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Hotfix 20250330
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PostPosted: Sun Mar 30, 2025 10:26 pm    Post subject:  Hotfix 20250330 Reply with quote  Mark this post and the followings unread

Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles


[img=346]https://www.openra.net/images/news/20250330-harvesters.mp4[/img]

Harvester operations have been returned to normal






No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed:


  • Harvesters now mine smarter; They’ll stick closer to their refinery instead of wandering off

  • Rally points display correctly; Unit move commands are now consistently shown

  • Jungle trees won’t crash the game as they burn; Some Tiberian Dawn trees were feeling spicy

  • OpenRA again runs on Raspberry Pi; Shader compilers be crazy

  • Lobby alignments fixed; In multiplayer skirmish lobbies, team numbers are now properly centered

  • Adjusted Dune 2000 weapon splash damage; To better match the vanilla balance

  • Fixed green gliches on Dune 2000 corpses; Soldiers were spilling green blood


A Look Back at OpenRA Release 20250303


The 20250303 release was one of OpenRA’s biggest updates yet, bringing over a year of development and community playtesting into a polished final version. If you missed it, here’s a quick refresher on the major additions:


[img=398]https://www.openra.net/images/news/20241116-chrono.mp4[/img]

OpenRA now supports post-processing effects out of the box!




We significantly improved support for high-definition art assets, especially for the Tiberian Dawn HD project. This brings:


  • Faster load times

  • Better performance

  • Fewer graphical bugs


Tiberian Dawn HD is packaged as a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20250330 release.

To use it, the C&C Remastered Collection must be installed via Steam or the EA App. If you’re on macOS or Linux, follow the project README for detailed installation instructions

Dune 2000 Visual Overhaul


The original Dune 2000 shipped with an option for 16-bit sprites, but OpenRA had previously only supported lower-quality 8-bit versions. Thanks to HD graphics improvements, the game has now been fully upgraded to higher quality assets, bringing:


  • Smoother shading and reduced color banding

  • More detailed terrain, units, explosions, and sidebar icons


With a newly active Dune 2000 modding community, additional missing assets and refinements have been introduced:


  • Missing versions of 16-bit assets

  • Added vehicle husks

  • More varied explosion debris and husk effects

  • Refined Spice Bloom animations for more predictable growth

  • Proper Saboteur logic





New Map Editor!






We completely revamped the Map Editor with a modern and intuitive design. It now includes:


  • Draggable selections and actors for easier editing

  • Measurement tools and a marker layer to fine-tune maps

  • A play button for quick testing

  • Many other quality-of-life improvements





New EVA Database!




The Tiberian Dawn mod now includes a built-in encyclopedia, providing a central resource for unit, structure, and technology details. This addition was inspired by the community’s request for an in-game knowledge base, consolidating information that was previously scattered across wikis (many of which are now outdated).

New Missions & Gameplay Enhancements:


  • Two new Red Alert missions were added, alongside various mission improvements

  • Skirmish options now persist between matches instead of resetting

  • Balance changes for Red Alert and Dune 2000 for a more refined experience



Under-the-Hood Improvements


  • Added support for The Ultimate Collection (Steam version)

  • Improved installation support for classic assets from the C&C Remastered Collection

  • Significant progress toward future language support



For a complete breakdown, including all changes from the main release, check out the full changelog. Don’t forget to share your feedback on our forum, community Discord server, or GitHub. We hope you enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders!

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