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BUG:One corner missing in game
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lzj3478111
Civilian


Joined: 12 Mar 2024

PostPosted: Sat Mar 22, 2025 1:35 pm    Post subject:  BUG:One corner missing in game Reply with quote  Mark this post and the followings unread

Anyone have seen this before?
I open the map in worldaltering editor 1.4.3 and it looks fine.
But in game one corner is missing, not sure what happens here.
And anyone knows what does that info at top right corner means? Confused

https://ibb.co/pBC8QDjT
https://ibb.co/j9Vq1cqZ

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Mar 22, 2025 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your map is too big, there is a size limit (the width + height must not exceed 510) and if you go over it the game will just load blank tiles or possibly crash.

The "info" is what version of Phobos you're using. This only appears in test versions of Phobos, if you use a full release you wont see it.

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lzj3478111
Civilian


Joined: 12 Mar 2024

PostPosted: Sun Mar 23, 2025 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, i reduce the size under that limit 510, but problem still there. I treid lots of times, this bug usually occurs after massive copy, paste operations.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Mar 23, 2025 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried loading the map in FA2 to see if it looks any different then WAE?

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lzj3478111
Civilian


Joined: 12 Mar 2024

PostPosted: Yesterday, at 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I did that, too. Guess what?
It looks fine in FA2, just as WAE. But in game, it gives a blank corner at bottom left instead of bottom right when using WAE.
This suggests that it is very likely to be caused by editor itself.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Yesterday, at 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The same issue was discussed here. As well as having a size limit there is a limit to how many tiles (other then grass) you can add to a map too.

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lzj3478111
Civilian


Joined: 12 Mar 2024

PostPosted: Yesterday, at 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have read that, but i think may be the situation is different here, because this bug does not always shows up.

If there is a limit, that means no matter what i added to map it will end up in a mess.  But the current situation is, I can still add more tiles to map but i can not predict the outcomes, sometimes it just goes fine, but if the blank appears it can never be removed.

It seems that, for each operation done, there is a chance for the saving be irreversibly corrupted.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Yesterday, at 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why don't you just start with a smaller map?

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