Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Nov 02, 2008 6:09 pm Post subject:
Maniac's Armed Recreational Vehicle!
Subject description: Mammoth Armed Reclamation Vehicle - Soviet, GDI and GDI bunkerable versions
Usefull for crushing neighbour's house, tanks, buildings, ... (depends on code)
I have created this voxel specially for PPM Voxel Competition 2008 and this pack contains Soviet schemed version of the MARV (I have recolored it then), normal GDI MARV (no upgrades) and bunkerable version of the GDI MARV (multiple turrets would look lame because of the game engine). Also this pack includes 2 cameos of normal GDI MARV (non-veteran and veteran).
marv_000.gif
Description:
preview of the like-freshly-built-CNC3KW-MARV version
Filesize:
533.84 KB
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27424 Time(s)
sov.jpg
Description:
soviet preview
Filesize:
21.25 KB
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screenshot.png
Description:
like freshly built CNC3KW MARV
Filesize:
189.67 KB
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screenshot.png
Description:
bunkerable
Filesize:
215.89 KB
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27423 Time(s)
marv.zip
Description:
contains important readme too! (you can just copy the code, but don't forget to credit me, it took me some time to do it)
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Nov 02, 2008 7:53 pm Post subject:
Well, maybe later I will make soviet scheme with bunkers, I am pretty busy with my Uni (half-semester exams and projects like cipher program in the C with parameters key and help) now. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
How can I make sov scheme? Just a recolor or did you do lots of modifactions? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Well, I think you need to recolor Brown1 and Brown2 colours to Soviet colours. Parts which I haven't change are Greyscale, Allied, Green, Dark, Remap colours.
I don't think it will be just simply pallete conversion, rather colour-to-colour conversion. You can try. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sun Nov 02, 2008 10:59 pm Post subject:
I see alot of good details(in the voxel editor), but the problem is that too much details can kill a voxel along with terrible autonormals ingame. Other than that, the shape is really good
I'm gonna hand paint normals on this voxel when I have some time to mess around. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
I'm gonna hand paint normals on this voxel when I have some time to mess around.
intresting. Dont forget to show the results
Quote:
Well, I think you need to recolor Brown1 and Brown2 colours to Soviet colours. Parts which I haven't change are Greyscale, Allied, Green, Dark, Remap colours.
I don't think it will be just simply pallete conversion, rather colour-to-colour conversion. You can try. Wink
horrible results >( _________________ Please, read the signature rules of the forum. QUICK_EDIT
scary looking tank, it design looks accurate like in KW M.A.R.V, excellent work dude. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Wouldn't be a MARV without the MARV voice One of the better voices in Kane's Wrath these are extracted MARV sound files which I've named each file after its voice lines. Just to make it more fun when you take this MARV out for a spin in your mods.
Also I wonder why it didn't rank higher as well.. either way really good work, love the cameo too.. it's about time we got a MARV around here
WOW!!!
It's a god marv!
It's too big. isn't it?
How could it ran out of WF? _________________ Red Alert : Reinforced [On hold]
Armored Assault : Operation MOBA [In dev] QUICK_EDIT
can be done... kinda, it'd mean making a few extra turrets with barrels at various stages of rotation then using the SREF turret changer abuse. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Jan 11, 2009 4:23 pm Post subject:
This is also possibility (I am thinking about it).
But I am too busy this month (exams), maybe later. I will improve the texture and make those barrels spinning - maybe like the Prism Tank (turn after shot), maybe like the Gattling Tank (s-l-o-w-l-y spinning while shooting).
@Jon Fox: You (and everybody) can do anything you want with this, but give me credit. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
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