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Minor update for rendering fixes and new functionality.
- Made it possible to move base nodes with the base node management tool
- Added support for DrawFlat=yes for overlay types, meaning Tiberium, Ore, and similar overlay will never overlap units anymore
- Fixed overlay shadows using the wrong frame
- Fixed depth rendering of large overlays that overlap multiple cells
- (DTA) Fixed depth rendering of large terrain objects such as impassable bush and tree groups
Before C&C World-Altering Editor v1.3.5, the version 1.3.4 was released with the following changelog:
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Small maintenance patch.
- Added "Repeat Last Connected Tile" keyboard command and menu option, defaults to Ctrl + D
- Changed default hotkey of "Place Connected Tile..." keyboard command from Ctrl + D to Alt + D. This matches the terrain generator where repeat is Ctrl + G and configuration is Alt + G
- Fixed a bug where the active house was not always displayed as the owner of the object in the object placement preview
- (RA2/YR) Removed "None" item from the string selection window. This also fixes a bug where WAE would crash upon selecting said item. If you want to close the string selection window without selecting an item, press X on the upper-right corner of the window
- (RA2/YR) Fixed a bug where parameters of action 125 were written incorrectly
- For modders: this was fixed by adding support for the BuildingName trigger parameter type
- (RA2/YR) Fixed bugs in several trigger actions where the waypoint parameter was written incorrectly
You can find more information about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor Here. And this is all for today! Enjoy C&C World-Altering Editor and provide your feedback about it so it can get better.