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MOVED: Here's my unit called the Rischu Assault Commander
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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Sun Jun 29, 2003 8:33 pm    Post subject:  MOVED: Here's my unit called the Rischu Assault Commander Reply with quote  Mark this post and the followings unread

here's the RAC(see subject for full name) that i've been working on the past few days, dl if you will and test it, but PM me if you wish to use it in another mod or to change it. Thanks!

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Last edited by Venom on Mon Dec 01, 2003 7:13 pm; edited 4 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 29, 2003 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

errrr.... where is it?

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Sun Jun 29, 2003 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry about that i was in a hurry, and i forgot to put it up give me a sec and it while be

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon Jun 30, 2003 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

ehh.. assault commander is a vehicle unit?? oh well...

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Mon Jun 30, 2003 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

How about putting a screenshot of it up on the web? Smile

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon Jun 30, 2003 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

well i tested it, it's good but a lot of bugs with it, Confused

1st - Pink Spots all over due to wrong gray shades

2nd - kinda flat, you can adjust that in vxl header

3rd - Auto normals it and edit the normals manually, dont use smooth normals, it tends to show your units darker than it is.

but not bad for a try Smile

Oh btw picture's brightness is adjusted due to the fact that i have problems with .png files, everytime i upload it, it gets dark Rolling Eyes



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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Jun 30, 2003 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

what do you mean by wrong shades of grey? also i have no clue what to do with normals, i have never seen them till just the other day, so that may be one reason why its so dark

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[img]http://www.ppmsite.com/forum/download.php?id=953[/img]

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon Jun 30, 2003 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

well you know in WIll's there's the color pallete where you choose from... kinda hard to explain but go to this link, it kinda tells you which colors you should use...

http://www.ara2s.virtualave.net/fs/vxlchart.gif

For Normals, use the auto-normals features in vxlseII, once you understands how normals works, you can manually perfect it, the auto-normals dont give you really perfect normals but it does the job... For TS no problem but RA2 needs a lot of manual 'labour' Smile

If you need more help just contact me using MSN

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Jun 30, 2003 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey FS it says it can't find that site

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon Jun 30, 2003 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Damn...Tutorials Links Doesnt Works Anymore

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Jun 30, 2003 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! that will greatly improve my idea's of what to use.

Here's the MCV for the Rischu, I'm not sure if I like it though, because I don't like the look of the weedeater(thats where this came from), so I might do a mcv from a harvester but thats where the APC is coming from so I'm not sure. what do you think?

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[img]http://www.ppmsite.com/forum/download.php?id=953[/img]

Last edited by Venom on Tue Jul 01, 2003 6:18 pm; edited 1 time in total

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FireStorm
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Joined: 30 Dec 2002

PostPosted: Tue Jul 01, 2003 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, you better get someone to test this stuff for you and your mod, since ur CD-ROM broke down, atm i've got my hands full with TSR and other stuff Smile sorry not that i dont want to help.. i'll do when i have the time

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PostPosted: Tue Jul 01, 2003 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

First, good job i like it too Smile

1)it's just kinda flat like says FS

2)i think it need a little more recolour map

3) you shouldn't post your voxel/shp ... exept if you want to give all your free ressources, so play it ingame and make at least two or three screenies of it that you show in the forum Smile

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Jul 01, 2003 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

MaXiM wrote:
First, good job i like it too Smile

1)it's just kinda flat like says FS

2)i think it need a little more recolour map

3) you shouldn't post your voxel/shp ... exept if you want to give all your free ressources, so play it ingame and make at least two or three screenies of it that you show in the forum Smile
Yeah, just send your work that you wanna have tested to someone here so he can put up screenshots of it.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Jul 01, 2003 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Jul 02, 2003 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

tested the RMCV Razz

hmm it's a bit too small for a MCV...

Use the auto-normals in VXLSE II



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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Jul 02, 2003 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

which autonormals? theres like two or three isn't there?

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PostPosted: Wed Jul 02, 2003 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah very good vxl but .....

FireStorm wrote:
hmm it's a bit too small for a MCV...


i really agree

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jul 02, 2003 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah it's too small... but for the rest it's good, just a little too flat again. maybe you should try making an mcv our of the loaded truck voxel in TS

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Jul 02, 2003 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Flyby's TS Auto Normals in VXLSE II

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Thu Jul 03, 2003 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, I'll try that tommorrow

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Jul 07, 2003 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey I'm working on another MCV right now, so that one may not be used i don't know. but for the new one i've chopped off that arm thing that hangs over it. if you look at it in a editor you'll see what i mean. and now that i've got my idea of what the CY will look like i'm going to make a few more mods to it and it should look semi-norm. the CY is going to have two cranes on it on each side. all in all i'm hoping that it will get general approval

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