Posted: Mon Oct 01, 2007 11:20 am Post subject:
[TS] All of my SHPs from tibweb
Subject description: 5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building
I don't want to make a new topic for each unit so here some from tibweb together. There are still some more at tibweb.
Oh and please credit me if you use one or more in your mod.
GDI units: GDI Behemoth (medium size Mech)
Description:It's a medium sized Mech with 2 small 50mm Cannons on the side and a small Dual Rocket-Launcher on his back.
Its supposed to be a mech between the Wolverine and the Titan of about 650 Credits.
It has 8 Facings (damn, C&C doesn't allows 32 Facings)
12 Walking Frames
1 Standing Frame
no firing frames cause the two weapons dont allow two different Firing animations (but those can be added to the weapons)
Download:LKObehemoth30.zip
Cameo:Standframe and Walkanim:
Ingame:
art.ini
GDI Triton (Titan support Mech)
Description:This new GDI mech is planned as a support mech for the GDI Titan. Therefor it has a cannon for long range attacks but without much firepower and a twin missile launcher as anti air support.
The concept and the idea of this mech came from corsair.
Download:LKOtriton.zip
Cameo: Sketch by Corsair
Ingame:
art.ini
rules.ini
you can use the titan as pattern
but i would recommend to set
walkrate=2
speed=4 or 5
GDI Exciter(for the Nod version see below)
Description:A request by Ixith. He wanted a 4 legged, medium-long range artillery unit for GDI with a turret and no deploy ability. It should be slow and well armored.
Download: LKOexciterv11.zip example code in the zip
Cameo: Cameo in higher resolution
Ingame:
GDI Medusa
Description:I thought GDI needs more mechs and here is a bigger one.
it has 2 long 120mm Cannons on the side
and 1 shorter 120mm Cannon on top
Download:LKOMedusa30.zip
Cameo:
Ingame:
art.ini
[MEDUSA]
WalkRate=1
speed=3;to fit with walking speed
the rest you can take what you want (e.g. a copy of the Titan entries)
GDI Battleship Aurora
Description:After quite a long time i want to offer a new unit. This time a naval unit. It's a big battleship for GDI.
Story:Build at the end of the first Tiberian War and planned as a command unit for naval actions against Nod Bases along the African coast, this ship was put in service one month after the war ended. Planned as a first strike ship, it became GDIs most important vessel for naval operations around the globe.
But finally the Tiberium infestation made it nearly impossible to use naval units, because of dangerous tiberium mutants and algae. Especially smaller ships where in danger. Even if the Aurora is still able to move on the oceans due to its size and strong engines, without an escort it wasn't profitable and were put out of service. (this way Buildlimit=1 could be explained)
The ship can use 1 (the centre) turret while driving. But it can also deploy and then use all of the Turrets.
It has
3 big triple gun turrets
10 medium twin turrets
4 small twin AA turrets
Download:LKOaurorav13.zip example code in the zip
Cameo: Walkanim: Deployanim:
Ingame:
This unit has a special gunfire anim for the single turret and the triple turret.
Download: LKOAuroragunfire.zip
It was initially planned to be much bigger, but that didn't work due to the 160x160 pixel size restriction for turreted SHP units.
Download of the big (unfinished) version: LKOaurorabig.zip
Nod units: Nod Siegebot (light Mech)
Description: the Siegebot from the Sci-Fi series Andromeda.
It is a walker mech with a walker-section and a turret
Download:LKOsiegebot30.zip example code in the zip
Cameo:
Ingame:
Nod Cobra (fast medium Mech)
Description: It's a very fast walking mech that has similarity with a Snake. (at least its head)
Download:LKOCobra20.zip example code in zip
Cameo: Walkanim:Firinganim:
Ingame:
Older version with narrow legs
Download: LKOcobra10.zip
Cameo: Walkanim:
Nod Exciter
Download: LKOexciternodv11.zip example code in the zip of the GDI version above
Cameo:
Ingame:
Nod Redeemer (4 legged heavy Cyborg)
Description: The concept and the idea of this heavier reaper version was made by Denmon0728.
The Redeemer
Its a heavy 4 legged mech that was planned to look a bit like a heavy armored version of the Reaper.
