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C&C Tiberian Sun:True Power
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Do you want me to release this to public.
Totally shit!! Many stealing stuff!! Don't public!!
15%
 15%  [ 14 ]
Little interesting. But I don't care about it.
15%
 15%  [ 14 ]
I will try it if you release.
27%
 27%  [ 25 ]
I want to play it!!!
42%
 42%  [ 39 ]
Total Votes : 92

Author Message
GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon May 26, 2008 8:24 am    Post subject:  C&C Tiberian Sun:True Power Reply with quote  Mark this post and the followings unread

I make this mod cause that I boring to play Unba KW. And I want to play TS campaign. But when I play for a while. I want GDI has some good defense building so I add "Sonic Emitter". And then I want Cabal and Forgotten has unique building and unit. And then that my cause to add new fraction in game.

Story Line
- After Firestorm Crisis. Surely has new 12 GDI mission and new 12 nod mission. I may add new campaign for 3 new side if possible

Concept
- Not need ETS.
- 5 Fraction GDI,Nod,Cabal,Forgotten and Scrin
- Little fix balance issue.
- More deadly AI.

New toy for GDI and Nod
- Sonic Emitter(GDI)
- Havoc(GDI)
- Railgun Tank(GDI)
- Flame Thrower(Nod)
- Elite Cadre(Nod)
- Slavic(Nod)
- Laser Tank(Nod)

New fraction concept

Cabal - All infantry is cyborg. High Technology. All vehicle is mech. Powerful unit and armor but high cost.
Structure
- Droid Platform
- Power Droid
- Cyborg Plant
- Tiberium Refinery
- Tiberium Silo
- Mech Factory
- Satellite Network
- Air Pad
- Laser Fence
- Plasma Battery
- Technology Assembly
- Obelisk Of Darkness
- Cabal Core
- Core Obelisk

Unit
- Cyborg
- Laser Cyborg
- Infiltrator
- Cyborg Commando
- Harvester
- Scout Cobra
- Vulture
- Mad Dagger
- Golem
- Terminator
- Devastator
- Predator
- Deliver
- Droid Ship
- Defender

Forgotten - All Infantry is mutant. All structure don't require power. Use old tech(TD tech). No Aircraft.
Structure
- Warehouse Yard
- Tiberium Supply Center
- Mutant Hovel
- Sandbags
- Tiberium Refinery
- Machine Shop
- Radar Array
- Obsevation Tower
- Fortress Tower
- Research Laboratory
- Training Armory
- Battle Hospital
- Tiberium Missile Silo

Unit
- Mutant Gunner
- Mutant Rocketteer
- Mutant Engineer
- Mutant Sergeant
- Umagon
- Tiberian Fiend
- Ghost Stalker
- Tratos
- Genesis Flyer
- Harvester
- Hum-Vee
- Abram Tank
- Mobile MLRS
- Flame Tank
- APC
- Howitzer
- Mammoth Tank
- Mobile Warehouse Vehicle.

Scrin - - All building is life form can self healing but slow self heal but little save your little money for repair it and all building immune to vein. All vehicle is life form too have self healing and heal in tiberium. has most power aircraft. Weapon base on electric tech.
Structure
- Mother Hive
- Enegy Colony
- Creature Lair
- Ichor Extractor
- Worm Hole
- Neuron Connector
- Shard Launcher
- Star Router
- Mutate Chamber
- Ichor Accelerator
- Ion Column
- Signal Transmitter

Unit
- Buzzer
- Ravager
- Shock Trooper
- Gatherer
- Sharder
- Devourer
- Warp Carrier
- Mother Drone
- Orphen Rider
- Seed Spreader
- Navigator

From PPM and Tiberiumweb for SHP+Voxel
- Lin Kuei Ominae
- Dutchygamer
- Denmon
- Bittah Commander
- Suiseiseki
- Jabberwoky aka Gangster
- Mei Ling
- PD
- Reaperrr
- FinalMoon
- Blade
- ra2killer
- Renegangsta
- Ickus


from PPM or instruction and advice

- Lin Kuei Ominae
- Aro
- Hyper

Edit: Little Update.

First Time. I think don't public my mod but I change my mind.

