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Diesel Submarine (WIP)
Moderators: Dutchygamer, Lt Albrecht
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 3:25 pm    Post subject:  Diesel Submarine (WIP)
Subject description: A diesel powered submarine
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These small, diesel-powered submarines appear to make up the majority of the Soviet Navy's forces, they seem to be deployed in wolfpacks to hunt down enemy shipping and sink it in a flurry of torpedoes. Although effecient against unproteced vessels ASW pickets and patrol aircraft would probably decimate these small submarines before they cn do much damage.

I am aware of the black dot/line problem and the pink dot issues, in fact I'll sort them right now Very Happy.



diesel sub.png
 Description:
It's WIP, I know about the problems.
 Filesize:  79.07 KB
 Viewed:  8381 Time(s)

diesel sub.png



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 20, 2008 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks pretty sleek and fitting...

Cute =3

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 20, 2008 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

That'd make a nice addition to D-Day, though I Highly doubt MigEater would accept a voxel from someone other than himself.
By the way, who's making the cameos?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nobody, I need some though...

And miggy already has his own personal U-boat fleet.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue May 20, 2008 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cute, usefull, realistic. Fix it and it'll be perfect.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks loads guys, it's comments like this that get me to do more Wink

I'll fix this, it'll take longer than usual, I'll have to re-do the HVA of the propeller spinning. Yes, it turns.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 20, 2008 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Nobody, I need some though...


Send me one of your voxels and I'll show you what cameo work I'm capable of.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very well Smile G2G 2 dinner right now but I'll probably send you a unit or two later. Thanks.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 20, 2008 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm suspecting we have a new member of the team soon #Tongue Also, nice sub!

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, update 2day/2mos. depends if I can be arsed to get screenies.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue May 20, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

yay an update! nice sub btw

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, more updates in the following days, I just haven't got round to posting them.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue May 20, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool just dont stop working on the mod!

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Last edited by Biohazard on Thu May 22, 2008 11:24 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I won't, I've got attatched to the storyline and stuff, it isn't gonna stop unless something major happens.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue May 20, 2008 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

im completely interested in the mod. not many ra2 mods around Sad

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue May 20, 2008 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Diesel? That's been out of date for ages. I even think they had nuclear submarines in RA1. The Akula was nuclear, and that was the missile sub.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I shall split it to the misc forum (damn, part of this that does civs and maps, can't remember it's name...)

Yes Clarkson, nuclear is in, but diesel subs are cheaper, quieter when they run on batteries and are still in use IRL today, in our post cold war age. And the Soviets lost a world war, really think they can build enough reactors for all these subs whilst maintaining an army and airforce too? They recovered, but the advantage in tech has paled in some areas.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Tue May 20, 2008 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats a high quality voxel there. good work.
You should comment Cloakable=yes before taking the pic.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue May 20, 2008 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

...sigh.......its underwater

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed May 21, 2008 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a huge "SUBMARINE" on the topic, NewGuy. #Tongue





Ah, my FA2 is acting up again, #Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed May 21, 2008 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice model, it's good to see your mod truckin along Smile

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed May 21, 2008 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking good so far mate Smile I don't expect anything less from you. #Tongue

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed May 21, 2008 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Fill it and normalize again.
If layers under the surface has same colour as surface, there will be no black dots. On pink dots use RA2 pallete and Kill ... colours script.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 21, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pink dots are done and it's 100% filled. The normals have a little problem but I'll fix it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Feb 08, 2010 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread


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