Code:
============================== 0.6.5 =============================
Added: Applied a hack that makes Veterency and Elite insignias visible without selecting a unit
Added: Applied a hack that allows you to see unit and structure health bars by hovering over them with mouse cursor
Added: Applied a hack that makes harvesters automatically begin harvesting once built from a war factory
Added: Applied a hack that forces harvesters to resume harvesting when put into guard mode
Added: Applied a hack that allows observers to drag select units on the battlefield
Added: Applied a hack that allows observers to view what a player is building by selecting a production structure
Added: Applied a hack that allows observers to view a players power level
Added: Applied a hack that allows observers to view all pipscales of all players
Added: Applied a hack that fixes two bugs in VoxelAnims damage handling
Added: Applied a hack that thoroughly reduces the risk of reconnection errors
Added: Applied a hack that adds a new map trigger (Give credits to a certain player)
Added: Added entries an images for GT, GDI and Nod unloading harvesters
Added: New image for Railgun Platform Prototype
Fixed: Fixed all bugs with Build Off Ally game option
Fixed: Reapplied a hack that unhardcodes the price of walls (somewhere during development this hack went missing)
Fixed: Harvesters are no longer legal targets when Immune Harvesters option is set
Fixed: Fixed a bug that prevented the Nod Refinery from properly showing it's storage animation
Fixed: Behemoth firing sound effect normalized to match other cannon sound effect volumes
Fixed: Behemoth no longer available on GDI Missions 11, 12 and 13 (this was an oversight)
Fixed: Spawned visceroids can now be automatically targetted in all Nod missions
Fixed: The AI no longer wrecklessly attacks walls during the intro of Nod Mission 12: Lost
Fixed: The AI no longer wrecklessly attacks walls during the intro of GDI Mission 11: Insurrection
Fixed: GDI Commando no longer has a firing bug on GDI Mission 11: Insurrection
Fixed: Removed service depot from GDI base on GDI Mission 11: Insurrection to prevent GloboTech units dog-piling it like idiots
Fixed: Improved performance after intro sequence on GDI Mission 01: Last Chance
Fixed: Improved performance after intro sequence on Nod Mission 01: The Messiah Returns
Changed: Increased strength of trucks on GDI Mission 11: Insurrection
Changed: Increased strength of GloboTech Engineers on GDI Mission 11: Insurrection (so they don't accidentally die)
Changed: Scatterpack effectiveness against structures and heavy armour reduced
Changed: Added bulkier version of Nod Vulcan Cyborg
Changed: Added bulkier version of Nod Tachyon Cyborg
Changed: Reduced power of Nod Incinerator explosion
Changed: Changed theme music on Nod Mission 12: Lost
Changed: Updated GDI Mission 07: Deep Blue to use new Railgun Platform prototype image
Changed: All units, infantry and structures are now Nominal=yes (show their names instead of "Enemy Unit" etc.)
Changed: Removed RandomRate / RandomDelay tags from several animations (Reconnection Error prevention)
Changed: Removed Inivisble=yes tags from some Rules.ini entries (Reconnection Error prevention)
Changed: Slightly reduced the rate of which tiberium is spawned via spreaders (added an extra value of 200 to each TrailerSeparation)
Added: Applied a hack that makes Veterency and Elite insignias visible without selecting a unit
Added: Applied a hack that allows you to see unit and structure health bars by hovering over them with mouse cursor
Added: Applied a hack that makes harvesters automatically begin harvesting once built from a war factory
Added: Applied a hack that forces harvesters to resume harvesting when put into guard mode
Added: Applied a hack that allows observers to drag select units on the battlefield
Added: Applied a hack that allows observers to view what a player is building by selecting a production structure
Added: Applied a hack that allows observers to view a players power level
Added: Applied a hack that allows observers to view all pipscales of all players
Added: Applied a hack that fixes two bugs in VoxelAnims damage handling
Added: Applied a hack that thoroughly reduces the risk of reconnection errors
Added: Applied a hack that adds a new map trigger (Give credits to a certain player)
Added: Added entries an images for GT, GDI and Nod unloading harvesters
Added: New image for Railgun Platform Prototype
Fixed: Fixed all bugs with Build Off Ally game option
Fixed: Reapplied a hack that unhardcodes the price of walls (somewhere during development this hack went missing)
Fixed: Harvesters are no longer legal targets when Immune Harvesters option is set
Fixed: Fixed a bug that prevented the Nod Refinery from properly showing it's storage animation
Fixed: Behemoth firing sound effect normalized to match other cannon sound effect volumes
Fixed: Behemoth no longer available on GDI Missions 11, 12 and 13 (this was an oversight)
Fixed: Spawned visceroids can now be automatically targetted in all Nod missions
Fixed: The AI no longer wrecklessly attacks walls during the intro of Nod Mission 12: Lost
Fixed: The AI no longer wrecklessly attacks walls during the intro of GDI Mission 11: Insurrection
Fixed: GDI Commando no longer has a firing bug on GDI Mission 11: Insurrection
Fixed: Removed service depot from GDI base on GDI Mission 11: Insurrection to prevent GloboTech units dog-piling it like idiots
Fixed: Improved performance after intro sequence on GDI Mission 01: Last Chance
Fixed: Improved performance after intro sequence on Nod Mission 01: The Messiah Returns
Changed: Increased strength of trucks on GDI Mission 11: Insurrection
Changed: Increased strength of GloboTech Engineers on GDI Mission 11: Insurrection (so they don't accidentally die)
Changed: Scatterpack effectiveness against structures and heavy armour reduced
Changed: Added bulkier version of Nod Vulcan Cyborg
Changed: Added bulkier version of Nod Tachyon Cyborg
Changed: Reduced power of Nod Incinerator explosion
Changed: Changed theme music on Nod Mission 12: Lost
Changed: Updated GDI Mission 07: Deep Blue to use new Railgun Platform prototype image
Changed: All units, infantry and structures are now Nominal=yes (show their names instead of "Enemy Unit" etc.)
Changed: Removed RandomRate / RandomDelay tags from several animations (Reconnection Error prevention)
Changed: Removed Inivisble=yes tags from some Rules.ini entries (Reconnection Error prevention)
Changed: Slightly reduced the rate of which tiberium is spawned via spreaders (added an extra value of 200 to each TrailerSeparation)
For the complete changelog, head on over to this thread.
A massive thank you to AlexB, Rampastring and DKeeton for their hard work as of late and helping to make all of this possible.
You can either auto-update via the client or download the complete package from our ModdB page here.