Update for lastest version(unpublic yet)

- Forgotten -


- Cabal -


- Scrin -


You will see that it has many steal+Public+SC in my mod. But it will change it in to my original in future. At least I will change Forgotten Conyards and Warfact to new one cause I steal from ROTD and then I will public Beta version.

True Power is just Begun...

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Last edited by GameMaster0000 on Tue Jul 20, 2010 3:38 pm; edited 2 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon May 26, 2008 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry to say, but this looks just like a 13-in-a-dozen TS mod... I also see that you have used a lot of public stuff, and maybe also some non-public stuff. Even though you may give them credit, if the original mod owners don't want you to use them, then don't use them...

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon May 26, 2008 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like an RA2+Public Asset mashup. O_o Learn to make your own buildings and vehicles and such. It will help you so much more in the long run. Smile

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Mon May 26, 2008 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah I think some of thhe units and buildings dont fit to each other.....the concept Idea is good but the other stuff needs more work

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon May 26, 2008 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for advice. You are right I thibk it not fit too. May be I must try to make my own shp. I will try cut/paste work first.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon May 26, 2008 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good for you though, this seems like a good first mod. When you finish this one and have the experience from it, you can then go do something more original and stuff. Learnings mods are good though.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon May 26, 2008 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

While not that original, its still a decent start. The presentation (GameMaster0000's first post) is acceptable, despite that fractions are taking over factions, thats fucked.

But I say keep working on it, and if you can, eventually replace obvious cut-and-paste units and/or structures (like the ones from RA2, they don't fit in TS), and release a public beta, eventually. I might give it a try.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Mon May 26, 2008 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

at least after making shp or voxel someone uses it

by the way great idea and i love the reserch lab/dropship bay Smile

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon May 26, 2008 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

its ok but new sides have notorious AI Short Game issues which makes them pretty much useless and ra2 doesn't work due to foundation size and just general style.

Also remap units are kinda ugh ..

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Tue May 27, 2008 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I try to work on shp building now I finished something new version of "Satellite Network"(cabal radar).

Damage Frame - Include
Active Anim - Include
Shadow - Not done yet
Build Up - Include

I recolor some point to more darken cause TS building is more darken than RA2. It not perfect but I thing it is better to use resized GASPYSAT.

Edit : Mk complete but .gif is little screwup.
I may add Scrin if I can do shp better.

BTW. Can TS support to play on hamachi. I can how can I set it to play.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 27, 2008 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Now that begins to look a bit better Smile It doesn't look that bad for a c/p building...

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Tue May 27, 2008 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for that. Today I will start to make forgotten supply center(surly....c/p #Tongue)

For Scrin concept is here
- All building is life form can self healing but slow self heal but little save your little money for repair it and all building immune to vein. All vehicle is life form too have self healing and heal in tiberium. has most power aircraft. Weapon base on electric tech.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon Jul 14, 2008 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Little Update.

First Time. I think don't public my mod but I change my mind.

Update for lastest version(unpublic yet)

- Forgotten -


- Cabal -


- Scrin -


You will see that it has many steal+Public+SC in my mod. But it will change it in to my original in future. At least I will change Forgotten Conyards and Warfact to new one cause I steal from ROTD and then I will public Beta version.

True Power is just Begun...

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Jul 14, 2008 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Blizzard might do something horrible to you for this :O

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jul 14, 2008 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

be careful using stuff from blizzard. they're beasts.

from what I see, it's not a bad start, but your units and structures have serious pink-dot disease. Fix it up, and maybe photshop it to look more TS-ish, and it will be a great start.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon Jul 14, 2008 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

AntiHero wrote:
be careful using stuff from blizzard. they're beasts.

from what I see, it's not a bad start, but your units and structures have serious pink-dot disease. Fix it up, and maybe photshop it to look more TS-ish, and it will be a great start.


Don't worry the starcraft thing I will remove it in later version.

But for pink dot I don't see any of them if you mean scrin that is remap color.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jul 14, 2008 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

oh.. well soften it up a bit.

and use a blue-teal colour for their remap show off.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Wed Jul 16, 2008 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Main Menu base from Tib War and new loading screen

For remap of scrin I notice like you say it too bright. But it only temp building to use I will replace whole of them in final version.



