Posted: Tue Mar 28, 2006 8:36 am Post subject:
Railgun Tower
GDI's research into railgun technology brings an inevitable design - the Railgun Tower, a more unique form of protective defence. Unlike a grenade launcher or vulcan cannon, the Railgun Tower can mow through several targets at once, as the railgun rips through those in its path, making this an excellent defence against large rows of enemy units, & obliterating most infantry.
It'll mow through all your buildings with ease though if a subteraenean unit gets inside your defenses, which might be a tad unfair to the poor old GDI player. QUICK_EDIT
& chielscape, all the idea's in my mod are from myself or analysing the storyline of the game, the saying is true that nothing is new under the sun, you could show me any 'unique idea', but while not many may have thought of it, it still isnt necessarily new..
Oh &, ive never seen this idea before, but it seems logical to me, & thus others may have thought of it. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Mar 29, 2006 11:04 am Post subject:
I've seen railgun towers on some mods, to be honest. If you feel that it's a good building to add into GDI's arsenal, go ahead. Players will have to choose carefully the position of these buildings. If I were you, I wouldn't allow AI to build it. QUICK_EDIT
Kyler has the right idea, it dosnt take much to come up with this idea by yourself when it seems the game is already influenced with such things.
Hmm, Banshee, i havent seen those mods. Which ones? But it dosnt matter anyway in that regard - must something be shunned if another mod has the same basic idea whether the creator of the mod knows it or not? Just pondering.
You are right, it takes a strategic placement - just like everything else, it would be a bad idea for instance, to leave tratos hanging around in your base, & just as having too many HE towers in your base could severely damage your own stuff.
That is where you have to make a strategic choice - is it worth it, & if so, where should i place it. You arent forced to use it. But, should you have a certain idea in mind for it, you are more than welcome to build it.
So far the AI seems to be fine with it, placing them on the outskirts of your base isnt too much of a risk. Also, they dont mass them too heavily, from what ive noticed.
But if you notice any peculiarity with the AI using them feel free to let me know & ill fix/remove it from their buildable structures. QUICK_EDIT
Hmmm, been a while since ive worked on a mod or coding in general, so i cant remember if that is rendered obsolete, but ill look into it, thanks for the suggestion. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Thu Mar 30, 2006 9:38 am Post subject:
at least make a new turret for the tower, then you would be one of the few. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I tried to make a turret for the HE cannon tower, using a voxel.. couldnt quite get it to ever align properly.
But beside from that point, this is a strategy game, all the lovely nice graphics are good - but its about the gameplay first. It serves its purpose as is at the moment. QUICK_EDIT
hm when i were you i would make something like a EMP tower emplacement cuase an "upgrade" is cheaper as a whole tower so the railgun tower is cheaper.
that would fix the problem of your alignement of the new turret design and the cost / strengh balance problem. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Thu Mar 30, 2006 5:46 pm Post subject:
dont forget you have to pay for the component tower too (whatever turret you place on it) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Thu Mar 30, 2006 7:28 pm Post subject:
j4m3sb0nd wrote:
Hmm, Banshee, i havent seen those mods. Which ones? But it dosnt matter anyway in that regard - must something be shunned if another mod has the same basic idea whether the creator of the mod knows it or not? Just pondering.
In the mod, Tiberian Sun Dusk (also a great mod) you can build a railgun tower, but the weapon fire doesn't like a railgun. _________________
Hmm, still, my mod was made before Dusk. If you're talking about Judeau's one.
Blubb, well, in my mod you dont need to by the tower & upgrade seperately, ive made it so you can build all the towers pre-upgraded. However plussing both the costs of the tower & weapon, they do come to a fair price that isnt that cheap. QUICK_EDIT
I see. Well, never played these mods, well i played Clazzy's rule once, as nod, but never played as GDI or saw the AI build any.
But yet again i wonder, is it such a big deal, so what if another mod has something so logically obvious. Its not like ive plainly copied something complexly thought out, besides.. I cant ever remember seeing a mod with something truly unique, & im not saying my mod is exclusively unique at all. I do like to supply a rich, detailed descriptive background to what is in my mod though. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Fri Mar 31, 2006 8:58 am Post subject:
blubb wrote:
multiple choice so the tower isn't realy counting for the strengh of a weapon
for all in this case 4 turrets you have to buy a component tower. lets say the railgun one should cost 1500 total.
if the component tower is for example 500, the turret only has to cost the remaining 1000 _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Fri Mar 31, 2006 9:01 am Post subject:
j4m3sb0nd wrote:
Hmm, still, my mod was made before Dusk. If you're talking about Judeau's one.
Blubb, well, in my mod you dont need to by the tower & upgrade seperately, ive made it so you can build all the towers pre-upgraded. However plussing both the costs of the tower & weapon, they do come to a fair price that isnt that cheap.
Yep, I was talking about Judeau's one... _________________
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Apr 06, 2006 4:26 pm Post subject:
About the alignment thing... Isn't the Vulcan Cannon a voxel turret? If so, couldn't you just edit the vulcan cannon directly and duplicate it's .hva? Just a suggestion.. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
theres an easy way to make that(editing the rules.ini)
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Quote:"SOON WE WILL STAND INVINCIBLE!" _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
About the alignment thing... Isn't the Vulcan Cannon a voxel turret? If so, couldn't you just edit the vulcan cannon directly and duplicate it's .hva? Just a suggestion..
No, if it was, then im sure it wouldnt have been a problem.
All component tower plugins are .Shps with animating frames. QUICK_EDIT
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