Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jun 05, 2003 9:48 pm Post subject:
GMAX -> Tiberian Sun
This is a simple guide that might explain the basic steps of converting a model made in GMAX to a normal picture. From that, it's quite easy to go to Tiberian Sun. Note: All pictures are thumbnails.
I'm using RenX because I was having problems on showing textures with GMAX. So, I also recommend RenX for you...
First step: make sure you have the model done and remove the grid. To remove the grid, go to View -> Grids and uncheck Show Grids option as you see in the picture below.
Note: I'm gonna use the Weapons Factory that comes in Renegade Public Tools.
Second Step: Set viewport settings. Go to Customize menu and got to Viewport Configuration. Then, you follow the settings below:
Third Step: Set the background. In Tiberian Sun, the color used is ( the big black: (0,0,0). Red Alert 2 uses blue (0,0,255), I think. Go to View menu -> ViewPort Background and set the color there.
When it's ready, just apply .
Fourth Step: You need to adjust the camera to render it in the correct angle. To know the angle of the camera, I suggest you check a similar building and do it by comparison. In my example here, I'm skipping this procedure. If you wanna do it, open Flyby's script and select one of the cameras to create (you may have to switch around to get the right corner u want at the front).
Fifth Step: When you have everything ready, activate the expert mode by following the picture below.
Sixth Step: When you get into the expert mode, feel free to take the screenie. In your keyboard, there is a key written "Print Screen" or "Print Scrn". Just press that and open a graphics program like Paint Shop Pro. Paste the clipboard as image and crop it. You'll have something like this:
After that, you know what to do: resize, add the desired pallete and use XCC to convert it back. Enjoy it!
For all those that dont SKIP STEPS *cough* and need to get your building alligned correctly.. i suggest using the RA2 toolset script for Gmax, i have it here somewhere ill attach..
edit: All you need to do with this is open the script, select one of the cameras to create (you may have to switch around to get the right corner u want at the front) then folow banshees step for making a screeshot
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Jun 08, 2003 12:26 am Post subject:
It's something that everyone knows...
You load the .jpg file in the PSP. Save it as .pcx. Add the pallete (unitsno.pal from TS works perfectly) and resize it. Then, you use XCC. Right click the .pcx file and convert it to .shp. and add it into the ecache.mix file... QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jun 28, 2003 12:34 am Post subject:
Ha! This tutorial will not go offline when the entexplode disapears . In fact, it now loads much faster. Welcome to the world of Origin . _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
how the hell did you have so many things running at once without crashing your pc? anyway, thanx for the tutorial. it really helped. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Its only six internet explorer windows and a couple MSN convos and gmax dude but i guess there are the less fortunate out there that cant handle that QUICK_EDIT
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