Posted: Sat Jul 22, 2006 7:17 pm Post subject:
Extended Tiberian Sun Engine
Subject description: Don't post requests in this topic.
People I want to start: Extended Tiberian Sun Engine (ETS)
It include:
Bug fix:100 units bug
Adding: customize load screens
and another things....
What you think about it
It will be distributed as GAME.EXE file or patch for it Last edited by VK on Mon Jan 21, 2008 2:53 pm; edited 1 time in total QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jul 22, 2006 8:25 pm Post subject:
Go ahead! I understand a bit of assembly, because I had to learn it in the university, but I don't understand very well how these edits are done. Specially how people create new coding areas without messing up the rest. If I figure out how it works, I can give you some support. QUICK_EDIT
I think pretty much everyone here would love to see it, specifically stuff like air transports fixed and third side logic implimented properly. QUICK_EDIT
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Sat Jul 22, 2006 11:24 pm Post subject:
if you get the airtran fixed make it be able to carry vehicles or a
ground vehicle trans, vehicle jumpjet, rotors, and um um....... INFANTRY
TURRETS!!!!!111!!!!1!!!!! QUICK_EDIT
Okay, this is an utterly useless and stupid question, but is it possible to learn assembly without a university or similar professional education in about 1 year? I'm very interested in this.
Oh and... SMC... Ever heard of Carryall=yes? QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Jul 23, 2006 12:06 am Post subject:
Yes, it is possible. Use Google. And try to practice to code simple things with assembly and translate simple codes. But it's not easy and demands a lot of effort. QUICK_EDIT
Kill? Nah... Just make sure he is put into an vat of highly corrosive acid, making sure his mouth is protected so he can't drown himself... Of course, a few changes to the nerve system, corrupting it and removing the human pain-border'd be nice too. Oh wait, The heat is messing with my brain, excuse me. I hope people can work on this (and if i can get to learn a bit of assembly, me as well ) so that we can make a TS RP
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Jul 23, 2006 1:26 am Post subject:
I'd be interested in seeing a Zoom in-out function being implimented...Heres a few other things i suggest..
Football/Capture The Flag/MHQs from TD.
TRUE Airstrip/Airfields
Airstrikes
Compatability for other forms of gameplay besides RTS. MMO/Sole Survivor style,Third Person Shooter(GoldenEye from TS's engine.)
3rd, 4th, 5th, ect sides with different MP icons(3+ sides use Nod's icon), Sidebars, Loadscreens.
But im not counting on it, though...As so many other attempts at an extended TS Engine failed(Open Sun.), But by all means, best of luck. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Don't expect massive things, but things like working dropships and rotors that work would be nice, but don't start bombarding the guy with ideas before he even has a chance to start. _________________ QUICK_EDIT
Sides and countries would have to be a big addition, not an edit and I don't think it's possible. It doesn't have priority either. If you want it that badly, go mod RP YR
Also, don't bomb the guy with useless suggestions, it's good he's starting to do it in the first place. QUICK_EDIT
I have some free time so I can work on Rock Patch and on ETS simultaneously
And adding every stuff in "dual"mode (to FS and to YR)
Because... FS and YR code VERY are similar
I need anybody who can write good patch-utility (I not want waste my time to it)
Now I test interesting stuff about 9 players multiplayer
ts9test.png
Description:
But it have problems
Filesize:
50.17 KB
Viewed:
69093 Time(s)
ts9players.png
Description:
Filesize:
22.76 KB
Viewed:
69093 Time(s)
_________________ ARM forever - x86 sucks QUICK_EDIT
The latest version 2.03 isn't it
And the file size is 3 457 296 bytes
Now I added 3 section: .etscode, .etsdata, .etsvar (64kb each)
And added LOAD400E.PCX, LOAD400F.PCX, LOAD600E.PCX, LOAD600F.PCX
It work with my stupid third side
Now want to add SIDEC03.MIX support
So nobody wants to make patch utility _________________ ARM forever - x86 sucks QUICK_EDIT
I voted yes. I think its a great idea and would love to beta test it. But remember also that Redalert2: Yuris Revenge is a extended version of Tiberian Sun with some features added, replaced, disabled and removed. I think its a better idea to delicate all of the work on Rock Patch becaus most Tiberian Sun stuff can be implented in RA2:YR like the unfinnished mod C&C Reloaded with its beatifull reincarnation of FS: Cityscape level that is identical to the TS:FS version exept for mabe a building or two. Even with working trains.
But I also need to have a open mind that modders may not want to transfer their mods to RA2:YR or dont even have RA2:YR. Right now I mod Tiberian Sun more than RA2:YR becaus of the many instabilities in RA2:YR (or its just me). I get alot of crashes and Internal Errors and RA2:YR is more resource hogging than TS 2.03. I even get some CD Protection bugs when I dont install RA2:YR correcly.
And you deserve a cookie for the work on the third side but its still a long way untill its works completly. QUICK_EDIT
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Sun Jul 23, 2006 8:20 pm Post subject:
WHO REPLIED NO???? IF I FIND THEM ILL ILL.........
me-> <Them, Unless they can write a 500 word essay on why
its not good. Last edited by SMT on Sun Jul 23, 2006 9:43 pm; edited 1 time in total QUICK_EDIT
C&CVK. I can we also hope for custom image for MCV, Harvester, Con Yard and Refinary for both sides? _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Gangster, they are all possible, they just bug if the AI doesnt get the new harv as a freeunit
(note: Find unloading harv tag (at the rules start) where it says HORV, and delete it, leave it blank, now it will just show the harvester when it's unloading (TSTW style)
i voted yes, cant wait _________________ Abort/Retry/Ignore? _ QUICK_EDIT
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