Posted: Sun May 01, 2022 10:05 am Post subject:
Recreating cryo weapon.
I would like some help on recreating cryo weapon logic. That its initials attacks does not freeze the target yet until its maximum stage that it will freeze the target.
My original attempt was by using Gattling logic but unfortunately it does not suit well because once the target is destroyed, the cryo weapon holder will instantly freeze the next target if the target is just nearby.
If only there is another logic on AttachEffect that will trigger after a number of attacks with the same type of AttachEffect. Something like, the more cryo weapon holder units attacks a target, the faster the target will get frozen but unfortunately I think Ares has not go that far. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat May 28, 2022 9:30 am Post subject:
Re: Recreating cryo weapon.
chr0nicz420 wrote:
If only there is another logic on AttachEffect that will trigger after a number of attacks with the same type of AttachEffect. Something like, the more cryo weapon holder units attacks a target, the faster the target will get frozen but unfortunately I think Ares has not go that far.
This needs a massive condition support and it would look really weird in INI terms (would need a massive overload in the parser segment). OpenRA does this and it took OpenRA a few iterations and a whole sub-parser to get there. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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This part is not hard but to make weapon to freeze according to size or health of the target meaning the bigger or more health pool they are the harder it takes to freeze. QUICK_EDIT
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