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Campaign voices
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 30, 2008 6:59 pm    Post subject:  Campaign voices Reply with quote  Mark this post and the followings unread

Small but very, very handy tutorial:
If you have played the Nod FS missions, you may notice that in the last few missions you hear EVA instead of CABAL. As I wanted to use this too for a map of mine, and I couldn't find anything, I asked Hyper to help me out.
Seems there is a tag called 'SpeechSide=' which decides which voice you hear as the player. SpeechSide=GDI gives you EVA, while SpeechSide=Nod (didn't test that yet) will give you CABAL.
Add this tag under [Basic], save, and fire up the game.

Credits to Hyper for telling me this Wink


Key Words: #Tutorials #Mapping #TiberianSun #Firestorm #FinalSun 

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Sep 30, 2008 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I never really assumed anything under [BASIC] would have anything to do with the in-game voices. I can't believe I never knew this to be honest with you.



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Sep 30, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Idiots #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Sep 30, 2008 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

We are lucky to have Hyper to remind us that we are idiots. Smile

If I created another set of sound files for another EVA like voice, gave it another name, and used the new name-tag in the [BASIC] section; would it be used ingame, or is it hard coded to use only CABAL or EVA?

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