oh, i really didnt know that! [/sarcasm]
thats exactly what im asking for!
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not a voxel shell extension?
You asked if its a voxel shell extention. If you format your questions properly then you actualy get the responce you desired.
Examples:
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Can you add an ability to use voxels with this
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Can you make one for voxels
Etc.
BTW you need a [sarcasum] at the start, just having an ending one sorta ruins it.
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Yes. But I not want to use Olaf Van Der Spek's code
I get information directly from EXE
You can't get everything from the EXE. You need to know how Olaf does his or you WON'T be able to get the names of the files in custom mix files for example. You would also be best to 'nick' his list of Mix filenames or you will have to spend a while working them all out. Mix files store a HEX as in ID, it stores NO filenames. (Filenames are basicaly converted into a HEX)
There is also blowfish encryption on encrypted ones (which afaik is every mix file in TS and RA2, and every mix in YR except one.) so you need to know how to handle blowfish or u won't get anywhere. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sun Aug 27, 2006 12:02 pm Post subject:
it was a reaction to this:
C&CVK wrote:
Now I think to add saving palette name for each file Smile
so, instead of a saving palette name, a VXL Shell Extension.
MIX Extension is a good idea!
care considdering a .max/.3ds one? (for later) _________________ Please, read the signature rules of the forum. Last edited by ChielScape on Sun Aug 27, 2006 2:31 pm; edited 1 time in total QUICK_EDIT
Yes i do not spell all words correctly, iv never been a good speller. I was even taken into a 'shit spellers' class for a while. But spelling doesn't matter. The brain can work out what word the person means as long as the start and end letters are there and the word is the correct length. (obvacly it has to contain most of the correct letters)
What does matter is how you phrase your words, otherwise ppl do not understand what you are asking. If they don't know what you are asking they will be much less likly to respond to you, or respond to you with an answer you desire.
So far for example iv seen noone reply to your VXL Suggestion which is proberly due to how u phrased it. Spelling means nothing. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
You don't know me...
I disassemble GAMEMD.EXE during two years:)
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You need to know how Olaf does his or you WON'T be able to get the names of the files in custom mix files for example
I found String -> ID function already in EXE.
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HEX as in ID, it stores NO filenames
I know it
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You would also be best to 'nick' his list of Mix filenames
It's very stupid idea: store file names into 'nick' list
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There is also blowfish encryption on encrypted ones (which afaik is every mix file in TS and RA2, and every mix in YR except one.) so you need to know how to handle blowfish or u won't get anywhere.
It's easy... using BlowFish.DLL _________________ ARM forever - x86 sucks QUICK_EDIT
Well if u don't use the list Olaf made you will have to convert every name of every file used in TS/RA2/YR etc. Since otherwise all the users would see is a Hex ID.
Also you would need to support how XCC does custom Mix files. (as in how it stores the filenames)
All standart ID->filenames can be stored in global database, for custom mixes may be created local databese located in same folder with mix file, like that:
mymix.mix - custom mix
mymix.ini - local filenames databese for mymix.mix
All filenames for global databese getting from EXE's...
What you think about this idea? May be you have yourself ideas? =) _________________
Its imposible. You can't convert back when u loose data.
Code:
All standart ID->filenames can be stored in global database, for custom mixes may be created local databese located in same folder with mix file, like that:
mymix.mix - custom mix
mymix.ini - local filenames databese for mymix.mix
All filenames for global databese getting from EXE's...
What you think about this idea? May be you have yourself ideas? =)
'Your' ideas are basicaly what Olaf did b4 u had any ideas. Olaf uses a global database and he stores a list of the filenames INSIDE the Mix file.
You can't get the filenames off of the EXE, not all of them anyway, the ini files in the mix files also reference names for example.
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I talk about code.
I talk about the whole thing. As in making a program thats compatible with the current mods which use custom mix files as well as the normal TS/Ra2/YR ones. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Its not junk and its better than storeing it externaly. Its much better for users than having 2 files to have to deal with. Since its the EXACT same information its stupid to say 'your' way is any way better than doing it how Olaf does it. His way makes it much less likly for users to screw things up b4 eather forgetting to have the ini file in the same dir, some ppl could play with it screwing things up etc.
It's imposible. You can't convert back when u loose data.
No. Forget about stupid method?
Enumerate all names and check all IDs? (But very slow)
However I found something interesting things _________________ ARM forever - x86 sucks QUICK_EDIT
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