Posted: Wed Aug 24, 2005 5:41 pm Post subject:
Beta 1
Here is a beta of my mod. So you guys enjoy new voxels, a few new fona's and 1 new building, a new helipad for nod. also included are new voxel rockets and the chemical missile and multimissile are new, even as the orca bombs.
Feel free to edit what you like and fix bugs and present it to me so I can implement them in my next release
You know stingerr, this would really get alot more attention and go down much better if you had a larger description and some screenshots showing the new unit voxels and buildings etc ingame.. _________________ QUICK_EDIT
I'm so sorry not to post pics .. normally I always do.. but to correct the error I made:
P.S if you want to use any of my work in your mod, or you want to edit it , credit me please. I spent much time on the models.. but it's a hell of a job to make all the stuff on my own. I don't know if I will continue this mod because I have many other things to do. It started out as a hobby but I don't feel the urge to make more stuff anymore. You guys can use this in your mods, edit them.. whatever you like. Have fun with it
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nod base
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gdi base
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_________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
I hope I made a good contribution to the TS community by making these voxels.. and people like them. If anybody needs help with his/her mod, I am always happy to make voxels for you. Just pm me. Just don't bury me in work .
--End Transmission-- _________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
Joined: 12 Sep 2003 Location: In my own little world
Posted: Thu Aug 25, 2005 11:38 pm Post subject:
I took some screens to help as well. Its a fun mod, although the Mammoth looks odd coming out the WF. And on snow maps you got this odd pallette errors on the vxls, alot of pinkness.
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_________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Aug 26, 2005 2:26 am Post subject:
add the "IsTrain=yes" tag to the Mammoth and make a tiny building that costs 3000 credits and a build limit of one.. and have fun with the thing...
(it will walk on and crush and BLOW UP buildings ) _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
About the pinkness, I don't have that problem right here. I don't know what is causing it. Maybe because of uploading maybe, i dunno. Anyway the rotors on the harpy need to be removed . _________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
_________________
Thanks to LazerAce7 for the kick-@$$ sig and avatar
MSN Name: fridrikur@hotmail.com
People... i need help for TS Flying Blood.. add me at msn if u wan't to help QUICK_EDIT
some and some.... thats one. anyway this mod would have pwned more with new infantry and buldings _________________ Please, read the signature rules of the forum. QUICK_EDIT
some and some.... thats one. anyway this mod would have pwned more with new infantry and buldings
No it wouldn't have i find this mod very enjoyable without new units and stuff if it had new stuff it would have been another boring old new stuff mod i went through FS again just for this and i enjoyed it alot i like the mobile obelisk!
P.S: I found some stuff in this mod kind of meh so i modifed the Rules.ini i did this:
1.Mobile Obelisk is $4000 i slashed it down too $2000
2.Stealth Generator is $2500 i put it down to original price $2000
3.Obelisk of light put down too $1000
4.Disabled Crap Riot Control Truck
5.Changed Subterrian APC speed from 5 to 8 like Amphibious APC
6.Changed Maximum Queue to 29 (30 units can be put in a queue now)
7.Firestorm wall lasts for 10 minutes now sort of
If you want i'll put my rules.ini here or if i can't put it here then you can contact me through msn _________________ QUICK_EDIT
By the way, that Nod Emblem on the Nod Helipad building looks sorta...odd.
Edit:
And that Helicopter's roters are purple? _________________ ... QUICK_EDIT
Errrr... the orca bomber is HUGE compared to the fighter... it is almost as big as the mammoth!!! _________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
Posted: Fri May 26, 2006 7:42 am Post subject:
Some changes please?
i'm sorry, my english is very bad (i'm from Russia)
but maybe you make some changes?
This is my wish's
1) Make a 3th leg for Deployed Juggernaut, in deployed mode it has 3 legs (3th for stable - at rear)
2) please make a voxels for Cyborg Reaper (1.5-2 bigger)
3) Make new shp for GADROP building (bigger 1.5)
4) Bigger voxel for Mobile Sensor Array?
and... i dont known, but if you make all of than it's cool
BTW your mod is GREAT!
Thanks!
PS: Dropship has GREATEST voxel! Awesome Job! QUICK_EDIT
1: If you look at the animations holy master revealed, the juggernaught does have a third leg when it deploys.
2: The cyborg reaper was never a voxel, and would never look as good as one. _________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
2: The cyborg reaper was never a voxel, and would never look as good as one.
But the author of that mod make a voxel for Titan, and this voxel look very good. Why not make a voxel for Cyborg Reaper? maybe with a turret like Titan has.
PS: edit: found<strike>offtopic, but where i can found a voxels for Aircraft Carrier in GDI style? if any of members known, send me a PM.</strike>
PPS: again and again sorry for my English... QUICK_EDIT
Joined: 23 Aug 2010 Location: In my nuclear bunker behind 7 proxies!
Posted: Mon Aug 23, 2010 2:17 pm Post subject:
If you've seen Killerrate (or however his name is) and his Tiberium Catastrophe, I think what you ought to do, is make a mobile obelisk that's carried by some infantry! _________________ Kane will never:
A: Give you up
B: Let you down
C: Run around
D: Desert you. QUICK_EDIT
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