Posted: Sun Jul 20, 2008 12:18 pm Post subject:
Orca Interceptor
Subject description: Strike Jet
Orca Interceptor
Unit Stats Strength:Low Weapon:EMP Missiles Advanced Weapon:N/A Speed:Very Fast Requires:GDI Command Center
Description:
The Orca Interceptor was designed near the end of the Second Tiberian War and became a production line craft after the Firestorm skirmishes. It is a light, very fast craft designed to quickly enter the battlefield and fire it's payload. The Interceptors armament is very small, very light payload of tactical E.M.P missiles which are designed to be fired at Nod Sam Sites or ground defences, the E.M.P Missiles temporarily knock out the defences leaving the base / establishments defenceless and vulnerable to Bomber squadrons and ground forces. _________________ Last edited by Morpher on Mon Sep 05, 2011 11:56 am; edited 4 times in total QUICK_EDIT
Nice, didn't it used to be called the rapier?
And can it actually Engage air targets? If yes has TO got it's own EXE hacker (I forget these things...) _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
No we can't engage Air Targets unfortunately, that's why I mentioned it will be campaign and story only, regarding border airforce protection. _________________ QUICK_EDIT
Or TO will need ETS, as this provides Aircraft vs. Aircraft functionality (Which will need the Interceptor to fly over its target like the Orca Bomber) _________________ I just registered for posting in the TO Forums and to prove its awesome-ness! QUICK_EDIT
When i use sun edit 2k I just give my orca's sam missles, and they shoot down other aircraft just fine, i just change the animation a little with a different sound and boom, an intercepter. QUICK_EDIT
You may want to PM the guy. This was his third post in two years. He'll probably receive an e-mail from the PM. I don't think he'll answer soon otherwise. QUICK_EDIT
Well it's not so much a code, I just selected and made a copy of the orca, switched primary weapon to the sam missle, gave it a different sound, and the landing orca smoke for when it fires the missle, and last but not least, a different name with the air pad and tech center as the requirements, kinda funny cause two of them look like they're acually fighting, strafing left to right when firing and stuff XD
EDIT: oh wait, i get what you mean by the code, I'm a tinkerer of things, so i don't know the names of the things that i mess with, but i know what they do, I'll look into the INI and see if i can find the code.
If what you've done really works, well, another small breakthru of sorts for TS modding
I don't know what this guy has done with his inis, but dogfights definitely don't work in TS. He most probably messed something up using (stupid) SunEdit2k and created a flying vehicle or something else.
There are 2 simple reasons why dogfights aren't possible.
a) An aircraft can't get another flying aircraft as its target. If you order it to attack the other aircraft, it instantly looses the target and lands/returns to the helipad
b) An aircraft can't have 2 weapons. On AircraftTypes only Primary= works. Secondary= is ignored from what i've seen in my several tests. Every vehicletype with Secondary only and no Primary, can fire the secondary weapon as if it's a primary. AircraftTypes on the other hand don't have a weapon if only a Secondary is present.
So it's obvious this guy messed something up or gives oneself airs. _________________ SHP Artist of Twisted Insurrection: Nod buildings
He's probably got them coded to fly at low flight level which defaults them to vehicles, thus being able to fire upon one another _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I thought Air-to-Air combat was enabled in some hack, possibly ETS, so it should be possible. IIRC the downside is selecting the fast moving, flying targets, since guard mode doesn't work. _________________
ETS did enable air to air combat though, as stated it wasn't easy to use, however guard mode has worked for my aircraft provided they are not on the helipad, so in ETS they may actively engage aircraft. _________________ QUICK_EDIT
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