It uses a heavy AutoCannon on its right arm. This weapon has 3 barrels and after the top level barrel has shot, all 3 barrels turn like a minigun for 120° so the next barrel is on top. This is shown in the ingame fireanim too.
The unit has on its left arm a big shield for a better protection. So i would recommend a high amount of hitpoints/armor if you use it.
And on its back is a big cannon that can only be used after it has deployed.
Download:LKOredeemer.zip with alternate head color: LKOredemod.zip
Cameo: Big cameo
Walkanim:Firinganim:Deployanim:
Ingame:
Urban Mech (aka Gemini)
Description: concept by Corsair, it's a small mech that is supposed to fit to Corsairs urban voxel units
Download:LKOUMGiv11.zip
Cameo: Walkanim:Firinganim:
Ingame:
Mutant units: Mutant Tiberium Flyer
Download:LKOflybug.zip example code in the zip
Cameo 1: Cameo 2:
Transition from air to ground:Fly anim:Fly attack:both idle anims:
Ingame:
Scrin units: WotW Tripod
Download:LKOtripod.zip (example code in the zip)
also included are 2 new sounds for TS, the tripod laser-sound and horn-sound extracted from the movie.
Cameo:
Ingame in Scrin purple:
A little TS ingame WotW movie : (i used my to 67% resized infantry for this, what makes them fit better in TS)
Walkanim:The original deathanim:An alternative deathanim:
GDI buildings:
Story:The Ion Charge Collector was designed from GDI scientists as an atmosphere converter to reduce the negative effects of ion storms. For this purpose it collects the ion charges from the atmosphere and saves them in a giant capacitor. This capacitor serves for a constant energy output, since the ion charges don't have always the same strength. The result is a very efficient and strong power plant, that can be enhanced with up to 3 additional charge collectors.
Download:LKOicc.zip
Cameo: Upgradecameo:
Ingame anim on a dark map: Buildup:
This powerplant can have up to 3 upgrades. You can see them in the middle from topleft to bottomright.
Ingame anim of all states:
Nod buildings:
Description:a very old, probably my first SHP, done with copy paste.
Download:LKOreaktor.zip
Cameo:
Ingame:
LKOshppack.zip
Description:
Behemoth, Triton, Exciter, Siegebot, Cobra, Redeemer, UMGi, Flybug and Tripod
if you can wait some time (some months ). Sure! Send me a pm.
But i can already say that i don't do (or try to avoid) anything that stands in conflict with the following rules.
-nothing for personal mods only (it should fit in normal TS and then be for all public and free to use)
-it should be something special in either the way that it enhances TS possible strategies or has a very original design/concept
-the more complex due to possible animations and special effects, the merrier (but it should still be possible to do, nothing like "make transparent units")
-and nothing exclusive for RA2. TS comes first, if it then fits in RA2 too, ok.
-sketches are very welcome and detailed descriptions are helpful too. (like how does it walk/run/drive etc, how are the firing anims etc) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ill take note of you then, and i think you know im not some average "few unit changes" modder, plus something has been happening behind the scenes of a project... QUICK_EDIT
You can send it to me now, and don't have to wait (if it was that what you meant. sorry, i've sometime problems with colloquial language)
with "if you can wait some time" i meant that it could take a while for me to finish the request.
TSHyper wrote:
i think you know im not some average "few unit changes" modder, plus something has been happening behind the scenes of a project...
Yep i know. So this would be something for a mod? I don't have the time to work on entire mods and i also often lose my interest in doing complex things after a while. Thats why i appreciate doing small single projects. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Mon Oct 01, 2007 6:59 pm Post subject:
Wow that tiberium flyer is top notch! Along with all your other stuff of course . I really like that gemini too. Keep up the good work ! _________________
Just wondering LKO, but have you ever seen this concept? The Soviet Land Battlefortress would fit greatly as both a GDI and Nod super unit and it could later even be adapted for RA2. QUICK_EDIT
@Gosho
yes i saw this land fortress. I really like it and it would fit in RA2 very well. But TS is more technology advanced in the style and this fortress seems more a bit rusty and old-fashioned, so i don't think it would fit in TS.
