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Orca Pad
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Jul 19, 2008 9:10 am    Post subject:  Orca Pad
Subject description: Produces Aircraft
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Orca Pad



Structure Stats
Strength: Low - Medium
Power: -15
Requires: Radar


Description:
The Orca Pad is the mainstay and backbone of GDI's Air Force. This structure does not need a control tower as all air traffic control is done at the Communications Center. It features an automated beacon system for night landings, and an automated refuel and refit system to quickly get combat units back in the air.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat Jul 19, 2008 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

It's cute #Tongue

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Jul 19, 2008 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it is little lack in detail I should has some control tower on it.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 19, 2008 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

you may want to lighten the GDI logo up a bit.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 19, 2008 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's way too flat (Yes, I know things land on it...), and I agree that the logo is too dark.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat Jul 19, 2008 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

This building is supposed to be built a lot, you may eventually end up with 5 or 15 of these, they don't all need a control tower, the GDI radar is their control tower. And about it being flat, we're not going to make it all bumpy, big craft need to land on this thing.

The Logo brightness argument is valid though, dunno really.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jul 19, 2008 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
It's way too flat (Yes, I know things land on it...), and I agree that the logo is too dark.


Too flat? I don't see anything wrong with it.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Jul 19, 2008 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

it is OK but it needs the little something that makes it look cool tough.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sat Jul 19, 2008 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Tongue like a wall type constructing way? #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 19, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
it is OK but it needs the little something that makes it look cool tough.
correct
4 spotlights on the edges pointing in the sky using alphalights could make this outstanding and special Wink

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sat Jul 19, 2008 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

well it is just a kidding , but many people needs explain, so i will i meant that building can be built in a row . to lined like a wall

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jul 19, 2008 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe toss in a crate or two. #Tongue

Ah, yes. Brighten the logo, too.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jul 19, 2008 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
blubb wrote:
it is OK but it needs the little something that makes it look cool tough.
correct
4 spotlights on the edges pointing in the sky using alphalights could make this outstanding and special Wink


And when people tend to build 10+ aircrafts with each one having its own helipad...gosh.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 19, 2008 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

why not. they don't have to be very big. just 2-5 pixel wide at the bottom and about 10 pixel in the air.
They also don't have to be very bright. Just some decent lighting.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Jul 19, 2008 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

very simple almost plain

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat Jul 19, 2008 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not trying to excuse the blandness of the building, but people, would you really like to see crates and control towers and some this and more pipes and some that, this isn't a warfactory, this is something that's going to be built in rows, so I'll rephrase what I said before:

Intended blandness is relative to the estimated build-frequency of a building.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Sun Jul 20, 2008 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

if a tower is so badly wanted - how about making a seperate building? A Tower with a base of 2x2 or 3x3, resembling a tower with some kind of spinning dish on its top and som crates around? It could reveal hidden airunits or something like that and enable the helipad-buildingoption. It would be the prequerisite thing to airborne warfare in the match.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Jul 20, 2008 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

i like the idea of alpha lights, probably 1 small light pointing to the sky is enough, however i agree with titan there too.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jul 20, 2008 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Titan Mk II wrote:
I'm not trying to excuse the blandness of the building, but people, would you really like to see crates and control towers and some this and more pipes and some that, this isn't a warfactory, this is something that's going to be built in rows, so I'll rephrase what I said before:

Intended blandness is relative to the estimated build-frequency of a building.

id have to disagree, i personally liek to see as much detail as possible, preferrably so much my eyes go *SHREEEEEEE-BANG*

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 20, 2008 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Audiopulse wrote:
if a tower is so badly wanted - how about making a seperate building? A Tower with a base of 2x2 or 3x3, resembling a tower with some kind of spinning dish on its top and som crates around? It could reveal hidden airunits or something like that and enable the helipad-buildingoption. It would be the prequerisite thing to airborne warfare in the match.

that's a great idea imo. you could give this an upgrade slot too, for the droppod upgrade or airstrike upgrade abusing the hunterseeker logic.
maybe also add a dummy weapon that uses the klax1 sound, so the player is warned if enemy air units are in range.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 20, 2008 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Good idea, this building it exists, it's called the G.D.I radar Smile. It has a spinning dish and enables air warfare just like requested!

... on a side note the radar could be given a weapon to warn the player of incoming air units (infact we already have this weapon, just uncoded, using an E.V.A voice) however, Nod has a weaker airforce whilst G.D.I has a very strong airforce, it makes more sense for Nod to be warned of incoming air strikes.

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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Sun Jul 20, 2008 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then the "weapon" will need a really big range, as aircraft is usually pretty fast and the siren sounds when the bombs are already falling.
I think around 1,25 times the range of the old EMP cannon would fit well, as it only gives a sound and as such, doesn't help if the player's not watching his/her base.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jun 29, 2009 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 29, 2009 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The colours look a little washed out. Needs more contrast.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jun 29, 2009 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every GDI building in TO has the same contrast.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 29, 2009 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then rerender them all. #Tongue

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jun 29, 2009 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even normal TS buildings has darker contrast.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 29, 2009 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm darker contrast is a good thing? Means more profound colours, whereas I think this looks too de-saturated.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 29, 2009 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Bolt here. The pavement below the helipad needs to stand out from the pad a little more

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Mon Jun 29, 2009 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im fine with it...

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jun 30, 2009 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks... lifeless... no animation.... no nothing...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Jun 30, 2009 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

you couldn't like mirror it and then make each building come with two pads, could you? Or is that only feasible in RA2?...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 30, 2009 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Dunno. IIRC, only one aircraft can land per helipad in TS. Maybe some Hyper's uberduber hacking would do the job.

And who's the one making this mod? Fans or the TO staff?

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Jun 30, 2009 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

It could totally use a control tower...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jun 30, 2009 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
And who's the one making this mod? Fans or the TO staff?


Oh yeah, I know that feeling...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 30, 2009 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread


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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Jul 01, 2009 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Alex06 wrote:
It could totally use a control tower...

Way ahead of you!

I meant on the building, so that it actually looks better...Now it just looks boring...

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Wed Jul 01, 2009 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
I meant on the building, so that it actually looks better...Now it just looks boring...


Titan wrote:
I'm not trying to excuse the blandness of the building, but people, would you really like to see crates and control towers and some this and more pipes and some that, this isn't a warfactory, this is something that's going to be built in rows, so I'll rephrase what I said before:

Intended blandness is relative to the estimated build-frequency of a building.


still waaay ahead of you...

There wont be something like a tower on the helipads. Period. Im sorry but theyd look good on the first pad ... not on the tenth one. Believe me.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jul 01, 2009 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about needing a tower to build pads? a cheap-ish building with a spotlight and siren(for incoming enemy aircraft)? Just for the common sense and coolness...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 02, 2009 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Radar gets that job, sorry Albrecht.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 02, 2009 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Wth, people are repeating theirselves?

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Thu Jul 02, 2009 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Wth, people are repeating theirselves?


just what I thougt. Guess they remember what Ive suggested about the tower back then without realising it.

Radar will get that job tho, as it has been said.

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Luke | CCHyper sagt:
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Jul 06, 2009 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

This should at least have one or two blinking lights to show that it just isn't abandoned and lifeless like the TS Civie structures.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Mon Jul 06, 2009 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

It has - 2 lights circle the grey Area.

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audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size!

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Jul 06, 2009 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, then I think it should be good enough, you don't want a structure you build alot to be too amazing.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Tue Jul 07, 2009 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do I smell sarcasm here?

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audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size!

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 07, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks a bit neutral,needs more style.

Add windows in the bottom,doors,that way it will be more visible that there is something underground.

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