
Updates have been a little non-exist the past few months, but we have been making great progress behind the scenes.
I hope to make a little preview video soon showing the engine in action!

Here is a little run down of some of new logics and features coded in recently.
- The engine now loads and renders all RA maps correctly -
- Building Animations and Animations in general play -
- User <-> Object Interaction (No path-finding yet) -
- Ore Growth Logic -
- Palette Scrolling -
- Fully working cross platform deployment between Win / Linux / Unix (FreeBSD etc) / OSX -
The core of the engine is pretty much complete, now we just have to implement the next layer of game logic.
Once this is complete, we should not be that far away from a playable demo!
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