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Sides...
Moderators: Joshy
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Multiple playable sides, or no?
Yes, add all four planned sides.
57%
 57%  [ 11 ]
No, just stick to GDI and Nod as playable sides.
42%
 42%  [ 8 ]
Total Votes : 19

Author Message
Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Sep 27, 2008 2:02 pm    Post subject:  Sides... Reply with quote  Mark this post and the followings unread

Alright, I need some input here.

I'm debating if I should do all four sides like planned. (GDI, Nod, Cabal, and Screenie Taker)

or

Stick with just GDI and Nod as playable sides and not have a such a buggy mod.

Of course doing the other sides will be a lot more work, but would be cool to have. On the other hand, having more than the normal TS sides makes the game buggy.

So I want to hear what you guys have to say. Smile

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Sep 27, 2008 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suggest finishing GDI and Nod before venturing beyond that. So that way you can have a backup if something goes wrong with adding the other two factions. Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 28, 2008 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Hm,I'm having an different view of the situation,something totaly different.

Joshy,if you are curious,are you going to dare to speak with me on MSN?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Sep 28, 2008 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I would say do gdi and nod first, then have the two other sides as like subfactions. After that if you have the time, make them sides in their own right.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Sep 28, 2008 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, I'll work on GDI and Nod, and then go from there. Smile

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Sep 28, 2008 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I say just Nod and GDI, bugs can be very problematic. It would best to have a perfectly working mod.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Oct 04, 2008 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I'll get GDI and Nod worked out first.

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