Posted: Wed Dec 06, 2006 6:07 pm Post subject:
Quick question about ETS
Is CNCVK sacking off ETS for RockPatch ?
lol no really my real question is
This is one of the planned features
"Simple 16-bit SHP files support (without remap and transparent things)"
But seriously, am I being ignorant here but what the heck is the point in this... other than allowing a couple more shades of red in a specific .shp
I dont get it ?
I cant see any new color shades being introduced because current .shp's are already 16bit no ? _________________ QUICK_EDIT
Posted: Wed Dec 06, 2006 6:09 pm Post subject:
Re: Quick question about ETS
SMIFFGIG wrote:
Is CNCVK sacking off ETS for RockPatch ?
lol no really my real question is
This is one of the planned features
"Simple 16-bit SHP files support (without remap and transparent things)"
But seriously, am I being ignorant here but what the heck is the point in this... other than allowing a couple more shades of red in a specific .shp
I dont get it ?
I cant see any new color shades being introduced because current .shp's are already 16bit no ?
SHPs are 8-bit for 256 colours.
16-bit would give 65,536 colours instead. QUICK_EDIT
Posted: Wed Dec 06, 2006 7:26 pm Post subject:
Re: Quick question about ETS
Carnivean wrote:
SMIFFGIG wrote:
Is CNCVK sacking off ETS for RockPatch ?
lol no really my real question is
This is one of the planned features
"Simple 16-bit SHP files support (without remap and transparent things)"
But seriously, am I being ignorant here but what the heck is the point in this... other than allowing a couple more shades of red in a specific .shp
I dont get it ?
I cant see any new color shades being introduced because current .shp's are already 16bit no ?
SHPs are 8-bit for 256 colours.
16-bit would give 65,536 colours instead.
aha explains alot, i thought they where already 16bit lol _________________ QUICK_EDIT
VK's idea is that the 16-bit SHPs will not use a palette, but instead carry the actual colour information with them. Meaning you are not limited to a 256 colour palette any longer, but editing the palette that is traditionally responsible for them will not have any effect on them. QUICK_EDIT
VK's idea is that the 16-bit SHPs will not use a palette, but instead carry the actual colour information with them. Meaning you are not limited to a 256 colour palette any longer, but editing the palette that is traditionally responsible for them will not have any effect on them.
yes.
Quote:
Is CNCVK sacking off ETS for RockPatch ?
No.
Now I collect information about install errors ETS
Someone said what not see maps list in multi-player menu at all
Someone said what can't install the patch
it's strange
Probably, after the NewYear the final 3.2 will released _________________ ARM forever - x86 sucks QUICK_EDIT
Sorry about hijacking this thread but what happened to the Tiberian Sun Continious Sonic Beam in RockPatch you where working on before RP1.08SE in this post C&CVK?
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Wed Dec 27, 2006 6:28 am Post subject:
dont feel too bad about that. actually, i have a quation too. CNCVK, you said the 16-bit SHPs will not be transparent, didnt you? if thats the case, how do you make things show behind the SHP, instead of a blue square? _________________ Please, read the signature rules of the forum. QUICK_EDIT
And Smiffgig I never got any replies from you after I sent you the codes.
What Codes ?
ChielScape wrote:
dont feel too bad about that. actually, i have a quation too. CNCVK, you said the 16-bit SHPs will not be transparent, didnt you? if thats the case, how do you make things show behind the SHP, instead of a blue square?
Translucency=# ?
Simple art.ini tag (or am I misunderstanding?)
@ CNCVK
As you have been working on SW's and using crate logic on new SW's
1.Do you think it would be possible to fix/enable some of the currently broken Crate logics...
here they are with WW's values and notations still in place
Code:
Squad=45,<none> ; squad of random infantry
Invulnerability=10,ARMOR,1.0 ; invulnerability (duration in minutes)
IonStorm=0,<none> ; initiate ion storm
Pod=0,<none> ; drop pod special
'Squad' and 'Invulnerability' where both in Red Alert 1
However 'IonStorm' and 'Pod' are both new to Tiberian Sun but have never worked
'Pod' may have been disabled due to Drop Pods not being included in the release of TS (although all the code was there) and never re-enabled for WW's lazy firestorm addon.
2.Could you fix the Orca Transport logic?
The orca transport was excluded from the release version of Tiberian Sun
HOWEVER it could be easily re-enabled flawlessly
but in the very first patch for Tiberian Sun for some reason made the Orca Transport buggy (they probably didnt fix it as it was not used ingame)
If you try and enable it now, the orca transport has extreme troubles landing and goes into a frenzy jittering about whilst trying to land (it also strangely often tries to land on top of other units then re-rechooses its target
3.
Superweapon building firing animations do not work (firestorm defence and missile silo)
The animations are there but they simply do not work... for some reason they are not hooked up in the .exe code _________________ QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Feb 24, 2007 4:33 pm Post subject:
wait.. the firestorm defense had a firing anim? _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Feb 24, 2007 4:35 pm Post subject:
Yea, tis meant to normally be closed(like on the SHP), the active animation is only displayed when the FSD is online. Well, tis meant to be like that. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
probably more complex then it seems for ETS, RP still has superweapon animation issues for new ones and its certainly linked to Type= amd to be honest not much RP art code has looked into. _________________ QUICK_EDIT
Ok ive been hiding under a rock for a while and need to catch up... ive gone thru this thread and the other threads from this one about ETS and ive found a few of the new codes for this but is there more and if so where do i find them? Thanks
-- DD _________________ Darkness Consumes those that fall behind - DD QUICK_EDIT
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