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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sat Apr 23, 2005 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet. and I spent an entire week on my building and your not even gonna use it now are you? well I could probally make some use of It I guess.

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Mon May 16, 2005 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see that you are using my Tesla Commando, this mod looks great. Anything new planned for the Allies/Soviets?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon May 16, 2005 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

i still havent decided whether to have a 2nd alien side, if i do the sides will be humans, daleks and cybermen right now i just disabled sovs. the allied nations have been revised, america has been replaced with holland. lots of changes il get some images

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon May 16, 2005 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

holland rules
*thumbs up*

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 19, 2005 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

daleks rock :p

will you include the bling gold dalek in the newest doctor who, could be a hovering hero :p

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu May 19, 2005 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

it would just pwn everything to hell bullets wouldnt work tanks probably wouldnt work it hovers has a bleeding turret!  and kills people with its plunger it would be unbalanced i think.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 19, 2005 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol it doesn't have to invunerable just have high strength= remember dr who's advice

use a alien weapon or pawn it with concretrated firepower and plus its only one :p

just give it self-heal.

Also all daleks should be able to hover as in 80's episodes in order to command and conquer stairs Laughing

and ignore the plunger :p

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu May 19, 2005 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol the indesructable dalek nearly would overpower the game,plus there were about 30 soldiers firing at that thing continuousley and no bullets got through.A tank would work maybe,but if there was a super hot force feild around the dalek how did the girl stand right next to it or even touch it?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 19, 2005 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

its automated and probably impossible to implement in RA2/YR unless you use jah's "prone" logic.

I'm not saying it should be indestructuable just feature in the mod like an hero.

Also the soldiers didn't concerntrate the fire in one spot and they were not aiming for the plunger  Rolling Eyes

Daleks should be strong against [SA] but weak against HE like in the older episodes.

Also the Tardis should really be a secret lab

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu May 19, 2005 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

the thing about rose touching it wasnt a problem because it was so incredibly fucked up it couldnt generate a forcefeild. it was actualy her touching it that made it regenerate and start whomping.

the general daleks in my mod are weak againt anti tank weapons as seen in the remeberence of the daleks when ace shoots one with a anti tank rocket...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu May 19, 2005 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holland is in the game? Cool Very Happy

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Jun 09, 2005 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

voxel graphic revisons next week.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 13, 2005 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

what? you want some screens? w/e



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jun 13, 2005 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is one kick ass mod Ackron.. my advice.. on the APC-like thing... give it a more technical look.. you know.. like pipes and silicon chip look... but other than that.. My commendations.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon Jun 13, 2005 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron, your work pwns! The dalek voxels are master pieces! But I dont like how daleks look. They're ugly robots for me. But I'll still play your mod when launched.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 13, 2005 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 they are not robots
2 you could not possibly begin to understand.
3 i cant change how the daleks look that would be treason.

the idea of the dalek is basicly a mini tank with a death ray.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon Jun 13, 2005 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I said robot just to tease you #Tongue.
Ackron wrote:
3 i cant change how the daleks look that would be treason.
I never said to change the way they look. It think they're better the way they're now.

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nukebust
Civilian


Joined: 11 Apr 2005

PostPosted: Tue Jun 14, 2005 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I know this maybe kinda late in the mod but i think the Orbital Strike war heads should be ALOT BIGGER! like maybe huge indentions into the Planet like on Tib Sun Ion cannon but bigger.....

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Jun 14, 2005 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

would be far to overpowered

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jun 14, 2005 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

its insanley over powered as it is it totally kills whatever it is aimed at. its going to have a massive charge time though.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jun 14, 2005 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

e have some portable network graphics



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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jun 14, 2005 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i know needs darkening

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Jun 14, 2005 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you not think the power plant is too big?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jun 14, 2005 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

peraps a tad maybe 20% smaller?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jun 14, 2005 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah.

That's will look beter Ackron the Mighty

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jun 15, 2005 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

also knightmare removed the cack looking base so now its alot less crap looking. screens inbound soon

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Jun 15, 2005 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is the tower?
Mabye make the shadow a litter more longer.
And the barracks have wrong shadow.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jun 15, 2005 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes yes i know. the tower is the dalek defensive structure

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Jun 15, 2005 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, Ackron, I thought a 3x3 structure would be more suitable.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Jun 15, 2005 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

dalek defensive structure
okey what is do?

Mabye tray do the shadow litter longer.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed Jun 15, 2005 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
dalek defensive structure
okey what is do?

Mabye tray do the shadow litter longer.


The Dalek defense blasts radiation at the humans.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Jun 16, 2005 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

EXTERMINATE! EXTERMINATE! EXTERMINATE! EXTERMINATE! EXTERMINATE! EXTERMINATE! EXTERMINATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE! EX-TER-MIN-ATE!

...sorry, just HAD to do that #Tongue

This mod is going to own Smile

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Jun 22, 2005 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

..that GIF is already 50 frames #Tongue

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Wed Jun 22, 2005 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

ELIVATE! #Tongue loved that bit on The Last Darlek

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 27, 2005 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

dalek was the best of a bad series of doctor who, oh well it had a dalek pwning people so its ok.

il have more sceens when knightmare gets his act in gear

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jun 27, 2005 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love this mod,its great,all aspects are great

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Jun 29, 2005 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

ackron : "il have more sceens when knightmare gets his act in gear "
....get your ass in gear and make the screenshits you've had the darkened and updated power plant long enough
if you're having trouble ask questions you lazy bastard

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jun 29, 2005 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

dude the errors! and with me constantly losing my CD...

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Thu Jun 30, 2005 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey Ackron, how did u add a new SW?? And that Nuetron Power  looks sweet Knightmare. Good job.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Jun 30, 2005 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

that SW is the weather storm but with modified anims and other settings.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Jul 29, 2005 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

barracks buildup



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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jul 29, 2005 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's really nice. The only criticism I have is that the main section of the building doesn't look too smoothed in my opinion. If you can use a higher poly count for that section, it would look far better.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Fri Jul 29, 2005 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The polygons will be far too small to notice ingame, Clazzy.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 29, 2005 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think that most of the buildings displayed here so far are great for winter environments, not for temperate. It includes this barracks.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jul 29, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

what do you mean banshee?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 29, 2005 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The texture used on these buildings is too white. Doesn't reflect a temperate environment.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sat Jul 30, 2005 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

banshee the buildings are darkened in-game
except we don't have any screenshots of that

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Sep 03, 2005 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm,I just have to say something-those powerplants are huge and are not economical.You should either make them 50% smaller or give them 100% more power.The rest is good but you should make a new MCV.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Nov 11, 2005 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Ummmm.... Has anyone ever even mentioned these plants' power output?!

Besides, this is just a thread to show gfx. Nothing more.

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