has anyone looked into preventing ingame cursor rendering, and having it instead set as animated hardware cursor?
is any known mod already doing hardware cursors?
is there a global what is the current cursor shp/frame ?
is there a render function to nop?
Code:
DEFINE_IMPLEMENTATION(void WWMouseClass::Hide_Mouse(), 0x006A6140);
DEFINE_IMPLEMENTATION(void DisplayClass::Set_Cursor_Shape(Cell const *), 0x00476040);
DEFINE_IMPLEMENTATION(void DisplayClass::Set_Cursor_Shape(Cell const *), 0x00476040);