Posted: Wed Jul 16, 2008 7:23 pm Post subject:
Recruiting
Subject description: Seeings as I have more assets now
OK, this is my pitch to any unattatched semi/fully skilled modder who might be interested in joining.
Red Alert 2: Moscow's Vengeance is a Modification for Red Alert 2:Yuri's Revenge that aims to change the story, style and theme of Red Alert two, focusing on a slightly grittier, more cynical sequel to REd Alert that would follow through into Tiberian Dawn. It encompasses "Semi-realism" to achieve this goal, it is not a realism mod, but it sticks to real life about as closely as Tiberian dawn, for the most part, with some exceptions. As such it requiires it's own unique style, real, but not too real.
I do not want all of your time, I don on want even all of your modding time, but some of it would be greatly appreciated.
I am currently looking for:
A terrain Artist
One or more Pixel artist with SHP experience (or if you call yourself as such, an "SHPer")
One GUI artist
One concept artist.
Thank you for reading, I hope to hear from you soon, if you're interested please reply here, PM me or contact me via MSN (josh.da.rula[at]gmail.com). _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Jul 17, 2008 12:45 am Post subject:
I may be of use as an SHPer. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri Jul 18, 2008 3:56 pm Post subject:
I can draw some concepts, just PM me what concept do you need (I don't have MSN yet, just ICQ and mail) and I will send you concept(s). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Thanks, first job:
Look up the M42 Duster AA system, see the light tank in the Updates thread, then make up an AA tank based on them. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Jul 19, 2008 2:35 am Post subject:
Eh, I just noticed I was using my new email as my MSN and my old email as my forum e-mail.
You need to re-add. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
oops, ok. Can-do. What time of day are you usually on? (GMT if you can please ) _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jul 19, 2008 10:42 am Post subject:
He's from the USA, so that may be hard
Also, scrap that terrain artist immediatly from that list or I'll stop making terrain for you! J/k of course :p QUICK_EDIT
Ok, I'll sound like a whining spoild brat here but I really am in need of some Graphical help with a few buildings, if you could find it in you to help someone who isn't blessed with graphical skill, please PM/MSN me. Any and all enquiries welcomed. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Cool, could you draw a shock trooper concept? (RA1 Style Tesla infantry, not a tesla trooper, he's a guy in a big metal suit :S) _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Red Alert: A Path Beyond
A standalone mod for renegade that turns it into red alert.
www.apathbeyond.com
D/L or look on the forums for a shock trooper screenie. It's online only gameplay, so if you do get it it's quite fun. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Aug 26, 2008 9:34 am Post subject:
What about me, I think I could make some concept now, too.
I have summer holidays till 22nd September (I will go to Brno University of Technology, IT). So if you need some concept (infantry too).
OFFTOPIC: Yeah, RA:APB is awesome indie game (they got this status because of stand-alone as game based on Renegade engine). I prefer shockie and tesla tank instead of kov and mammy. But without lags (sometimes even with them) I can kill Tanya with mere rifle (now I have something better in recommendations). Nowadays I have it often laggy, so it's hard. I remember how I killed kov with one shot from med. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
lol, times have changed man, 9935 is old, beta, 1.20 and now another version soon... Still fun though.
Design a Machinegun trooper please partyzanPaulZy, I'm thinking, Minimi or M60, looking like your GI but so you can see the difference. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue Aug 26, 2008 5:24 pm Post subject:
I'm liking the direction of this mod. Unfortunatly, I cannot offer any help, other than moral support. GOOD luck, man. _________________ Destroy to create. All for the hunt to dominate!
I'm not looking at you, I'm just... generally.... looking, like i always do. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Hm,I'm an modeller,tought I don't think I could help out MV unless an texture guy appears all in the sudden with an version of 3dsmax altogeter with an converting guy QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Sep 04, 2008 2:22 pm Post subject:
secret wrote:
Hm,I'm an modeller,tought I don't think I could help out MV unless an texture guy appears all in the sudden with an version of 3dsmax altogeter with an converting guy
Hm,I'm an modeller,tought I don't think I could help out MV unless an texture guy appears all in the sudden with an version of 3dsmax altogeter with an converting guy
Dutchy: Yes
Secret, consider your help accepted, assuming it's still on offer? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Nah, I know my sides schemes, I'll just apply them in the case of voxels, if they were infantry or buildings though... They'd need a little cover. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
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