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Extended Tiberian Sun Engine
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You want it?
Yes
93%
 93%  [ 170 ]
No
6%
 6%  [ 11 ]
Total Votes : 181

Author Message
idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Sat Jul 29, 2006 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have never seen the dropshib bay thing? Can somone show me a SS of it please? Sounds cool!

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Jul 29, 2006 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?

Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems Sad
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Jul 29, 2006 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK

I am very impressed. Very Happy

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat Jul 29, 2006 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Crazy

Wow, really good work, I suppose it's possible to change things at Crew= , you know, the unit that emerges from a destroyed object. Will it be possible to add arguments? Crew=E1,E2,E3 , for example. Smile

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idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Sat Jul 29, 2006 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK wrote:
Quote:
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?

Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems Sad
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2


OMG NO WAI!!

We can now change the droppod infantry withought hex editing kick ass!
But will we be able to have people online download this? Or will it mess up when we try playing online? Or mabe all the extra stuff is disabled for online? I just dont know but I like playing onluine. Althought for some reson I can NEVER connect to other people? It usted to connect but it dosent anymore...

So anyone have a screen of the dropship loadout thing? Razz

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jul 29, 2006 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

-_-

Idjit.. please.. be quiet.

And if you NEED a picture of the Dropship Loadout.. play TS:R.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jul 30, 2006 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK YOU ARE A GOD.

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idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Sun Jul 30, 2006 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Whats TS:R??

Cant you just get me a pic...

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Jul 30, 2006 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK wrote:
Quote:
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?

Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems Sad
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2


those codes? am I not mistaking that those are patch specific?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jul 30, 2006 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Those tags are new, Orca.

idjit626 wrote:
Whats TS:R??

Cant you just get me a pic...


-_-

NO.

And TS:R = Tiberian Sun: Retro.

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Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jul 30, 2006 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

You should add actions section and the ability to add new ones
*******ACTIONS********
Action 1=# on mouse shp
Action 2=# on mouse shp
Action 3=# on mouse shp

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Jul 30, 2006 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You should add actions section and the ability to add new ones

Yes I think about it Smile
Code:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2

In future it will be moved to SuperWeaponTypeClass
(So you will can create a customize drop pods)

I saw about transport which can hold units
It is defined in TechoClass so I have one chance to do Smile

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Jul 30, 2006 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would you please close your talking aperture, Idjit?

Anyhow, can you work on map triggers? If so, could you add/edit an existing one that donates money to the target house? I think it's okay to overwrite Trigger '18 Reveal zone of waypoint' , which doesn't work correctly, as far as I know. And what about Crew= ?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jul 30, 2006 3:40 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Quote:
I think it's okay to overwrite

No it's not. #Cussing out

Why bother and fix broken stuff, when you can just go and overwrite it with new, totally unrelated, stuff, eh? Who cares about old stuff, cause, you know, NEW STUFF KICKS ASS!!!11!eleventy-one!!

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Jul 30, 2006 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm, perhaps, just perhaps because the action never worked (for me, I never found any use to it, it crashed the game), so I just left it alone. We have action 17. Just in case it's impossible to add new triggers, it's a nice alternative. Smile

Ah, DCoder, didn't take your pills this morning? Smile I surely hope you haven't, because that'd explain your weird post. I wrote 'add/edit an existing one ' Smile Didn't see that? Eh?

(sarcasm beats anger)

The reason I (or many more people,Blubb for example) want a money action is because TS desperately needs one. You can always stuff away some hidden refineries with harvesters with sight=0 and selectable=no etc. or filled silo's off the map that'll change owner whenever you need money, but they aren't useful if you want to use them along their normal, unmodded counterparts. Of course, you can edit civilian buildings, but it'll still cause problems. A trigger is so much easier to work with, so much more reliable and so much better for MP maps.

And I don't like being scolded like that without a good reason. In such a childish way. Especially from you. Understood? Smile

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Jul 30, 2006 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're still replacing one trigger with a potentionally unrelated one, when you could simply try and fix the existing one.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Jul 30, 2006 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

It should be fixed if possible, sure, I'm just suggesting a money action, that's all. Confused

Bah, whatever. I'll just add it to the WishList.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 30, 2006 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

i am lovin what i am seeing from you dude, total coolness....

