Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Mar 23, 2025 1:10 am
All times are UTC + 0
Feedback from a Boomer
Moderators: Dawn of the Tiberium Age Staff
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Guest





PostPosted: Sat Mar 15, 2025 12:53 pm    Post subject:  Feedback from a Boomer Reply with quote  Mark this post and the followings unread

Here is my Feedback:

Graphics:
1. Many Civilian Buildings look like they dont belong in the same Universe, sometimes the style or maybe the color pallette + lack or to much detail let many civilian building look like a downgrade or a high render of an photo.

2.Many Civilian buildings have just 2 states of visual destruction and when they switch between them it not look so atmospheric for the game.
a third middle stage would be nice.

Sound:
1. the engine seems not to be able to play 2 sounds at the same time, when multiple units fire at something you only hear one sometimes no sound from firing.

AI:
1.Tanks sometimes need 3 to 4 attempts before they run over enemy soldiers, what ends in loss of to much HP in the process

2.there are no attempts in units that are nearly dead or harvesters that cant attack anyone to search for friendly units to help them.
a random event that for example let enemy units with red hp run towards enemys units with green hp to regroup would this not only more realistic but also a little bit more difficult.

3.after a attack on the enemy base, the ai seems to get aggro from it and attacks my base with they units that just stand there before.No problem but the run towards my base one by one. a group feature where enemy units first make a group of 4-8 units and than attack together would also be nice.

QoL:
1.Option for me and the AI to let different units move at the same speed as the slowest unit would be great. Many times really fast units die first before a slow unit even sees the enemys.

2.when one of my units sees a enemy unit behind a tall building, i should also see the unit as a player.Maybe a color outline of the enemy behind a building that is seen by a friendly unit.

3.let us change what mouse button is selecting/command

4.let us change the game speed (had not find any option for this)


Atmosphere:
1.Tibirium should destroy normal plants they surround, when it spreads.
2.Big Units should run over very small plants or even buildings (bushes or lamppost for example)

Back to top
 
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2121s ][ Queries: 11 (0.0080s) ][ Debug on ]