Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Thu Apr 17, 2008 11:29 pm Post subject:
THATS FUCKIN INSAAANE!!!!!
Man, this world is so insane.
I can't believe it that we live in world full of insanity.
I mean, how the ztype do we live our daily lives with all these goddamn insane thinking people? Those already insane people will then eventually convert the sane into the insane, therefore making a World of Insanity.
Now all we need is a plant, preferably green in colour, that can consume entire planets down to the core. We need this plant to grow on and in our insane world, in turn making it even more insane people riddeled than before.
.............HALALALAHEEYYYPHUCK! Oh great. Now I too have succumbed to this world, which is now full of a green plant some guy calls tiberium (In fact, this tiberium has been around for a while, but only now has it begun to dramatically affect our planet in a negative way. The dawning of tiberian has ended. Now it is in the blazing glare of the sun, it's effects clearly seen by all, although not understood by anyone, as we are all insane, somehow.).
I am one with this insane sunlight (it's soooo goddamn bright out, GAAH! Need shades...) drenched world of tiberian. Now all that I can do is scream at the top of my previousley insane, and now tiberium infected (but still insane, perhaps more so than before) lungs:
TIBERIAN SUN: A WORLD OF INSANITY
... Anyways, can I be a Beta Tester? _________________ Destroy to create. All for the hunt to dominate!
I wouldn't say no, if you would send me the beta So, if you think, you could need one beta tester more... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
*Logs MSN messages between the warring factions* I know where the beta.exe is! Err...somewhere, I guess. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Apr 18, 2008 6:19 pm Post subject:
Swweeeet. This mod is for Firestorm? If it's for vanilla TS, I can't help test, as I've lost my CDs. I still have the Firestorm CD, and everything is installed and patched up, working fine.
Also, if you want testers that are commited to explore and test out the beta thoroughly, I might not be the best candidate. Just lettin' ya know. _________________ Destroy to create. All for the hunt to dominate!
I wouldn't say no, if you would send me the beta So, if you think, you could need one beta tester more...
Of course you can be on the beta tester crew. I only need a few more though.
Quote:
Swweeeet. This mod is for Firestorm? If it's for vanilla TS, I can't help test, as I've lost my CDs. I still have the Firestorm CD, and everything is installed and patched up, working fine.
Also, if you want testers that are commited to explore and test out the beta thoroughly, I might not be the best candidate. Just lettin' ya know.
It is for Firestorm. It also no longer requires ETS. You don't need to test thoroughly. Just make sure to post What you like and don't like. And also post some screenshots (That goes for all beta testers which apparently aren't posting any screenies)
Beta testers you will be getting the beta soon. Just don't expect it to be like the old version. Many things have not been coded that were in the previous version.
Quote:
*Logs MSN messages between the warring factions* I know where the beta.exe is! Err...somewhere, I guess.
Actually the I'm not sure how I will give out the beta. Mabye in a installer but I dunno Also a game.exe and custom language.dll file will not be present until later. Much later _________________ Please, read the signature rules of the forum. QUICK_EDIT
One question: does it allow to play the campaing? Or did you change the order, names,...? _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Hmmmm... Anything special changed so there is a reason for an IE? Or does it appear without reason? (like when I play the campaigne with my own little Mod [Why the hell I get an IE?!?]) _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
But that shouldn't be a .... wait. Maybe because the campaigne nearly always implent new sides? And so they were overwrited and the things don't work correct -> IE? _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
When I looked the last time on a mission map, I founded several new sides... And that was not the only map where I found new sides. They are needed for trigger, I think. Also the FS mission where you have to destroy CABAL first Core - there where three bases, each with a different energy supply... I think, that the new side is the problem... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
No, I don't mean new sides on maps. The error occurs at TechnoClass_GetOwningHouseIndex which means it has a problem loading a TechnoClass (InfantryType, Unit Type, Building Type, etc.) for a new side that you have made. At least that's the error that I get since I have 2 new sides. (SS Taker, and Cabal) _________________ Please, read the signature rules of the forum. QUICK_EDIT
hmmmmm, well I have no knowlegde about these things... In fact, the only thing that I can do is basic editing the rules... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me Last edited by Ordosherrscher on Sat Apr 19, 2008 11:30 am; edited 2 times in total QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Apr 19, 2008 10:21 am Post subject:
I ain't posting screenshots because I'm waiting for the new version (and that Nuke is still buggered )
If I've got the new version, new screenshots will follow... QUICK_EDIT
Ah ok. Well just one thing to all the previous beta testers: A TON of things are not coded into the game so don't expect it to be like the older version. I'm working hard to get all the things in. _________________ Please, read the signature rules of the forum. QUICK_EDIT
If you havn't got too many already, i'll beta test.
EDIT: Your extra sides don't work? Damn. i was thinking of doing something similar to what you did with your four sides, with my mod. QUICK_EDIT
Heh, yeah you can probably beta test.... How many people do I have so far.. hmm...
As for the sides, they work fine. Just the campaign won't work I believe. Otherwise the sides work fine. _________________ Please, read the signature rules of the forum. QUICK_EDIT
This mod has actually been released twice, both of which were unfinished.. However, this time I'll get around to properly finishing it. (New art, game modes, and all) So stay tuned. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Mar 27, 2009 10:39 am Post subject:
Ehm Joshy, you can forget me as a beta tester. I have 2 pc's who both refuse to run TS properly. Real shame, but unless someone can fix the WaveClass errors, I can't do shit... QUICK_EDIT
Ah man, that's a shame. I've never had a waveclass error, so I don't know what it's like >.< _________________ Please, read the signature rules of the forum. QUICK_EDIT
I'm sure someone posted up a thread in PPM saying Fen had fix'd the WaveClass error when [file] disabled/something else [object? Rendering? I dunno].
I think the WaveClass errors are related to laser and disruptor weapons, dunno. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Though dutchy said it didn't work with TI. Hmm...I don't know how to read except.txts, haha. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Though dutchy said it didn't work with TI. Hmm...I don't know how to read except.txts, haha.
Seems both my screens don't like that fix: when I start TS/TI/any other TS mod with that fix, my screen goes black, even though the game plays. That is why I can't play TS at all QUICK_EDIT
Yeah, that direct draw dll is crap. When I put it in my folder it also makes everything black. Simply put, don't use it if it does that to you.
As for waveclass fixes, try anything and everything you can. Random adjustments seem to always help me in times of need. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Perhaps you could replace the sonic beam with a laser copy that draws a laser trailer behind an invisible projectile that moves slowly. and is also as fat as the sonic beam. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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