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jul 16, 2008 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey I actually like that menu idea. Very creative!

However, I think a new background is in order. IT can be much better made.

What program do you use (graphic editor)?

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Wed Jul 16, 2008 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

AntiHero wrote:
Hey I actually like that menu idea. Very creative!

However, I think a new background is in order. IT can be much better made.

What program do you use (graphic editor)?


Photoshop CS Mr. Green

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jul 16, 2008 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh. You're using a very powerful program.
I don't see why your images aren't better than what they are.

Here are a few sites that will help you. I used all 3 personally when I got started.

www.good-tutorials.com
www.tutorialized.com (go to photoshop)
www.n-sane.net

or just Google "Photoshop Tutorials"

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Fri Aug 08, 2008 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for lag update. First my mod has owned .exe like ROTD,TS Dusk that had done.



Next GDI Campaign. I have done 7/12 missions of GDI.

--- GDI 01 : Machine Offline ---

After main Cabal Core has been destroy. We find all sub core around the world and destroy it.
Now only one Cabal Core left. It located at Cairo in Egypt. Destroy Cabal Core and all cyborg
will stop activate.

Objective One: Destroy last Cabal Core.





--- GDI 02: Umagon Return ---

Before firestorm crisis. Umagon disease and became a monster. Now ahe is in the best
hospital in Rocky mountain. In that time serum doesn't work. But now we develope
new serum that can to relieve the disease. We must send it to her as fast as possible.
But in that sector now has nod bases near by. They may interupt our delivering.
You must escort the truck that contain serum to the hospital. Once serum has
been send to umagon and she recovered, destroy all nod forces in the area.

Objective One: Escort truck that contain new serum to hospital.
Objective Two: Destroy all nod forces.




PS.Machine Shop and Forgotten Consyard from ROTD is only "placeholder". It will remove when I public this mod.

--- GDI 03: Havoc Action ---

Intel report that water of reservoir in Irkutsk Oblast has been poisoned.
We must investigate how this happen. May be Nod is behind of this. We send air forces into.
this area but lost contact all of them. So the Legend Commamdo, Havoc has been sent
to do this mission.

Mission Objective : Investigate the cause of water in reservoir be poisoned.





--- GDI 04: Full City Panic ---

Nod forces take control the city in Netherlands and use toxin weapon
to take control the civilians to gain more troops. We must stop them.
Clear city area from nod and use "Toxin medic" to heal the civilians,
Be careful, DO NOT LET ANY CIVILIANS DIE. Once all civilians are saved
Drive all Nod forces out from this area. New prototype battle cruiser in this area too.
Use them for your advantage.

Objective One: Use "Toxin Medic" heal all civilains.
Objective Two: Destroy all Nod's forces in the area.
Objective Three: Protect the new battle cruiser, civilians and toxin medic at all cost.





--- GDI 05: De Javu Operation ---

Recent sat-surveillance confirms a significant build-up of armored vehicles
and weapons at a large Nod logistics base in Svalbard. The sat images show row
upon row of Stealth, Tick, and Flame tanks waiting to be deployed to
to attack GDI forces around the world. Your mission is about destroying
his arsenal before it is used against you in combat. You'll start with a
small force to clear the way, then we'll send you reinforcement to finish the job.

Objective One: Destroy Nod's border defense.
Objective Two: Destroy Sam Site and nearby outpost to clear area for reinforcement.
Objective Three: Destroy stock piles of Nod vehicles and all Nod's forces in the area.





--- GDI 06: Crazy Storm ---

We lost contact to the GDI base in the china. We are testing new Ion Particle Convertor in this area.
Last connection that they try to speak about nod new weapon. We send reinforcement
to that area but the ion storm block us. We must send the small forces in to this area
to secure base. Protect the base and Ion Particle Convertor until ion storm stop. Then
We can send you reinforcements and find the location of the Nod bases. Once located, destroy
all Nod forces in this area.

Objective One: Find the GDI Base.
Objective Two: Protect Base and Ion Particle Convertor at all cost.
Objective Three: Destroy the Nod base.





