jan 06, 2009 1:22 pm Post subject:
Valdez wrote:
Ok those comparisons with the Eric Gooch concept arts are the epitome of nitpicky... nobody's going to notice (or care) about minor stuff like that (or someone'd have already gave feedback on the er... Titan antenna or thingy)
Plus, Hammerfest I'd say your argument on the scaling of the units isn't going to go very far. When I mentioned to Carnius that his Cyborgs and Cyborg Reaper are unrealistically larger than average human, he said the scaling wasn't perfect in TS either (though I still feel that they'd look better if scaled more towards the size of fellow infantry)
As you can see, I didn't mention any of infantry units in my previous posts because I know that scaling of units, especially infantry units has been problem from early C&C games. I only mentioned most noticeable (largest) units. Those comparisons with Eric Gooch concepts came later, after I first time saw design of some units (Titan and Wolverine) and noticed few things, then I started to search on the internet and found those concepts. It's true however that I didn't know before is it, for example, hover mlrs cockpit symmetric or asymmetric, that only came to me later after I saw Gooch's concepts.
All those comparisons I made only because I didn't know that Carnius deliberately changed design of some vanilla TS units. For some time, I already know that TE is not going to be TS clone and it's going to have some custom made units (Scarab transport, Cobra artillery, etc), but as I said before, I didn't know that there is intention to change few details on some TS iconic units. I'm sorry if my previous posts looks nitpicky, I was just trying to help because I like Tiberium Essence. QUICK_EDIT
A FMV in Tiberian Sun shows that the juggernaut is wider and taller than a Titan, and size doesn't matter much in C&C games because there is no C&C game where all units are sized correctly. (C&C95 was close though )
and I see none of Erics consepts in hammerfest's post....
EDIT: Checked the posts above and I saw Eric's consepts _________________ QUICK_EDIT
I didn't mention any of infantry units in my previous posts because I know that scaling of units, especially infantry units has been problem from early C&C games.
You misunderstand. In previous games at least the infantry were to scale with each other.
In this case... well...
...and it's glaringly obvious too, because the Cyborg heads clip through the roof of the Hand of Nod when they come out.
Still, with the animations of the unit already done, resizing them could be troublesome. QUICK_EDIT
Joined: 26 Dec 2008 Location: Sarajevo, Bosnia & Herzegovina
Posted: Wed Jan 07, 2009 11:13 am Post subject:
Valdez wrote:
hammerfest83 wrote:
I didn't mention any of infantry units in my previous posts because I know that scaling of units, especially infantry units has been problem from early C&C games.
You misunderstand. In previous games at least the infantry were to scale with each other.
Yes, scaling of infantry with each other in previous games was relatively good but I when mentioned scaling problem I meant scaling infantry with buildings and vehicles. As I said in my previous posts, I just noticed and mentioned scaling problem with some larger units, but carnius said that he done that deliberately and I'm OK with that now. QUICK_EDIT
Joined: 26 Dec 2008 Location: Sarajevo, Bosnia & Herzegovina
Posted: Wed Jan 07, 2009 11:19 am Post subject:
Crimsonum wrote:
Tore is correct, the Juggernaut should be in-between the MMKII and the Titan. In one of the Firestorm cutscenes, its friggin huge (and slow!).
Nice Video. I didn't know that is juggernaut larger than titan, and it's huge. Now it's clear to me why is behemoth a little bit larger than juggernaut mkIII. QUICK_EDIT
However, carnius only updates when there's a new release, at least that seems to be how he's done it so far, aside from a few pre-1.01 pics on moddb shortly before 1.01 _________________
The white lady~! QUICK_EDIT
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