Quote:
This is a hotfix release for an engine bug that could be used to place geos anywhere.
Modding
Fixes
Modding
- Units can now be tinted, rescaled, and made glowing via customparams:
Code:
model_tint = "1.0 0.5 0.0" -- R G B
model_glow = "0.1 0.2 0.3 1.0" -- R G B A
model_rescale = 1.23,
model_glow = "0.1 0.2 0.3 1.0" -- R G B A
model_rescale = 1.23,
- Free units (0 metal and energy cost) no longer need to explicitly specify a non-zero build time.
- Support some recently added engine interfaces. See `engine_compat.lua`. Note that ZK hasn't yet migrated.
Fixes
- Fix an exploit to do with geo placement.
- Fix the "Enable Force Fire Command" default state for Lobster.
- Fix Dominatrix breaking when capturing very low completion nanoframes of very expensive units.
- Fix awards for sharing and capture to consider nanoframes at their real value.
- Fix a chat crash if using the "color labels the player color" option.
- Fix Onyx Cauldron using incorrect boxes in coop comp stomps.
- Fix cloaked constructors revealing themselves by reclaiming if using the automated constructors widget.
- Land units now eventually give up when ordered to move deep into an inaccessible place (such as a large sea).
You can check more information about Zero-K by visiting the Official Website, and Forums. Download Zero-K v1.11.10.0. And that's all regarding Zero-K for now. Stay tuned at PPM for more news about Zero-K!