--- GDI 07: Uninvite Visitor ---

The unspecific alien forces are attacking our earth. They attack spreadly
all area on the Earth. We can't surrender for them and we must counter attack.
We found that alien forces in Doyintanon area of thailand has lowest defence.
Find the alien outpost, capture them and destroy all alien forces in this area.

Objective One: Find Alien outpost.
Objective Two: Estabish base for build strike forces.
Objective Three: Destroy all Alien forces.





GDI Mission 8 is WIP


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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Wed Aug 13, 2008 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

This is great progress.
Looks very interesting the way you set up the storyline.
And that scrin Storm Colum looks sweet. where you got it from?

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Wed Aug 13, 2008 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

AprilWar wrote:
This is great progress.
Looks very interesting the way you set up the storyline.
And that scrin Storm Colum looks sweet. where you got it from?


Cap from C&C3 frame by frame.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Aug 13, 2008 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking good Smile Will you make Nod missions to or?

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Wed Aug 13, 2008 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

AndZel (AkA Anderwin) wrote:
looking good Smile Will you make Nod missions to or?


Surly has Nod Campaign but I'm not sure that I will make Campaign for Forgotten,Cabal and Scrin.

I change my mind. It will have 15-16 Missions for GDI and Nod Side and if possible it will have 18 Missions for each sides!!

more updated. GDI Mission 8 finished!!

--- GDI 08 : Unholy Alliance ---

The alien deploy support base at Greenland. Nod base and Mutant base in the
area too. Alien deploy base while they in battle and take control both
with any reason. We detect the strange large life from inside both base.
Our scientist code name it as "Mind Beacon". If we can destroy it may
can neutralize both base. We allow you to use Ion Cannon in this mission.

Objective One: Destroy Mind Beacon in Nod and Mutant base.

Objective Two: Destroy all alien forces in the area.






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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 13, 2008 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice tiberium forest man!

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Wed Aug 13, 2008 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

That forest needs lightposts

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Wed Aug 13, 2008 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sleepwalker wrote:
That forest needs lightposts


Oh shit!!! I forgot it!!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Aug 13, 2008 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

You've inspired me to make a campaign for my TS mod too #Tongue
Also, nice maps!

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alyx1guy
Civilian


Joined: 13 Aug 2008

PostPosted: Wed Aug 13, 2008 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is amazing I hope ou dont stop this mod I cant wait for a Beta release

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Wed Aug 13, 2008 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your first POST alyx congrats Wink
That should be a honor to GameMaster =P
Cool progress? so do we expect a full Scrin side like the cnc3 recreated in TS ? It will be very cool if yes.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Aug 15, 2008 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Really need to continue with the TI Campaign...

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alyx1guy
Civilian


Joined: 13 Aug 2008

PostPosted: Tue Sep 02, 2008 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm how do people make red tiberium I've seen it alot...

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 02, 2008 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It's already in-game. I think.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Tue Dec 09, 2008 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, for lost for a looooooooooooooooooong time because of school work and the other games #Tongue

And sure!! I still work in this mod. If I have time I will preview all new unit of this mod.

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Noscoper
Soldier


Joined: 14 Feb 2009
Location: Australia

PostPosted: Sun Feb 15, 2009 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think it's to zombiefied yet...

Methinks the scrin screenshot is a little... err.. Starcrafty?

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Current Project: I was thinking about a mod... but that's to far for a newb.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 15, 2009 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Noscoper wrote:
I don't think it's to zombiefied yet...

Methinks the scrin screenshot is a little... err.. Starcrafty?

Try to go for a '20+ days old = is bad' rule.

I believe that this mod is intended never to be released, and thus assets can be ripped directly from Starcraft (No distribution makes it OK).

EDIT: OK, Dominant, 20 days.

Last edited by Orac on Mon Feb 16, 2009 8:01 am; edited 1 time in total

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Feb 16, 2009 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

10 days? Thats nothing.

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CKeen666
Medic


Joined: 04 Jun 2009
Location: My house.

PostPosted: Fri Jun 12, 2009 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't see what's wrong about this mod... On the contrary, I think it is very good. Everything is well put together, the sides ARE balanced and varied, the new units are cool and I really had no complaints about almost anything. So apparently this mod uses some stuff that aren't free for use (like the starcraft voxels). Well, I don't care at all, as long as everything is well put together and the mod is fun to play. I really hope to see a new version soon (I currently have 0.99 IIRC). Anyways I have some complaints. First, please make the skirmish AI for scrin/cabal/forgotten. When I play on skirmish I always have to challenge GDI or Nod and that's quite annoying.

