Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?
Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2 _________________ ARM forever - x86 sucks QUICK_EDIT
Wow, really good work, I suppose it's possible to change things at Crew= , you know, the unit that emerges from a destroyed object. Will it be possible to add arguments? Crew=E1,E2,E3 , for example. QUICK_EDIT
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?
Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2
OMG NO WAI!!
We can now change the droppod infantry withought hex editing kick ass!
But will we be able to have people online download this? Or will it mess up when we try playing online? Or mabe all the extra stuff is disabled for online? I just dont know but I like playing onluine. Althought for some reson I can NEVER connect to other people? It usted to connect but it dosent anymore...
So anyone have a screen of the dropship loadout thing? _________________ (b^_^)b=[)====d(o.0)b==>
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sun Jul 30, 2006 1:07 am Post subject:
C&CVK wrote:
Quote:
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?
Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2
those codes? am I not mistaking that those are patch specific? _________________
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Sun Jul 30, 2006 4:59 am Post subject:
You should add actions section and the ability to add new ones
*******ACTIONS********
Action 1=# on mouse shp
Action 2=# on mouse shp
Action 3=# on mouse shp QUICK_EDIT
Would you please close your talking aperture, Idjit?
Anyhow, can you work on map triggers? If so, could you add/edit an existing one that donates money to the target house? I think it's okay to overwrite Trigger '18 Reveal zone of waypoint' , which doesn't work correctly, as far as I know. And what about Crew= ? QUICK_EDIT
Why bother and fix broken stuff, when you can just go and overwrite it with new, totally unrelated, stuff, eh? Who cares about old stuff, cause, you know, NEW STUFF KICKS ASS!!!11!eleventy-one!! QUICK_EDIT
Umm, perhaps, just perhaps because the action never worked (for me, I never found any use to it, it crashed the game), so I just left it alone. We have action 17. Just in case it's impossible to add new triggers, it's a nice alternative.
Ah, DCoder, didn't take your pills this morning? I surely hope you haven't, because that'd explain your weird post. I wrote 'add/edit an existing one ' Didn't see that? Eh?
(sarcasm beats anger)
The reason I (or many more people,Blubb for example) want a money action is because TS desperately needs one. You can always stuff away some hidden refineries with harvesters with sight=0 and selectable=no etc. or filled silo's off the map that'll change owner whenever you need money, but they aren't useful if you want to use them along their normal, unmodded counterparts. Of course, you can edit civilian buildings, but it'll still cause problems. A trigger is so much easier to work with, so much more reliable and so much better for MP maps.
And I don't like being scolded like that without a good reason. In such a childish way. Especially from you. Understood? QUICK_EDIT
You're still replacing one trigger with a potentionally unrelated one, when you could simply try and fix the existing one. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
I know how to add new actions
Better to add it at the end
xx = Add money to player
xx = Sub money to player _________________ ARM forever - x86 sucks QUICK_EDIT
Joined: 06 Dec 2004 Location: out collecting bounty from "LOL" ninjas
Posted: Mon Jul 31, 2006 1:34 am Post subject:
is it possible to make it so there can be an alternative money source? like oil derricks and such. and you could change its output? im just curious is all QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon Jul 31, 2006 4:02 am Post subject:
Is different TYPES of harvesters possible? (Aircraft harvester, like in Generals ,or something similar...) or TIberium on the water? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Dropping them anywhere on the map just like that? Imagine Mammoth Mk.IIs... _________________ Please, read the signature rules of the forum. Last edited by Destiny on Fri Dec 07, 2007 7:52 pm; edited 1 time in total QUICK_EDIT
I don't know if that's a game-related thing or something, but somehow, the RockPatch-users caught the concept behind a wishlist better... _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Mon Jul 31, 2006 6:50 pm Post subject:
Perhaps the RA2 community has a higher average IQ. Everything I want's been added by myself or someone else, and another thing I'd truly love, more optimised voxel code (the RA2 handling of voxels is so much faster), is most likely impossible. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Mon Jul 31, 2006 6:57 pm Post subject:
IDJIT I HAVE SOMTHING TO SAY. HE WILL FIX DROPSHIPS. YOU NEED
TO CALM DOWN. AND EVEN WHEN HE DOES FIX IT ITS NOT GONNA
BE RELEASED IMMEDIATLY. SO SHUT YOUR TRAP AND LET HIM DO HIS
JOB. WHEN ITS DONE YOU CAN FREAK OUT AND SQUEAL IN EXCITEMENT,
BUT UNTILL THEN BE QUIET! ok yelling over now. QUICK_EDIT
I wonder, will you make the ability to chose not only your side and color in skirmish, but also be able to set up other players, like in RA2 and YR? And will the AI possibly be able to also be the third side if I make one with that hacked Exe? QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon Jul 31, 2006 8:00 pm Post subject:
C&CVK..Question about the Drop Pods again...