I also think the size could be a major problem in TS. To make all cannons and turrets visible, it has to be really big, thus occupying much more than 1 cell. And maybe even the SHP units size restriction can become a problem.
So i don't think i will make this. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Concepts:
GDI/Nod Tiberium reactor (like a nuke reactor)
super huge mech (like the size of the core defender but like the titan in looks)
an octopus like mutant
Hmm.... I tested that gemini unit... It's pretty starnge,.... There's one bug maybe? Or the bug is in code but anyway...
When it stands... There's gemini on it... Facing in other direction... When Gemini walks... Same gemini is on Gemini and faces in other direction... When you shoote tc... I hope you understand QUICK_EDIT
not really but i can imagine what you mean, but since many other tested it and it works it is most probably your art or rules code.
check both if you have wrong or duplicate entrys. _________________ SHP Artist of Twisted Insurrection: Nod buildings
not really but i can imagine what you mean, but since many other tested it and it works it is most probably your art or rules code.
check both if you have wrong or duplicate entrys.
So... I have to show my art and rules.ini code then...
Art code is that which came from that file:
[UMGi]
Voxel=no
Remapable=yes
Cameo=UMGIICON
PrimaryFireFLH=110,70,115
SecondaryFireFLH=10,25,155
Facings=
StartStandFrame=0
StartWalkFrame=8
StartFiringFrame=104
StandingFrames=1
WalkFrames=12
FiringFrames=7
Rules.ini:
[UMGinininini]
Name=Urban Mech
WalkRate=2
Image=UMGi
Prerequisite=NODFACTORY,NARADR
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=4
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=Nod
Cost=950
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
EliteAbilities=SENSORS
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Primary=GeminiShotguns
Secondary=GeminiAA
And yeah... These extra vehicles aren't yet fully thinked what weapons they use and etc... QUICK_EDIT
It's also a more running and thus fast mech so you should remove WalkRate=2 and change Speed=10. I would also suggest Armor=light and Strength=250 since it's a quite small unit. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It's also a more running and thus fast mech so you should remove WalkRate=2 and change Speed=10. I would also suggest Armor=light and Strength=250 since it's a quite small unit.
Heh, cool unit, I'll be using it for RO, if you don't mind
sure, that would be great.
vOi!king ship wrote:
That's an awesome unit. Perhaps you could release the 3D model of it, as it'd make an awesome wallpaper.
i don't think that i'll release it. (i've a quite personal relationship to my 3d-models ). In addition is the detail not very high.
here two highres render of the tripod posted on tibweb.
I missed this topic. Amazing work LKO. I love the tripod, fits perfect in TS. But not in RA2
I know you hate RA2 but could you make bigger version for RA2 of the tripod? wider and talller? So it looks more like a heavy danger unit.
Here is a ingame picture of RA2:
I'm afraid i have to disappoint you. This was more than just rendering the frames. I also had to work frame by frame with the SHP-Builder. So this would be a bit much work for a game that i don't like. Sorry. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Can you post art.ini code "for Mutant Tiberium Flyer" and "Cobra" cause link for code in TibWeb is died now.
Thanks for advance.
Lin Kuei Ominae you are very helpful for all SHP Unit/Building in my mods. Thank you very much.
Edit : I try it again link work now. It cause I login my account in TibWeb went I logout I can see all of them normally.
When I logged in to TibWeb I won't see "Finished SHPs/Other images","Spotlighted Voxels" and "Spotlighted SHPs/Other images" and cause me can't download any thing form TibWeb. QUICK_EDIT
it's really a shame Tibweb isn't up again.
Uploaded the package which contains all of the units and example code. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sun Nov 30, 2008 5:01 am Post subject:
LKO used a 3D modeling program (3D Studio Max), to make and animate the unit, then rendering it into several frames, which where latter compiled into a shp.
Sadly the shp builder is not powerful enough to create high quality assets. Also most high quality 2d images found in mods, are either made with a 3D modeling program or photoshop. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Mar 06, 2009 8:50 pm Post subject:
Hey I'm just seeing these for the first time, and I gotta say- ztype YEAH!!! Very cool, fits perfectly with other TS units, colouring wise. _________________ Destroy to create. All for the hunt to dominate!
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