Would be interesting to see how (well) this game would render one of the C&C voxels. Lighting/texture etc
Looks like C&C voxels would size wise also fit quite well, since the car looks like it has only about 50-75 voxel length as well. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Well for one it's not using a 16-bit palette so I think pretty well lol. I've seen to many pixel/voxel games these days, not really impressed here without gameplay. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Ironically WW's normals lighting trick would help control many of the pixelized artifacts seen in the demo. See the hood of the taxi how it has layers with shiny corners but not blended at all with the faces... _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Lol, clearly inspired by the Blade Runner game which used voxel based tech for the character models. But yeah, besides that need to see gameplay. Sort of wish it looked a little more sophisticated, like the original Blade Runner, rather than this obviously self aware throwback style. QUICK_EDIT
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