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ETS 3.30
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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Feb 18, 2007 8:51 pm    Post subject:  ETS 3.30
Subject description: news and previews
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Good news, peoples!

Now ETS 3.30 in test stage.
It will be released at the the nearest time Smile
(public test version)

Some features:

New SWs:
MeteorShower
Upgrade
Money
SpySat
DropPod update

new SW tags:
AutoActivate=[bool]
DropPodObjectSecond=[object]
DropPodObjectFirst=[object]
DropPodMaximum=[int]
DropPodMinimum=[int]
MeteorsNumber=[int]
UpgradeType=[ARMOR|CLOAK|SPEED|VETERAN|FIREPOWER]
UpgradeRadius=[float]

new TechnoType tags:
Tertiary, Quaternary,
EliteTertiary, EliteQuaternary
TertiaryFileFLH, QuaternaryFireFLH,
TBarrelLength, QBarrelLength,
TBarrelThickness, QBarrelThickness
NeedTheater=[Theater name]

Aircraft tags
AACombat=[bool]

Another features:
Custom actions - full support - [ActionTypes] section
[ActionTypes]
<name>=<start>,<number>,<animation>,<minimap>,<hotspotx>,<hotspoty>

RandMap.Map generated when you press "OK" button in RMG.
Multi-mod support Smile

Some TFD support (more info later) Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 18, 2007 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multi-mod support? How does it work?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Feb 18, 2007 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait... what?
What techo type does?

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Feb 18, 2007 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

He explained this multi mod support to me over msn last week. Basically you have a new folder and in that folder you put the mod files in there barring exes and you can run the mod from there. Thats all I can remember about it unfortunately.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Feb 19, 2007 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

wow nice C&CVK Very Happy

"NeedTheater=[Theater name]"

Wow does this mean we can have snow camo/desert camo etc !? Smile

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Mon Feb 19, 2007 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Where's DvD with that "You are awesome!" GIF when you need him? #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Feb 19, 2007 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I detect large quantities of WIN here!

Just make shure you test it out therally for bugs before release VK. It will save you a lot of time in the long run.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Feb 19, 2007 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, really nice; I'm already using the ETS test version, and it rocks.
The new version will rock; a spysat SW, FLHs for the new weapons (I missed those in the test version)

Sorry for going off-topic:
I found that I get the savegame bug even in the original unmodded TS, if I have installed the ETS.

EDITED: for being more specific #Tongue

Last edited by Machine on Mon Feb 19, 2007 7:32 pm; edited 1 time in total

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Feb 19, 2007 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats your patch version without ETS?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Feb 19, 2007 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's the last one; btw I don't get the savegame bug in original TS or in my mod, if I don't use the test version of the ETS.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Feb 19, 2007 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What techo type does?

TechoType it's all: Buildings, Aircrafts, Infantries, Units

Quote:
Multi-mod support? How does it work?

awesome...you will see...

Quote:
Wow does this mean we can have snow camo/desert camo etc !?

it means, that you can have units, which buildable only on one theater.
example:

[SNOWE1]
NeedTheater=SNOW
TechLevel=3
Cost=100
...

you can build it only on SNOW maps Smile

Quote:
Just make shure you test it out therally for bugs before release VK. It will save you a lot of time in the long run.

open eyes!
Quote:
(public test version)


Quote:
I found that I get the savegame bug even in the original unmodded TS, if I have installed the ETS.

now save in ETS working correct Smile

I already done installer Smile
so wait ETS 3.30 on this week Smile

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Feb 19, 2007 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

i hope that annoying switch of cabal/eva voice to the wrong sides is fixed since the last ets

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Feb 20, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Still hopeing to see true muiltipal mcvs and conyards... Razz

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Feb 20, 2007 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah and fixed orca transports (like in the release pre-patch version of TS)

and the RA2 BalloonHover=# would be nice (to make JJ infantry finally useful and allow many other additional features)

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue Feb 20, 2007 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope you have added EliteSecondary, if not why? You added Tertiary, Quaternary, EliteTertiary, EliteQuaternary but not EliteSecondary???

I also hope you fixed the bug/s that where in ETS v3.10 like GDI with Cabal voice and NOD with EVA voice.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Feb 20, 2007 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I believe this sh|t is some awesome sh|t, but all I'd ask for is a little explanation for them Very Happy

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Feb 20, 2007 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

djoke, AFAIK C&CVK was having some problem with elite secondary, the game just wouldn't take it.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Feb 20, 2007 8:41 am    Post subject: Re: ETS 3.30 Reply with quote  Mark this post and the followings unread

C&CVK wrote:
Good news, peoples!

Now ETS 3.30 in test stage.
It will be released at the the nearest time Smile
(public test version)

Some features:

New SWs:
MeteorShower
Upgrade
Money
SpySat
DropPod update

new SW tags:
AutoActivate=[bool]
DropPodObjectSecond=[object]
DropPodObjectFirst=[object]
DropPodMaximum=[int]
DropPodMinimum=[int]
MeteorsNumber=[int]
UpgradeType=[ARMOR|CLOAK|SPEED|VETERAN|FIREPOWER]
UpgradeRadius=[float]



way too cool i can finaly give my mod real sw's that are more usefull not that they where ever lame in the first place Wink

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Feb 20, 2007 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

so, any bugs in this version ?

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Feb 20, 2007 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK wrote:

now save in ETS working correct Smile
I already done installer Smile
so wait ETS 3.30 on this week Smile


Impressive work. Very Happy and no more savegame bug, I spent a whole day trying to figure what was happening Laughing
Is there any chance of a UpgradeLevel=, for Veteran UpgradeSW?
Are now multi missile clones working perfectly?
BTW great new features, can't wait to test multi-mod support #Tongue

@SMIFFGIG:
I think that JJ are already usefull, and more usefull than rocketeers, since they can land when there's AA fire, the only bad thing, is that they require more babysitting, but that's just my opinion.
Anyways BalloonHover=, would be a nice tag to be imported, but I would like more something that would allow the JJ to take-off or land when ordered. Maybe a [DeploytoTakeoff=] tag or something like that #Tongue

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Tue Feb 20, 2007 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I hope you have added EliteSecondary, if not why?

Some problems with it....

Quote:
Still hopeing to see true muiltipal mcvs and conyards...

everyone said this, but why it not work now?

Quote:
i hope that annoying switch of cabal/eva voice to the wrong sides is fixed since the last ets

yes.

Quote:
so, any bugs in this version ?

I don't test it very hard, because it public test version
so you will check it instead of me Very Happy

Quote:
Is there any chance of a UpgradeLevel=, for Veteran UpgradeSW?

not in ETS 3.30 Sad

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Tue Feb 20, 2007 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK wrote:
Quote:
Still hopeing to see true muiltipal mcvs and conyards...

everyone said this, but why it not work now?


In TS there is only one MCV and Construction Yard per side. Meaning each side uses the same structure and unit for it stopping the use of individual side graphics..

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Feb 20, 2007 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you allow ability to set up upgrades as prequiesites in future?

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Feb 24, 2007 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is very nice to trelease and see a new version of WETS, but it were nice too if you would release a tutorial how to set tags and write them correctly too !


EDIT: great shit i can't test it anywere your stupid mod manager forces me to have an exe for this mod and i don't have it at the moment!

-_-'' you call this comfort? lol

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