Code:
DEFINE_IMPLEMENTATION(void MapClass::Shroud_The_Map(), 0x0051E010);
DEFINE_IMPLEMENTATION(void MapClass::Reveal_The_Map(), 0x0051E0A0);
DEFINE_IMPLEMENTATION(void DisplayClass::Fog_Cell(Cell &), 0x00479A00);
DEFINE_IMPLEMENTATION(void DisplayClass::Shroud_Cell(Cell &), 0x00479B40);
DEFINE_IMPLEMENTATION(void TeamClass::TMission_Reshroud_Map(ScriptMissionClass *, bool), 0x00626B20);
DEFINE_IMPLEMENTATION(bool TActionClass::TAction_Grow_Shroud(HouseClass *, ObjectClass *, TriggerClass *, Cell &), 0x0061B980);
DEFINE_IMPLEMENTATION(void MapClass::Reveal_The_Map(), 0x0051E0A0);
DEFINE_IMPLEMENTATION(void DisplayClass::Fog_Cell(Cell &), 0x00479A00);
DEFINE_IMPLEMENTATION(void DisplayClass::Shroud_Cell(Cell &), 0x00479B40);
DEFINE_IMPLEMENTATION(void TeamClass::TMission_Reshroud_Map(ScriptMissionClass *, bool), 0x00626B20);
DEFINE_IMPLEMENTATION(bool TActionClass::TAction_Grow_Shroud(HouseClass *, ObjectClass *, TriggerClass *, Cell &), 0x0061B980);