I:Can you make the image of the pods changable?(say, let them use a voxel image.)
II: Can some sort of Paradrop be made out of them like the RA Badger Bomber? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Mon Jul 31, 2006 8:46 pm Post subject:
I can always understand the desire for people to want a new side, but I honestly hope you don't make it a priority. The people who make mods with three sides generally don't have the skill or patience anyway. Most poorer modders make a mod with three sides and fail, while the better modders generally stick with two. If we get a third side, EVERYONE with a rules.ini and five minutes will make their own mod with CABAL, the Forgotten or the Scrin (each with vaguely similar ideas) and fail.
My advice is to steer clear of making a working third side logic for now, and concentrate on the other little things that have far more practical use and don't involve dozens of tweaks, new lines of code and work to implement. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Jul 31, 2006 9:01 pm Post subject:
Yeah..
A few of my wishes. Some have been said, but i'm compiling them into a sane and useable post.
I. Of course, air transport for unit types, which has been galliantly said by the idjit.
II. The ability to have multiple and (if possible) animated loadscreens.
III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)
IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.
V. What alex said. I'd like to know who i'm up against.
VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"
VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.
This is only a wishlist, however. I wont be dissapointed if some of them aren't possible. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Mon Jul 31, 2006 10:16 pm Post subject:
Animated cameos would be nice.
More than two weapons per unit, ex
primary=
secondary=
third=
fourth=
Dropships,(obviously)
ground vehicle trans,
bigger bounding box. ex special tag
boundboxmultiplier=2 (makes it 2x as big) QUICK_EDIT
I. Of course, air transport for unit types, which has been galliantly said by the idjit.
II. The ability to have multiple and (if possible) animated loadscreens.
III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)
IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.
V. What alex said. I'd like to know who i'm up against.
VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"
VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.
This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Aug 01, 2006 2:08 am Post subject:
In an unrelated note, CnCVK, make sure that the patch (whenever it is released, if you are using the same patching program used on Rock Patch) comes with whatever new settings on a langrule.ini to be compatible with old mods. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Aug 01, 2006 4:42 am Post subject:
Renegade wrote:
[[ AnthonY ]] wrote:
I. Of course, air transport for unit types, which has been galliantly said by the idjit.
II. The ability to have multiple and (if possible) animated loadscreens.
III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)
IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.
V. What alex said. I'd like to know who i'm up against.
VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"
VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.
This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.
Hey, look! More than half of these wishes are on the wishlist already!!
No sh!t, shirlock. I only said it at the top of my post.. Maybe i should make it bold and huge letters </sarcasm>
.. jeez. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
I. Of course, air transport for unit types, which has been galliantly said by the idjit.
II. The ability to have multiple and (if possible) animated loadscreens.
III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)
IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.
V. What alex said. I'd like to know who i'm up against.
VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"
VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.
This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.
Hey, look! More than half of these wishes are on the wishlist already!!
No sh!t, shirlock. I only said it at the top of my post.. Maybe i should make it bold and huge letters </sarcasm>
.. jeez.
Why say it then? There is no point in people repeating what has already been said.
Heck, there isn't really even a point of putting your wishlists here, as there is an official one, which should be used. It was actually stated to post them there, not here..
And, you can already have seperate charging anims and sounds for obelisks..? The CABAL Obelisks use seperate ones? _________________ If there is a problem on the forums, PM me. QUICK_EDIT
@Banshee: use LangRule.INI
There is no need: more better add ETS.INI or
ERules.ini or Rulesets.ini in ETS.MIX _________________ ARM forever - x86 sucks QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum