Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Jul 25, 2008 1:01 am Post subject:
(WIP) New Terrain
Its a morning shot of the new terrain, which I started on Tuesday.
There is a few tiling issues related to the dark grass and sand, which you can probably see very easily.
Please note there is a "light post" in the screenshot, and ignore the Medium Tank ontop of the Ore Miner. :V
This page will be updated as more and more terrain is done.
Tiles Finished:
Grass
Dark Grass
Sand
Programs used:
Gimp 2.4.6
MS Paint
TMP Studio
FA2 (for testing)
QuArK _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) Last edited by EVA-251 on Fri Jul 25, 2008 1:08 am; edited 1 time in total QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Jul 25, 2008 5:00 am Post subject:
Yeah, I did the grass/dark grass transitions first, and did them wrong as well. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Loving the way we're getting more and more terrain artists; I Can't believe how long it actually took me to actually learn terrain.
Anyway: The terrain fixes and transitions look really unrealistic. The dark grass fixes look like they've been drawn with a ruler, make them more wavy and a bit noisy and it'll look more realistic, the way you've done it now just looks unnatural. Last edited by Aro on Fri Jul 25, 2008 9:08 am; edited 1 time in total QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Jul 25, 2008 9:14 am Post subject:
Not bad for a starter As Aro said, make the terrain more wavy, but at the end of the tile, make it so that it will continue smoothly to the next tile. I hope you understand what I mean... QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Jul 25, 2008 2:00 pm Post subject:
Aro wrote:
Loving the way we're getting more and more terrain artists; I Can't believe how long it actually took me to actually learn terrain.
Anyway: The terrain fixes and transitions look really unrealistic. The dark grass fixes look like they've been drawn with a ruler, make them more wavy and a bit noisy and it'll look more realistic, the way you've done it now just looks unnatural.
The dark grass was my first go at transitions, and the funny part is that I designed about 6 transitions that would never be used by the engine.
And yeah, there are a few tiles in the standard dark grass that are just...to put it short...bad.
As for the sand, part of it was using RA2's transition style, and part of it was using memory of how those two terrains exist IRL.
So redo the dark grass transitions and fix the tiling issues? _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Jul 26, 2008 1:13 am Post subject:
well, I figured it was about time and I figured I could manage something with the rather nice Quake II environmental textures and a better understanding of GIMP. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Jul 29, 2008 1:17 am Post subject:
Terrain Maker's Log, Day 4
Despite feeling apprehensive about doing it over again, I went ahead, opened up MS Paint and GIMP, redoing all 32 tiles for the dark-grass/grass transition, and fixed 4 dark grass tiles that were quite ugly. Then I started on rocky terrain. Then I quit in frustration.
This is the fruit of about 3 1/2 hours of work.
Should the transitions be wavier? It was a mild concern of mine when I saw them in FA2. (especially bottom-right angle)
As for the sand, its come to my attention there is a rather nasty outlier among the LATs...It should be overly apparent to you as well.
I have some questions for doing the rocky terrain. How should I approach this? New texture, or should I use my rock source and combine it with standard grass LAT? How would one go about making a transition with them?
Finally, thanks to everybody who gave constructive criticism and feedback on my first attempt. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Jul 29, 2008 8:22 am Post subject:
Making progress aren't we Mar- erm EVA?
Anyways, it looks good. Transitions look also good. Maybe you should make the grass-dark grass transitions a bit more wavier... And for the rocky terrain: this is how I did it:
I took the normal grass terrain, darkened it with 25%, used a texture for the rocks and c/p small pieces of it onto the rocky terrain. I hope you can figure the rest out yourself QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Jul 29, 2008 1:14 pm Post subject:
Mar-? lol
Anywho, I guess that will work. My original method involved taking a rocky terrain texture from Quake I directly, but the terrain ended up being barely noticeable in FA2.
I will take a go at your method and see how it turns out. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Jul 29, 2008 1:49 pm Post subject:
It's a quote from Doom3: "Making progress, aren't we Marine?" Nevermind that
Also, I wish you luck with the slopes. That is one f the most difficult parts of terrain editing. I'm still busy with them QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Jul 29, 2008 1:56 pm Post subject:
Dutchygamer wrote:
It's a quote from Doom3: "Making progress, aren't we Marine?" Nevermind that
Also, I wish you luck with the slopes. That is one f the most difficult parts of terrain editing. I'm still busy with them
I have my own ideas relating on how to do slopes... :3 _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Tue Jul 29, 2008 6:24 pm Post subject:
Dutchygamer wrote:
It's a quote from Doom3: "Making progress, aren't we Marine?" Nevermind that
Also, I wish you luck with the slopes. That is one f the most difficult parts of terrain editing. I'm still busy with them
there never was an "arent we" just "Making progress, marine?" _________________ Please, read the signature rules of the forum. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Aug 05, 2008 11:40 pm Post subject:
Terrain Maker's Log, Day 5
After a week long break, I resumed the rocky terrain set today. I took a different approach, making the grass part first, then adding in the rocks. The results are below.
A few seam issues with some of the pieces, but nothing major. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Aug 06, 2008 11:29 am Post subject:
Thanks.
And Dutchy, have fun with that.
(or have fun with the dirt roads, they make up 1/8th the temperate theater) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
OT: Lol, the SAM is floating above the base!
On-topic: Very well done. I like it a lot. Inspires me to do my own for my dusty old projects. _________________
Now on ModDB! QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum