cool pictures
unfortunately, I couldn't save a pic when I made 7 GDI Hover MLRS feed the fishes after I caught them on water with a CABAL Stealth Jet ))
I'll make a couple of screenshots in an hour...
p.s. There are two maps in ADW where I'll never play. They are Ionic Frequency and Stab in the Dark. Ionic Frequency is a funny map, but after several storms without interrupting I found it annoying. Stab in the Dark... I don't know how to call it, as I had to build nearly 10 light posts for just finding my base and units ) When I loaded it for the first time, I thought it was a bug and I got no units at all ))) QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Thu May 04, 2006 2:08 pm Post subject:
haha! Ionic frequency is a cool map against a human (take my bro as example). The point is to make as quick as possiblea good army and a good base _________________
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Thu May 04, 2006 6:58 pm Post subject:
j4m3sb0nd wrote:
Dragon: Nice screenies.
Orca commander: That is a sweet harvesting base.
Dose anyone belive that those defenses are [pun] overkill[/pun]
I forgot to mention that were that silo next to the cliff is has been replaced by 2 helipads each with an ORCA Fighter.
Regarding Dark Maps J4m3s in the next release can you include the Alpha Light post and Standard LP as buildable?
! more suggestion. Don't put the Missions.pkt file in a mix. For those of us that use that program that speeds up TS loading time it makes your maps unusable because it makes a new Missions.pkt file out side of your mix and well you get the idea now _________________
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Thu May 04, 2006 9:21 pm Post subject:
What's wrong with an overkill defense??/ You never know what they attacking with (except my bro, his attack phases: infantry---> light vehicles--> heavy vehicles---> dead by me! ) _________________
Regarding Dark Maps J4m3s in the next release can you include the Alpha Light post and Standard LP as buildable?
Light Posts are already buildable.
each faction has its own light post:
GDI - yellow light
Brotherhood of Nod - red light
CABAL - blue light
The Forgotten - green light
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Fri May 05, 2006 7:04 pm Post subject:
Dreadlord wrote:
Quote:
Regarding Dark Maps J4m3s in the next release can you include the Alpha Light post and Standard LP as buildable?
Light Posts are already buildable.
each faction has its own light post:
GDI - yellow light
Brotherhood of Nod - red light
CABAL - blue light
The Forgotten - green light
I know that I've been playing this for months
I was just saying that those don't do justice on a dark map and white light should be buildable for varity. _________________
! more suggestion. Don't put the Missions.pkt file in a mix. For those of us that use that program that speeds up TS loading time it makes your maps unusable because it makes a new Missions.pkt file out side of your mix and well you get the idea now
& then if i remove it, people without this program (most people) will not even be able to see my new .map files. QUICK_EDIT
Yeah. The Orca Transport bug. You can see the shadows of the infantry! And the Orca Transport does that weird land-drop-repeat action when loaded with infantry. When I was using TibEd and edited TS it was normal. QUICK_EDIT
after I built that transport, I had to shoot it down with my own troops and SAMs. I couldn't play with repeating landing sound and that flying thing that didn't know where to fly...
Quote:
And the Orca Transport does that weird land-drop-repeat action when loaded with infantry.
For me it was in this way: Building -> takes off the helipad -> lands -> takes off the ground (regardless of being empty or loaded) -> flies with this bug -> falls down after I get tired of his pitiful attempts to fly and order Hover MLRS and Mammoth Mk II to shoot down this idiot...
and, at last, a pack of screenshots. I had to go out for a couple of hours, and now finally can upload my stuff
3.)[in Rhino Tank soviet accent] Encountering enemy!
http://img468.imageshack.us/img468/8493/encounteringenemy3zq.jpg
p.s. that attack force was a failure. Suddenly I noticed Nod Cyborg Commander coming out of stealth, he went up in the middle of Titan-II pack and, when they destroyed him, the total explosion annihilated all of them
4.) I built several conyards and warfactories, deployed the mobile war factory and began to build lots of Titans-II.Suddenly I heard EVA saying "Ion Storm abating..." and accidently clicked the wrong button...
http://img468.imageshack.us/img468/1518/ionstorm2xj.jpg
6.)but one Apache (or Harpy, if you like it) survived. While they were fighting at my first base, I deployed some SAMs on their way back (there was my second tiberium base). But that dumbass fell on red tiberium.
http://img233.imageshack.us/img233/1986/secondtibbase5mv.jpg QUICK_EDIT
I like the Destruction caused by the Ion Storm but, isn't the Meteor Storm too powerful? It took out 97% of my base in one hit! INCLUDING ALL OF MY POWER PLANTS!!! QUICK_EDIT
As I understand it, meteor storm and ion storm are just a twist of fate. Soimetimes it doesn't do anything, sometimes it wipes out all that was on your base.
That time, my ion storm destroyed all enemy factories, hands of Nod and conyards, and the meteor storm AI lauched at me didn't do anything (see screenshot with apaches attacking my base. I didn't build anything here after that except 4 SAM towers.) QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sun May 07, 2006 5:06 pm Post subject:
j4m3sb0nd wrote:
ORCACommander wrote:
! more suggestion. Don't put the Missions.pkt file in a mix. For those of us that use that program that speeds up TS loading time it makes your maps unusable because it makes a new Missions.pkt file out side of your mix and well you get the idea now
& then if i remove it, people without this program (most people) will not even be able to see my new .map files.
wrong. as long as it is the missions.pkt included with your mod even if its in the sun directory they will show up with there own maps. even people with out the program will be able to see and play your maps (BTW Treachoruos Lnads has a shore error in the top right corner) without a problem and TS will load just as fast. All this program dose is make a new Missions.pkt file if there isn't one with all there custom maps in it and puts the missions.pkt in the sun folder or Edits the Existing one in the Sun folder to have all their maps in it while any previos maps in the PKT remain unaffected. this progrma dose nothing to TS its self but searches for a missions.pkt file in the sun folder and edits it to include the new map files or edits an existing one to include new ones. Trust me I did this and it works mint _________________
try it ))
or check in mod's rules.ini, you can find it in TS directory...
Easier said than done. I tried but the Meteor's debris destroyed the Generator when I activated it because...the debris hit it quickly and I couldn't activate it...and the rules.ini is very large. I can't find it! QUICK_EDIT
Orca: Surely users of this program will realise many mods hide their files in the .mix? as such they will know about the the use of the program/files when involved with a mod?
Destiny: It is much to hard to stop a meteor storm with firestorm defence, you cannot protect against the initial meteor, & by then the debris will massacre you. QUICK_EDIT
2Destiny
the only good protection against things like Meteor Storms, Ion Storms and Tacitus Missiles is having several bases scattered around the map. In that case, blowing up entire base will not insult you so much QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Mon May 08, 2006 6:36 pm Post subject:
I thought the firestorm deence could stop the TAcitus misssile, because that's a missile. The firestorm defence stops normally missiles so... _________________
Oh well...I'm playing with my own-created Tiberian Sun Map and I'm controlling over half of the map and have bases that has everything in my main base. 5 Ion Storm Controls, Ionic Energy Plants, Ion Cannons...War Factories and Barracks, anything you can name. As well as a force of 90 Juggernauts. Bombing the enemy is easy since the Meteors hit my other bases than my main one. QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Tue May 09, 2006 7:42 am Post subject:
Destiny wrote:
Oh well...I'm playing with my own-created Tiberian Sun Map and I'm controlling over half of the map and have bases that has everything in my main base. 5 Ion Storm Controls, Ionic Energy Plants, Ion Cannons...War Factories and Barracks, anything you can name. As well as a force of 90 Juggernauts. Bombing the enemy is easy since the Meteors hit my other bases than my main one.
That's wicked sick Anyway, I keeep it simpkle. I mostly have 2-3 outposts _________________
I meant 3 bases. Well, aren't I too paranoid? I've made a new map. And it's REALLY DANGEROUS. Break out of your walls and you're history. I've got a question. How do you get your screenshots? Photographed it or pressed some button? QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Tue May 09, 2006 12:15 pm Post subject:
Destiny wrote:
I meant 3 bases. Well, aren't I too paranoid? I've made a new map. And it's REALLY DANGEROUS. Break out of your walls and you're history. I've got a question. How do you get your screenshots? Photographed it or pressed some button?
Are you insulting me???
NAh, I just use the ctrl+c combination for screens _________________
_->TF:ADW mod player<-_
Red Dragon Last edited by Red Dragon on Tue May 09, 2006 4:25 pm; edited 1 time in total QUICK_EDIT
I meant 3 bases. Well, aren't I too paranoid? I've made a new map. And it's REALLY DANGEROUS. Break out of your walls and you're history. I've got a question. How do you get your screenshots? Photographed it or pressed some button?
Are you insulting me???
NAh, I just use the ctrl+c combination for screens
I didn't insult you. I don't know if I did but if I did, sorry. I try to get screenies if I can. QUICK_EDIT
you see, I play at 1280x1024, TS makes PCX-screenshots. If I don't cut-resize it, I'll have to upload about 1-1,5 megabytes per screenshot. Not very good for both myself and you, comrades...
Photoshop resizes without losing too much quality, and only then I move everything to JPEG and save it with average quality and 150-250 kilobytes.
I upload my improved screenshots to Imageshack and provide direct link to image.
Faster connection for me and cheaper for everybody. QUICK_EDIT
But you guys are talking words so advanced that I don't know. What JPEG Graphics Interchage Format PCX things...But does Microsoft Photo Editor work? I hope it does... QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Wed May 10, 2006 6:45 pm Post subject:
PCX is the file extension if you use ctrl+c. Yo need a programme (imn my case) to change the extension in JPEG/PNG/.... whatever you like. But I don't know if Microsoft Photo Editor works, becuase I only use CS 2 for my images. _________________
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Wed May 10, 2006 7:10 pm Post subject:
I'm using phot software that came with my Printer and something called Imaging. I use imaging to convert to .bmp and then Hpir prnt (or something like that) to convert to Jpg.
Dose anyone know how good the quality is with .tif images? _________________
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