Posted: Sat Apr 05, 2008 2:39 pm Post subject:
Unfertile Cresent
Subject description: WiP
Description
This is a 4 player map designed for 2 on 2. The map is divided into the bodies of water, cut up by a river. The middle has a crater and plenty of blue tiberium, and can be accessed by 6 bridges. Each side has a small valley for which to build a base, and a platue for each contains tiberium feilds. Inbetween the two bases is anothervalley containing tibeium. Each player has access to two tiberium spikes, although these cannot be easily defended.
What I want to do
I want to add a bunch of visceroids in the middle and in the valleys between the two bases, make the textures more natural looking, and make this overall a good map.
Comments?
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_________________ Please, read the signature rules of the forum. QUICK_EDIT
can there be low water/marsh land like in Warcraft 3? That would be neat like a infested swamp with a few viscerioids.
Is it possible to create new units "clones" for this map? like in WC3 or in FA2 so you can have some variation? Like smaller ones or larger ones? etc. _________________ Delirium.. QUICK_EDIT
Well, you can have the water level equal the land level, and it looks like intermittent puddles, but you can put the water level like 1 or 2 points above it and the units ca still walk in it. The size variation is a good idea, but I have no experience modding cnc3 (I'm working on generals, which I plan to use as a kind of introduction to cnc3).
today's progress
I worked with the textures a little bit, making the sides have different color grass, coloured the cliffs, and "smoothed" out the edges. I made a road that goes from one corner to the bridge for each side. And I added a bunch of visceroids, which sadly, are just eye candy right now as they don't attack. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Have you playtested it yet? Because those start locations don't look like they have enough build space, but I could be wrong. _________________ WOL nick: migtybob
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