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Service Depot
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jul 16, 2008 9:24 am    Post subject:  Service Depot
Subject description: Repairs Vehicles
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Service Depot



Structure Stats
Strength: Medium
Power: -30
Requires: Weapons Factory


Description:
The GDI service depot is an automatic mechanical vehicle repair bay, which can mend nearly all form of damaged vehicles in any condition to fully functional. In order to function however the Service Depot requires additional materials and will automatically purchase them.

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Last edited by Morpher on Mon Sep 05, 2011 6:46 pm; edited 1 time in total

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Wed Jul 13, 2011 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the overall design. But the GDI logo on each building seems a little redundant..

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 13, 2011 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's redundant in that the player is already aware or the faction they're playing as, but I've seen sets of military buildings (both in person and on the net/tv/whatever) which all share a logo emblazoned onto them, and umpteen flags - so this is sort of minimalist in that respect #Tongue

IIRC, the exact reason you outlined was one of the reasons for GDI helipad being given an H rather than an eagle - that and the Nod pad also had the faction logo.

Also - standard TS eagle rather than TO one. Might be worth updating.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jul 14, 2011 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

The ring of remap around the actual repair circle seems to be broken in some spots. Was that intensional?

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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