Posted: Sun Jul 06, 2008 10:58 am Post subject:
Stealth Tank
Subject description: Anti Unit Stealth Tank
Stealth Tank
Strength: Medium
Armour: Low
Speed: Average
Cost: 1200
The Stealth Tank is one of Nod's most advanced and famous units which has been fighting on the battlefield since the first Tiberian War. It's incarnation in 2041 is a much improved sleeker model than that seen in the first and second Tiberian Wars. The new stealth tank features improved armor and increased agility meaning this unit can withstand more heat from a battle and also outmaneuver it's enemies. It's missiles have also been slightly upgraded to be more effective against enemy vehicles however weapon wise not much has been needed to change.
Besides basic upgrades the stealth tank now has Mobile Stealth Generator technology incorporated in it. Stealth Tanks now have the ability to shut off it's weapon and engine systems on the battlefield to increase it's stealth generator radius which is highly useful for hiding small ambush squads around enemies in complete stealth. _________________ Last edited by Morpher on Thu Apr 09, 2009 2:08 am; edited 2 times in total QUICK_EDIT
Not very large, it's just big enough to cloak a portion of an attack squad, but still useful, you won't be cloaking your base in it, put it that way. _________________ QUICK_EDIT
Looks like a certain TD-styled cameo had received divine blessing and turned into a real unit...just kidding. It looks kinda...tough, though. lmao. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue Dec 16, 2008 10:44 pm Post subject:
That's good, as its a tank, dammit; needs some armour, and DEFINITELY give it a turret. _________________ Destroy to create. All for the hunt to dominate!
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Wed Dec 17, 2008 6:18 pm Post subject:
Its a stealthtank - most of its room goes for Machinery as it has to power a full-fletched Stealth-generator. Thats the reason why it has no cannon, by the way, as a cannon would require a turret and/or way more space. Rockets instead can lock on a target themselfes and do not require that much room.
(I know, in reality theyd probably need even more space, but heck, its a game and I lack better reasons xD) _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Cannon recoil/muzzle flash would mess up systems and be far too obvious. There you go. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Besides basic upgrades the stealth tank now has Mobile Stealth Generator technology incorporated in it. Stealth Tanks now have the ability to shut off it's weapon and engine systems on the battlefield to increase it's stealth generator radius which is highly useful for hiding small ambush squads around enemies in complete stealth.
Not that this is a bad idea (it clearly works with the Mobile stealth in FS) however, this concept completely changes the roll and balance of the "Stealth Tank" in TO.
Specifically
This unit encompases all the Vanilla TS stealth tank attributes (fast, recon, hit & run vehicle) whilst also encompassing the Mobile Stealth Generators attributes without either the disadvantages of being unarmed, lightly armored or very slow
In short, this unit fullfills the attributes and roll of 2 fairly powerful, strategic units whilst having none of the disadvantages and not being able to be balanced through price (you wont wanna pay loads for a stealth tank and should have to pay a reasonable amount for a mob stealth generator)
Vanilla TS has its flaws but it is still a pretty balanced game and i think this unit might be hovering around "Uber" status with no feasable solution but to possibly "nerf" it so to speak (i hate using that leet crap to explain myself)
Well i hope you enjoyed my ramblings if you bothered to read, playtesting will probably be the most plausable decider on this one
P.S. I think the majority of players would be happy and willing to have a "Stealth Tank" and "Mobile Stealth Gen" as seperate units fulfilling seperate rolls, or is this just me ?... a public poll might help ? _________________ QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sat Apr 18, 2009 1:27 am Post subject:
Actually I'm fine with it, as long as it can't fire it's weapon when acting as a stealth generator, and it isn't really strong.
However I have to admit that I love units with dual purposes, and made my own stealth tank act as a sensor array when deployed. That fits well in Rise of Omnius, since most of my units have dual purposes, anyways.
But that doesn't seem to be the case with TO, and SMIFFGIG might be right.
Also as I haven't commented on this one, it's design looks great, just like an airplane, in fact I guess you could make the turret as an aircraft if you wanted and it would look perfectly ok . QUICK_EDIT
The stealth generator radius of this unit is only enough to hide say, a buggy and a few infantry, you're not going to be cheaply cloaking your base or entire armies with this thing. It also can not use it's weapon when deployed.
The point of the deploying is to set up small ambush points around the map, like I said, say 3 deployed stealth tanks could hide a 3 small infantry squads and maybe a vehicle or two. It makes raids and hit and run when playing as Nod much funner and easier to pull off. _________________ QUICK_EDIT
I should note that there's an annoying glich with the MSG. If you have two or more of them, and you decide to move a small force hidden from the enemy by using the cloak fields of the MSGs, each time you undeploy one of the MSGs, it reveals all the units momentarily, even if they were under the cloak field of the other MSG.
So the only purpose of this feature when playing against a human opponent is that you can hide a small amount of units when, say, GDI bombers are passing by. _________________ QUICK_EDIT
Excellent ideas for an excellent voxel; I don't suppose there is any chance of seeing an in-game of it and the cloak radius? Just so we know it's nicely balanced. QUICK_EDIT
I thought that the normal Stealth Tank was losing the deploy?
Wasn't that going to go to the supersecret magic stealthtank? Last edited by Orac on Thu Jul 15, 2010 12:01 am; edited 3 times in total QUICK_EDIT
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Sun Apr 19, 2009 2:59 pm Post subject:
Aro wrote:
Excellent ideas for an excellent voxel; I don't suppose there is any chance of seeing an in-game of it and the cloak radius? Just so we know it's nicely balanced.
Not much, maximum two cells in every direction - id even say only 1 cell radius.
See - the Stealthtanks Deployability is thougt to hide 1-2 Artilleries while theire waiting for their prey. Both - the Arties and the Stealthtank are quite expensive and cant take much damage. On the other hand they both can deal an incredible amount of doom to your enemy - so - you may hide your units and pull of a pretty hurtfull ambush - yet youre not overpowered with that combo as your enemy may counter that attack if youre not cautios enough. Whenever a player has enough funds to pull out stealthtanks and Arties, the opponen should have enough cash for a bomber - and one well placed strike rapes your ambush once and for all in no-time. _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
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