Posted: Thu May 03, 2007 6:00 am Post subject:
Mayday!
Subject description: (May's screenshot)
Well, DS wasnt progressed quite as much as I wanted in the last month, but thats myfualt
Even though it was slower then I wanted, it's still gotten some good progress. (as you can see below)
-The MCV is on its 3rd model, first didnt quite fit, second looked too exodusy.
-The cliffs are WIP, Robopope who is doing them doesn't have normal access to his comp atm, so I used the WIPs.
-Both the Fury and the RAGE have new skins and normals
-The ruins there are smaller then they will be, and will be made as to line up with other directions. (I got the idea from here)
-The ash/burn lat will have new transitions
-The crack lat is a placeholder, it's currently just random lines I drew _________________ "It's got that Droke style to it!" QUICK_EDIT
I believe they are structures since they seem to have some sort of shadows...but definitely, it is hard to tell...wait...now they seem absolutely clear...wow...can one glass of orange juice cause hallucinations? _________________ QUICK_EDIT
Anyways, I do play to add more lighting to the shadowy areas. And those are a 1x2 grid size, its ment to be 2x2. So I have alot of work to do on them _________________ "It's got that Droke style to it!" QUICK_EDIT
Looking good there mate I would comment on the Cliffs but like you put they're WIP atm. I would of also said those structure ruins were too small but you've also said they'll be bigger... So you've practically read my mind
Keep up the good work _________________ QUICK_EDIT
Joined: 12 Sep 2003 Location: In my own little world
Posted: Tue May 08, 2007 9:12 pm Post subject:
Incase I have'nt said on MSN, loving it so far, but a quick thing I noticed; the shadow on the more eastern ruin is a bit too dark shadow wise, it might pay to lighten it just a touch. Barring that, you already know my feelings on the mod, keep lining them up and smashing them out! _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
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