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Jul 30, 2006 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know how to add new actions Smile
Better to add it at the end
xx = Add money to player
xx = Sub money to player

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Jul 30, 2006 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

But wouldn't adding a negative amount detract money? Laughing

Please add it Embarassed

Anybody, ignore my post above.

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Mon Jul 31, 2006 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

is it possible to make it so there can be an alternative money source? like oil derricks and such. and you could change its output? im just curious is all

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jul 31, 2006 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

He's on it, I believe..

If not, add it to the wishlist..

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jul 31, 2006 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Is different TYPES of harvesters possible? (Aircraft harvester, like in Generals ,or something similar...) or TIberium on the water?

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Jul 31, 2006 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I move DropPodInfantryFirst tag:
[DropPodSpecial]
Name=Drop Pod
IsPowered=true
RechargeVoice=00-I506
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.5 ;was 6
Type=DropPod
DropPodObjectFirst=TTNK
DropPodObjectSecond=ORCA

Action=DropPod
SidebarImage=PODSICON

You can drop ANYONE (Infantry, Vehicles, Aircraft) Laughing



drop_ORCAB8.png
 Description:
Drop orca, funny isn't it?
 Filesize:  33.22 KB
 Viewed:  41867 Time(s)

drop_ORCAB8.png



drop_defender8.png
 Description:
 Filesize:  35.16 KB
 Viewed:  41867 Time(s)

drop_defender8.png



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jul 31, 2006 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dropping them anywhere on the map just like that? Laughing Imagine Mammoth Mk.IIs...Laughing

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Last edited by Destiny on Fri Dec 07, 2007 7:52 pm; edited 1 time in total

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Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jul 31, 2006 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome. is it possible that you could put the jumpjet tag to work with
vehicles? and put in balloon hover?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Jul 31, 2006 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about making harvester like in RA2 , when they come out of the war factory , they straightly go to harvest , not just stay there.

EDIT: And perhaps make a building that generates money , like the oil derrick in RA2.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Mon Jul 31, 2006 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know if that's a game-related thing or something, but somehow, the RockPatch-users caught the concept behind a wishlist better...

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jul 31, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps the RA2 community has a higher average IQ. Everything I want's been added by myself or someone else, and another thing I'd truly love, more optimised voxel code (the RA2 handling of voxels is so much faster), is most likely impossible.

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Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jul 31, 2006 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

IDJIT I HAVE SOMTHING TO SAY. HE WILL FIX DROPSHIPS. YOU NEED
TO CALM DOWN. AND EVEN WHEN HE DOES FIX IT ITS NOT GONNA
BE RELEASED IMMEDIATLY. SO SHUT YOUR TRAP AND LET HIM DO HIS
JOB. WHEN ITS DONE YOU CAN FREAK OUT AND SQUEAL IN EXCITEMENT,
BUT UNTILL THEN BE QUIET! ok yelling over now.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Jul 31, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suggest start banning people for posting "wish" here. Im totaly serios.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jul 31, 2006 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder, will you make the ability to chose not only your side and color in skirmish, but also be able to set up other players, like in RA2 and YR? And will the AI possibly be able to also be the third side if I make one with that hacked Exe?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 31, 2006 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

The next person who post a 'wish' fully in caps here or replies to it fully in caps in an extremely annoying way, will be banned.


Alex's sugestion to choose your enemies would rock.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jul 31, 2006 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK..Question about the Drop Pods again...

I:Can you make the image of the pods changable?(say, let them use a voxel image.)

II: Can some sort of Paradrop be made out of them like the RA Badger Bomber?

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Jul 31, 2006 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
And will the AI possibly be able to also be the third side if I make one with that hacked Exe?

It's simple - one byte change from 2 to 3 Very Happy

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jul 31, 2006 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can always understand the desire for people to want a new side, but I honestly hope you don't make it a priority. The people who make mods with three sides generally don't have the skill or patience anyway. Most poorer modders make a mod with three sides and fail, while the better modders generally stick with two. If we get a third side, EVERYONE with a rules.ini and five minutes will make their own mod with CABAL, the Forgotten or the Scrin (each with vaguely similar ideas) and fail.

