However he didn't explain how to convert the blueprints to a voxel template as he said it was a complicated process. So I've figured how to do this on my own. So I'd like to share it.
Note: I've been doing this for a while now, the X-02 voxel was one of my work based on this blueprint template work.
Programs I'll be using:
Photoshop CS3 V.10.0
VXLSE III
EDIT: I'll add some more info later.
blueprint tutorial-1.png
Description:
First find a Blueprint, I'll be using the Su-37 for an example, and touch up a few parts shown here and paste them as a new picture.
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blueprint tutorial-2.png
Description:
After resizing, and flipping diagram around. Copy each view of the blueprint and paste them to the corresponding views. (voxel size is X=150,Y=40,Z=100) So thats means the top view is X=150,Y=100. Side view is: X=150,Y=40. And Front view is X=100,Y=40. wh
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su-37 blueprint_000.png
Description:
Now that you got blueprints in place. Work it out from here and things began to shape up. After that add some textures and normals and you're done.
I'm new to this (actually I never voxeled before, since I'm looking for an tutorial "voxeling for dummies and dyslectic people"). And I don't get this tutorial AT ALL. Here's a list of things that I don't get
1. "First find a Blueprint, I'll be using the Su-37 for an example, and touch up a few parts shown here and paste them as a new picture."
Touch up what? Paste where and how???
2. "After resizing, and flipping diagram around. Copy each view of the blueprint
and paste them to the corresponding views. (voxel size is X=150,Y=40,Z=100)
So thats means the top view is X=150,Y=100. Side view is: X=150,Y=40. And Front view is X=100,Y=40."
Resizing them to what? And flip what diagram around?
3. Now that you got blueprints in place. Work it out from here and things began to shape up. After that add some textures and normals and you're done.
Work what out from where? And why is it that we're suddenly working in VSE?? I didn't see you write anything about that?
I'm sorry if I sounds rude, but this tutorial doesn't make any sense to me. Anybody who can give me more information? QUICK_EDIT
ConMan, this guide is not a tool, where you put in blueprints and it produces a voxel.
It is showing you how to set up the blueprints in the voxel editor, allowing you to make the voxel with them.
Ahhhh thanks for the enlightenment!
So you have to use the three image views of the unit and use that as a guide to making the unit? Am I correct?
But how did Roaches set up the 3 images like he did in here? Did he just do that via Photoshop, and NOT on the Voxel Editor itself? I am talking about the top left picture
So you have to use the three image views of the unit and use that as a guide to making the unit? Am I correct?
Yes, exactly.
ConMan wrote:
But how did Roaches set up the 3 images like he did in here? Did he just do that via Photoshop, and NOT on the Voxel Editor itself?
This essentially GamingRoaches tutorial in steps/rephrased (the comment in blueprint tutorial-2.png looks cut-off, so this might be the cause of confusion).
1. You plan and configure the dimensions of the voxel.
Plan: For example, you plan: I want my future voxel to have the
GamingRoach wrote:
voxel size is X=150,Y=40,Z=100
.
Configure: Then you make an empty voxel in voxel editor with exactly those dimensions. Watch out though, some directions in the voxel editor may be messed up, so make sure it is right before proceeding.
2. You measure and scale the blueprints to the voxel.
Measure: like GamingRoach said, his dimensions stated above give:
GamingRoach wrote:
the top view is X=150,Y=100. Side view is: X=150,Y=40. And Front view is X=100,Y=40.
Scale:Now is only part image editors are involved.
Take each view and put it into a separate image, and most importantly scale each view down to the figures "Measure" got.
3. You do the final edits, and then use it in the voxel Final Edits: every picture, so they all have the same telling locations (no view direction is "off" by any pixels, or it will ruin the purpose.
Use it: simply select the image, copy (Ctrl+C), go to the correct position in the voxel editor, and Paste (Ctrl+V).
Example for one view: open image with top view, go to the top of the voxel in the correct rotations and paste.
4.
GamingRoach wrote:
Now that you got blueprints in place. Work it out from here and things began to shape up. After that add some textures and normals and you're done.
Everything is learned from original tutorial, only some more depth added so you may get it.
Hope this helped QUICK_EDIT
I still dont get it! How did he make the skin? How did he resize the images?, What format does the images have to be inorder to paste them in the vxlIII editor? I just acquired PS cs3 Extended like he has and I see no where you can change all x,y,z coordinates. QUICK_EDIT
ok I got everything except for one thing, when I goto paste the picture, whether it be the top, side, or back, it tells me "Unsupported Clipboard Format" in vxlIII editor, yes i open it with new so views are empty, yes images are of same size as in the vxl editor, so now what? QUICK_EDIT
What if after resizing it, it dose not look right?
I'm trying to make a CFA-44 off some blueprints I found, yet after the resize it dise not look right. Is that normal?
again sorry _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
there is another tutorial on this subject that explains alot more than this one, but anyway, some blue prints just look very crappy after resizing them. try resizing them with SmartSize and see if that helps, if not then youll have to find a better quality blue print of the unit. QUICK_EDIT
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