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Runex
Civilian


Joined: 10 Feb 2010

PostPosted: Wed Feb 10, 2010 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

So... Is this a lost cause or are you still working on it? Would be rly cool to test ot or something #Tongue

If you are still making: Keep the good work up!

If you are not:.. :/

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Feb 11, 2010 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't bump one year posts.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 11, 2010 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

His bump is relevant and contributes to the topic, therefore it is not a problem.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Feb 11, 2010 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I guess I can see that, anyhow, I don't think Gamemaster has any intention of releasing it by now Runex. As far as I know he was just asking about a release anyways, from what he says it seems like he's already tested it alot.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Jun 06, 2010 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Again bump but I think it's relevant.

I found a download topic for this mod on some thai gaming website. Link

http://mod.thaigaming.com/

If anyone is interested. Forgive me if I shouldn't post this link

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Jun 06, 2010 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL, thats site is like.......the end of the world. #Tongue (no offense but NEVER EVER heard about it)

And lol, found the mod, but its for firestorm, soo...nah. #Tongue


P.S: Seriously, how did you found it? Shocked

(he should post the mod here, its completelly alright and even with credits. Smile )

EDIT: come on, even zenotations mod is there, guys, please post your mods here. Sad

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 06, 2010 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem being that this mod uses a lot of Blizzard's material, they won't be very impressed. Fair play to the guy though, he's issued credit everywhere necessary. Smile

Last edited by Aro on Sun Jun 06, 2010 11:27 am; edited 1 time in total

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Jun 06, 2010 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I found it completely by accident and ya know what, it ain't half bad. I love the Scrin faction.

I always liked the look of this mod, despite everything.

Yea, if they find it but... Reason not to host on site I guess? Keep he link?

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Tue Jul 13, 2010 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can modorator move this thread to "Private Mod" due that I still use some steal and starcraft asset. I can't public this mod any more. Until I can find replace for those stuff.

Anyway 3 new mission

--- GDI 09 : Nightmare Return ---

After launching a costly but successful counterattack against the Alien
invaders. It make our soldier has more morale to fight. Now is time to
strike them back. We found out the small alien base in Amazon. We send
the strike forces, but we lost contact to all of them. Last communication
they said about some huge mech. We must go to check at that location.
We should to build base at there, but in that area is contaminated hugely
with tiberium. You must find location to build your base. Once you found
it, build your base and send strike forces to destroy the alien forces.

Objective One: Find the location to build your base.

Objective Two: Destroy all alien forces in the area.

Objective Three: Investigate where the huge mech coming from.





--- GDI 10 : Chaos Fire ---

Not even Aliens, Cabal is comeback during this bad situation.
Anyway, they fighting with each other, use it for our advantage.
We found some civilians in the New Delhi, that area is under assault
by Alien and Cabal. We must rescus those civilians. Destroy any enemy
that near their to let they get evacuate safty. Once the civilians are
saved. Destroy all Cabal and Alien forces in this area.

Objective One: Find citys in this area and rescue civilians.

Objective Two: Destroy all enemy forces.




--- GDI 11 : Sneak Peak ---

Cabal start collect civilians and our troop to use meterial for cyborg.
We must stop them. We have located a large cyborg factory in Japan.
We send comandoes for this operation, use them to infilrate their cyborg
factory to destroy it from in side. Not let Cabal forces know that our
commandoes exist.

Objective One: Locate and inflirate cyborg factory with our commandoes.




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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Thu Jul 15, 2010 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

A new mission is come!!! May be first indoor mission in TS!

--- GDI 12 : Cyborg Trouble ---

Our commando is sent inside Cabal's cyborg factory.
Destroy everything inside and rescue all prisoners.

Objective One: Rescue all prisoner.
Objective Two: Destroy all cyborg plant.





Anyway I can't remember where that I got city cliff and pavement(This stuff not from TS:AE). Can anyone that me whose is own this stuff?

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