Description:
The GDI Weapons Factory holds essential materials, machinery and information required to mass produce the ground based vehicles in GDI arsenal. _________________ Last edited by Morpher on Mon Sep 05, 2011 6:47 pm; edited 6 times in total QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Jul 16, 2008 10:33 am Post subject:
It seems to work ingame. I didn't touch it though.
EDIT// I'm remaking it (almost exact same, with slight modifications) but without the logo on the door (I'm moving it elsewhere) _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Wed Aug 06, 2008 7:23 pm Post subject:
Crimsonum wrote:
Are you sure all units fit from that door? Looks like at least Ares would get stuck...
That hazardstriped part on the right is part of the door, too. I didnt notice any flaws ingame...
Except for the current mammoth *cough* _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Fri Aug 08, 2008 11:36 pm Post subject:
Well - thanks bartpp7, glad you like it, but constructive feedback would make us even happier
Tell us, if youd make something different if it were up to you. _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Are there any lights or other anims on this one? The model is great but if there are no flashing lights, rotating fans or some smoke it could be a bit boring ingame. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Sat Aug 09, 2008 12:04 am Post subject:
It has - the flashing lights as you asked for as well as the fans. The Flashing lights - well - theyre just like on the original Warfac, just that theyre positioned elsewhere of course. I just cant spot the fans myself, though... _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Sat Aug 09, 2008 12:01 pm Post subject:
I think it wont be a big deal to make it abit wider - and/or higher :> _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Aug 09, 2008 3:49 pm Post subject:
Omega, there is no "first version"...
this is the ONLY version of the WF ever made for Odyssey... _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Well the "snow" version doesnt have the logo, has an extra remap bit on the roof and generally seems to have less detailed textures. So really its not just a snow version... QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Aug 09, 2008 6:40 pm Post subject:
hmm.
well it's a complicated problem to fix. We'll work on it. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
well i'd like some sort of radar of like an atena so it doesn't look like its not a tech impeared, oh and could there be a little bit more dirt around that concret part QUICK_EDIT
The snow version should be the temperate version with snow on it. Why would GDI take the time to paint it a completely different colour? _________________ QUICK_EDIT
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Sun Aug 10, 2008 7:40 am Post subject:
IcySon55 wrote:
The snow version should be the temperate version with snow on it. Why would GDI take the time to paint it a completely different colour?
CuZ iTsa lo0kz1ng s0 dArn c00L!
Nah, for serious - if wed go by that, the flashing lights would be kinda senseless too. But since its still a game, flashing lights and snowcamo look good.
DaTs will improve the snow-versions and everyones happe - and about that "dirt on the concrete part"-thing: Weve got a special surprise for you which I dare to say no TS-mod has ever shown up with ;D _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Aug 10, 2008 10:45 am Post subject:
Can't you put a mech or unit next to it, so we can compare sizes. I'm suspecting DaTS has made that screenie with a very high resolution, which may explain why it's so small... QUICK_EDIT
a pixel is a pixel. They have the same size ingame and in the shp. there are no resizes done from the engine.
So just copy and paste the mech into the screenshot.
gdi_war_fac_ares.png
Description:
for those who are too lazy to do it here the C&P job.
Nah, for serious - if wed go by that, the flashing lights would be kinda senseless too. But since its still a game, flashing lights and snowcamo look good.
"looking good"?
The temperate WF is just awesome, but the snow version looks more like an abandoned Nod warehouse than a GDI warfactory.... _________________ QUICK_EDIT
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Sun Aug 10, 2008 6:12 pm Post subject:
Das seh ich anders...
It might look like one because of the red remap and I honestly dont think that the snow-camo is either senseless nor ugly. The snow might appear abit blurry, but then again these are no final stages - that bit of snow in the middle of the landing-pad e.g. has to be removed and I believe this picture in special was a quickshot to give us, the staff, an Idea how it might look like.
After all, guys, we had the opportunity and thougt to ourselves - why just making the same building again with just abit snow on? It is way easier to catch a bright yellow Warfac than another one which is at least partially white and it makes the whole game just look abit more like a grim stronghold on a cold battlefield, and not a game with some pixely Buildings. _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Oct 17, 2008 8:48 pm Post subject:
Audiopulse wrote:
After all, guys, we had the opportunity and thought to ourselves - why just making the same building again with just a bit snow on? It is way easier to catch a bright yellow Warfac than another one which is at least partially white and it makes the whole game just look abit more like a grim stronghold on a cold battlefield, and not a game with some pixely Buildings.
Two months late, but I really don't care.
That's EXACTLY what I was thinking myself. I was going for the Grim, Frozen metal look, rather than Desert Camouflage in a snowy landscape when I made that. I wish I would have had time to finish it before I left. Hopefully I can finalize it when I get back. It's not exactly difficult to convert the rest of the existing structures to snow camo. The WF was the only one, due to my lack of having the original model. I had gangster's WIP, and that's all I could work with.
I'm in need of a new computer, though. Apparently, while I was gone, my PC (which was already on it's last legs), failed completely. The primary hard drive failed, the motherboard failed, and the graphics card failed, all at one time. Everything important I had was on my slave drive, but it does me no good without everything else. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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