My advice is to steer clear of making a working third side logic for now, and concentrate on the other little things that have far more practical use and don't involve dozens of tweaks, new lines of code and work to implement.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 31, 2006 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK wrote:
Quote:
And will the AI possibly be able to also be the third side if I make one with that hacked Exe?

It's simple - one byte change from 2 to 3 Very Happy


Can you point the exact memory location of that in the file? I wanna make new side AIs from Final Dawn work here in the next days #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jul 31, 2006 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah..

A few of my wishes. Some have been said, but i'm compiling them into a sane and useable post.

I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.

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Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jul 31, 2006 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Animated cameos would be nice.
More than two weapons per unit, ex
primary=
secondary=
third=
fourth=
Dropships,(obviously)
ground vehicle trans,
bigger bounding box. ex special tag
boundboxmultiplier=2 (makes it 2x as big)

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jul 31, 2006 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then add them to the bloody wishlist.

Quote:
bigger bounding box. ex special tag
boundboxmultiplier=2 (makes it 2x as big)

These are SHPs, not drawn by the game.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Tue Aug 01, 2006 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

[[ AnthonY ]] wrote:
I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.

Hey, look! More than half of these wishes are on the wishlist already!! Surprised Surprised

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 01, 2006 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Supreme mammoth tank wrote:
More than two weapons per unit, ex
third=
fourth=


The correct terms would be 'Tertiary=' and 'Quaternary='.

-_-

And yea, nobody seems to have actually noticed the offical wishlist..

Rolling Eyes

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 01, 2006 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

In an unrelated note, CnCVK, make sure that the patch (whenever it is released, if you are using the same patching program used on Rock Patch) comes with whatever new settings on a langrule.ini to be compatible with old mods.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Aug 01, 2006 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Renegade wrote:
[[ AnthonY ]] wrote:
I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.

Hey, look! More than half of these wishes are on the wishlist already!! Surprised Surprised


No sh!t, shirlock. I only said it at the top of my post.. Maybe i should make it bold and huge letters </sarcasm>

.. jeez.

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idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Tue Aug 01, 2006 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok I am sorry I will shupt up...

I just REEEAAALLLYYY want dropships they are freakin sweet!

Here is my wishlist
1:Dropships
2:Meteour storm SW!
3:Dropships
4:Working Nuke stuff? (i herd nukes dont work?)
5:Dropships

PS:Mabe a tag "SubVhicTrans=YES" or somthing for a sub APC to carry vhicles?

@ Destiny
Cabal robot>100 MKII's and other stuff too!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 01, 2006 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

idjit626 wrote:
4:Working Nuke stuff? (i herd nukes dont work?)


Where the hell did you hear that from?

Nukes work, they just.. slow it down a bit..

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Tue Aug 01, 2006 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

He may mena that the radiation after the nuke doesn't work....

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Aug 01, 2006 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, RoTD's 'Flame Nuke' is a nice alternative.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Aug 01, 2006 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

[[ AnthonY ]] wrote:
Renegade wrote:
[[ AnthonY ]] wrote:
I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.

Hey, look! More than half of these wishes are on the wishlist already!! Surprised Surprised


No sh!t, shirlock. I only said it at the top of my post.. Maybe i should make it bold and huge letters </sarcasm>

.. jeez.


Why say it then? There is no point in people repeating what has already been said.
Heck, there isn't really even a point of putting your wishlists here, as there is an official one, which should be used. It was actually stated to post them there, not here..

And, you can already have seperate charging anims and sounds for obelisks..? The CABAL Obelisks use seperate ones?

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Tue Aug 01, 2006 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Added new tags:
Code:
MeteorsNumber=1

for MeteorShower SW
and
Code:
DropPodMinimum=10
DropPodMaximum=12

for DropPod

@Banshee: use LangRule.INI Laughing
There is no need: more better add ETS.INI or
ERules.ini or Rulesets.ini in ETS.MIX Very Happy

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