Three hours is a good time for such a model. I also often design and model at once if I have no drawn concept. _________________ Tiberian Fall The Art Of Tiberian Fall QUICK_EDIT
That's how I voxel, but voxeling is easier because it's cubes not polies and primitives and skins. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Sep 02, 2008 9:52 pm Post subject:
Nice motorbike!
When I start creating a model I end with high-poly overdetailed unit (like my soviet heavy apc or Raser Truck) which voxel isn't looking so good in-game ('You have screwed normals!', black lines) like my week (20 hours of pure work) endurance. So I will let this effort on buildings and infantry models and units will be voxels from the beginning (I would need an hour to do such bike from a concept in voxel editor). If you use proper autonormals on a filled voxel, it will look better in-game than voxel from model.
But still THE BEST LOOKING ARE SHP's FROM MODELS. And Holy_Master is real master on this. The only problem are slopes... _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
but my real problem is aircraft unit , it cant be perfect on shp form at all. those are only voxel unit in ROS. because that make me dont want to put too much aircraft unit in my mod. = = QUICK_EDIT
but my real problem is aircraft unit , it cant be perfect on shp form at all. those are only voxel unit in ROS. because that make me dont want to put too much aircraft unit in my mod. = =
ask mig eater for a aircraft, his voxels looks like SHP QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Thu Sep 04, 2008 3:56 pm Post subject:
Quote:
No need to fight people. That's what Skirmish is for.
I think Holy_Master has enough experience to create nice plane.
But on the other hand Carryal could be SHP, it has 4 rotors, so it should be stable even when it falls to the ground.
I remember helicopter crash our 2 cosmonauts (astronaut and cosmonaut) - one American immigrant Eugen Cernanhttp://en.wikipedia.org/wiki/Eugene_Cernan (although lives in USA, he is proud on his ancestry, he brought Czechoslovakian flag on his 2 flies to the Moon) and
the first Czechoslovakian cosmonaut and today's Euro-M.P. (communist) Vladimír Remek http://en.wikipedia.org/wiki/Vladim%C3%ADr_Remek: Army helicopter Mi-8S http://en.wikipedia.org/wiki/Mil_Mi-8 flew with them to village where Cernan's grandfather came from, but before they got there helicopter suddenly crashed. The rotor worked as fall-breaker, so they survived.
Something sinister happened (in 1980's?) in the North Sea when helicopter transported workers like usually to oil platform. Most of them survived the crash because rotor worked as fall-breaker.
Medium and large helicopters are constructed so the rotor should work as fall-breaker when heli falls. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Is it even possible to use an SHP for a flying unit in RA2? In TS this would be a big no-no. _________________ Tiberian Fall The Art Of Tiberian Fall QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri Sep 05, 2008 6:18 pm Post subject:
Very nice!
It reminds me how long it was when I was making my commando shp using CnC3 commando model (it's still somewhere in SHPs here on ppmsite). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Fri Sep 05, 2008 6:18 pm; edited 1 time in total QUICK_EDIT
Hmmm... I just thought of somethiung that is involving the cells units travel in...
Seeing how the cells are relatively small, in comparison to units like the Hyperion here... I don't think it'll look good when you have units that are HUGE, as in looking like they take a few cells, basically showing half of each other due to another unit blocking it... Since it's SHPs, wouldn't that be a problem? Also since it wouldn't look that good when it does happen? If it isn't, tell me how you got them all to be next to each other without blocking the other's image partially. And don't tlel me you manually placed them in spots to look like they don't go over each other lol. Because that's what I am actually expecting of what you did for the screenies. QUICK_EDIT
i have problem everytime when i try to open c&c3 model in 3ds format, look like it mess is missing and model look broke. i dont know to solve this problem. QUICK_EDIT
i have problem everytime when i try to open c&c3 model in 3ds format, look like it mess is missing and model look broke. i dont know to solve this problem.
Do you mean the file is a *.3ds file?
These files are totaly useless since the bones are not included, thus it turns into a mess. There is no way to fix it.....
The only way to get working CnC3 infantry models is using the models EA released. However, they only contani some of the TW models and none of the KW models... _________________
i have problem everytime when i try to open c&c3 model in 3ds format, look like it mess is missing and model look broke. i dont know to solve this problem.
Do you mean the file is a *.3ds file?
These files are totaly useless since the bones are not included, thus it turns into a mess. There is no way to fix it.....
The only way to get working CnC3 infantry models is using the models EA released. However, they only contani some of the TW models and none of the KW models...
ahh thank about info. too bad i want Confessor model the most. when EA gave those model only this unit dont have animation come with. = =" QUICK_EDIT
The Confessor uses the same animations as the Black Hand soldiers
(however, I suggest making a new firing animation, the old one didnt fit for a gun) _________________
You basically ignored the point I brought up about the art, Holy_Master. =\
sorry i just dont know word to answer. but ok i'll try
about vehicle size it'll be abit problem but personaly i can accept that. not much time you group it with another unit because most of them is area attack. and you get it only every 10min.
You do such great work and so fast, too. Sure it's scaled down in-game but the preview models are of great quality for something you can start and do in just a fourth of a day. _________________ <center></center> QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum